Why I love Skyrim

Yeah, except that I really don't see many comparing Skyrim with Plansecape Torment. Skyrim shure has a lot of qualities, but excelent writting is usually not one of the most mentioned, but rather the exploration, the visuals, the presentation and if you want even the combat - compared to Morrowind. That seems at least to be the overwhelming consensus among gamers. At least from what I can tell.

*Edit
Guys, I sense a certain amount of 'hostility' toward him close to name calling, please ... don't. Let us try to keep this civil.
 
And here we go again, he ignore then dismiss other's counter argument with "it just your opinion".

Guys, I sense a certain amount of 'hostility' toward him close to name calling, please ... don't. Let us try to keep this civil.
I'm apologize.
But it's quite uneasy to stay that way when he is doing the same trick over and over again everytimes he can't bring up something convincing in an argument.
 
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I don't think Planescape: Torment and Skyrim are any way comparable.
Pardon me if that's not what you meant, but I get that since you said things like this:
Eh, I was actually least impressed with Planescape: Torment's ending out of the entirety of the game. The game had a lot of wonderfully crazy bits like giving Morte to be buffed by the Prostitute, the Brothel of Intellectual Delights, the discovery your ghostly girlfriend was actually just a sucker to your manipulation, and the entirety of your conversations with Ravel Puzzleweaver in all of her guises.

.....

You'd probably do better to compare it to Skyrim's actual "emotional" moments.







Yeah, Planescape: Torment is better but I think the game's writing is better than many give it credit for.

and this:
I really felt the characters, their motivations, and their troubles. I think a lot of the characters had very coherent arcs and the story enriched their personalities while their personalities weren't wholly reliant on stories. I really was interested in the character of Ulfric Stormcloak and his character from his past to his death with all the contradictions thereof.
As if you felt all of those things in Skyrim, but none for PS:T.

I mean, sure, if you preferred the way Skyrim did it despite of obviously inferior narrative designs and messed up voice-acting, okay. But what you wrote above, gave an impression that, to YOU, Skyrim's was comparable to that of PS:T's.

Oh no, I think only a few of the Skyrim characters were acted well. They had a bunch of repeating actresses and actors to populate the vast map. That's got to be wearing on even the best soul. Annah, Falls from Grace, Morte, and I'm totally blanking on the Githzerai (I could look it up but this is how much I remember even years later) were all extremely well-written despite not really being "acted."
But the characters of PS:T was really being acted upon. Even if only some bits and pieces were actually voice-acted, with what little they did the voice-actors/actresses really DID acted like the characters written to the letter.

Why not try to boot up PS:T, play the first bit and listen to Morte, and then you try to boot up Skyrim and listen to Jarl Balgruuf Vilkas Ralof speaks during the intro sequence?

I hope this is clarifying as I think we've both misunderstood each other at times. But yes, in Skyrim, I think the holds may not be accurate but are nice little villages with a lot of personality that conveys the size and feel of the holds despite being inaccurate and I prefer them to Novigrad.
Holds =/= little villages. And personality? What?

I also felt the Witcher had serious travel time issues for the sake of being big.
I take it you also think New Vegas were empty and boring to explore on foot because it's mostly empty desert?

I have no problem with Planescape Torment, just problems with its ENDING.
Except, the game had multiple ENDINGS. Like I said, you CAN'T get ALL of the content in one playthrough. You had to replay the game and explore other branch of possibilities. Sure, maybe you're talking about just that ONE ending but having the problem with it simply because you 'dislike' it? What did you think would be better for that ONE ending, then?

Otherwise, it has a far far worse ending than PS:T which isn't AWFUL by any means, just not to my taste. It's actually quite moving and one of the better examples of it even if I don't like it in general.
:lol:

>Fawkes shows us he can soak up radiation just fine
>"I’m sorry, my companion, but no. We all have our own destinies, and yours culminates here. I would not rob you of that."
>'Moving'

And no, the value of that part doesn't get any better with Broken Steel. If an extra money is needed to elevate the value of the game, that still means the game is not as good as you thought.

Oh, I love PS:T and think it's much better written than Skyrim but I enjoyed Skyrim much much more.
But if you enjoy Skyrim in an aspect where it's bad, and didn't enjoy PS:T in that same aspect where it's good....

Skyrim felt like a world which existed beyond the purposes of being there for your amusement and I loved it for it.
Except, there's NOTHING beyond what you can see. Like Crni said, "As wide as the ocean, but as deep as a puddle". At the very OP of this thread, you're practically making things up.

Okay sure but I think Ulfric's story is every bit as deep as Deionarra's. After all she's ONLY a ghost manipulated by Practical. Which isn't an insult, it's me saying I am confused why you think one is deep and one isn't. But, yeah, I understand we disagree on this.
Umm....what? How could Ulfric's story as deep as Deionarra's? Is he manipulated like Deionarra's? Is he betrayed by the one he loved?

There are reasons why PS:T is deeper. Among those reasons, is the fact that nearly everything written in the game was the reverse of everything you can find on other games. For example, Fall-From-Grace is succubus(!) who controlled and restrained the very basic instinct of her race (!) in herself.

But our arguments seem to be, "Skyrim has a lot of depth and intersting story." *invent and raised points where none exist, pretending stuff to be what it's not*
"Not, it's not, it is a shallow game with no depth." *proceed to points out all of those points were false and not the way you thought it was*
"It's STILL a lot of depth and intersting story." *insist on those false points*
"No it's not." *raised different points*
"Yes, it really is." *still pretending there are points where none exist*
Ftfy.

I suppose beauty is in the eye of the beholder. I'm not sure how we could measure it.
Meh. You just haven't experienced True Beauty™.

But hey, like I mentioned above, when you dislike something you wouldn't even bother, and when you like something you tried to raise points where none exist and pretend it's something that it's not.
 
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Yeah, except that I really don't see many comparing Skyrim with Plansecape Torment. Skyrim shure has a lot of qualities, but excelent writting is usually not one of the most mentioned, but rather the exploration, the visuals, the presentation and if you want even the combat - compared to Morrowind. That seems at least to be the overwhelming consensus among gamers. At least from what I can tell.

*Edit
Guys, I sense a certain amount of 'hostility' toward him close to name calling, please ... don't. Let us try to keep this civil.

Honestly, I'm curious why everyone keeps bringing it up. One is a deeply character based game and one is a world-based game. I like Skyrim more than PS:T but if we're going to compare PS:T to a popular yet shallower game then Dragon Age would be better because that's got deeply written companions you interact with.

And here we go again, he ignore then dismiss other's counter argument with "it just your opinion".

Yes, I ignore and dismiss them, that's why I'm page 16 talking about a game which people seem to have difficulty believing I actually like and have the gall to say, "I am making up reasons to like it because I can't possibly believe the things I'm saying" which is just silly.

I'm apologize.
But it's quite uneasy to stay that way when he is doing the same trick over and over again everytimes he can't bring up something convincing in an argument.

But if that doesn't work for you. Okay, I'll be less wishy washy. You're wrong. Absolutely completely and utterly wrong. I am unconvinced by the arguments here and people are unconvinced by mine, that's not a sign of opinion but just that I am clearly correct and you are not.

:)
 
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One is a deeply character based game and one is a world-based game.
Care to elaborate?

I like Skyrim more than PS:T but if we're going to compare PS:T to a popular yet shallower game then Dragon Age would be better because that's got deeply written companions you interact with.
But we're not just talking about written companions, but we're also talking about writings and characters in general.

Yes, I ignore and dismiss them, that's why I'm page 16 talking about a game which people seem to have difficulty believing I actually like
This again? Seriously?

We have NO problem you're liking it. We have problem you saying it's 'good', while comparing how others was 'bad'.

and have the gall to say, "I am making up reasons to like it because I can't possibly believe the things I'm saying" which is just silly.
But that's not what we're saying. What we're saying is you are making up reasons as to why this game is 'good', because you keep praising the game for the aspect it's extremely bad, and you raised points where none exist (saying how this part of the game is 'deep' but it isn't and the game doesn't even confirm your perception to its' depth).
 
But if that doesn't work for you. Okay, I'll be less wishy washy. You're wrong. Absolutely completely and utterly wrong. I am unconvinced by the arguments here and people are unconvinced by mine, that's not a sign of opinion but just that I am clearly correct and you are not.

:)
Have a bad sense of humor is not something wrong(even you are supposed to be a writer), but keep showing us how bad it is will only make people don't like you even more.
 
I always had a few questions about Ulfric Stormcloak's story.

The Greybeards choose him as an apprentice when he was a boy, but how? They never come down from the mountain and I doubt they would pick an apprentice without knowing him very well.

Why would the Thalmor make him believe it was information taken from him that would make the Imperial City fall and then the Thalmor allowed him escape? What would they gain from lying to him like that and then allow him to escape? There is no good reason for that to happen.

How did the Thalmor managed to interrogate someone that uses their own voice to blast, paralyze, disarm, frighten, burn, freeze, pacify, etc people? Also can make the user not be harmed and not cause harm, summon beasts, animals, dragons, and do even more things?

Why does Ulfric think the Empire is weak and he is strong when he believes that the Imperial City only fell because it was his own weakness that leaked the information that the Thalmor needed to conquer it? By that logic he was the weak one and it was because of him that the Empire lost it's capital and lost the war.
 
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Amusingly, aside from Human Revolutions, I disagree with literally every other video he's ever made.

even his alien colonial marines/ isolation reviews? he was dead on with them imo.
Okay sure but I think Ulfric's story is every bit as deep as Deionarra's. After all she's ONLY a ghost manipulated by Practical. Which isn't an insult, it's me saying I am confused why you think one is deep and one isn't. But, yeah, I understand we disagree on this.

In any case, thanks for discussing this with me guys.

Now, I must decide between Dark Souls, Telltale's Batman, and Mankind Divided (the latter two I started but didn't finish).
neither are "deep" (I still don't know what people mean by this) one's just written better.

also dark souls. recently started it for the first time and I can give it a recommendation.
 
I really need to get started with Dark Souls. Now that I finally have a controller for PC, there's no more excuses I can use.

even his alien colonial marines/ isolation reviews? he was dead on with them imo.
It'll be real embarrassing if it turns out Phipps liked Colonial Marines and hated Alien Isolation.

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@CT Phipps

Ignore all the hostility and get off your high horse for a moment. The reason for people constantly putting down your arguments is this:
We have problem you saying it's 'good', while comparing how others was 'bad'.
If you like a game, there's no need to put down other games to make it look good. Not letting said game stand on its own merits and putting down other games to make it look good reeks of troll-esque arguments (as Greed/Someguy37 has done in all of its comments on New Vegas vs 4).
 
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I really need to get started with Dark Souls. Now that I finally have a controller for PC, there's no more excuses I can use.


It'll be real embarrassing if it turns out Phipps liked Colonial Marines and hated Alien Isolation.
isolation was near flawless, imo. it did have a sequel-bait ending but I suppose that's only a problem if we never get another one. another great game from 2014: the evil within.
 
the evil within
That one... not sure if I agree. First impressions of the game were not good for me and reviews from sources I trust seem to indicate that the game is not a true return to survival horror but rather a Resident Evil 4 clone with gimmicks. And no offense, I'd rather stick to playing Resident Evil 4.

Do the DLCs improve the game at least?
 
isolation was near flawless, imo. it did have a sequel-bait ending but I suppose that's only a problem if we never get another one. another great game from 2014: the evil within.

I think I went on a bit too long but yes a fantastic game. The developers clearly put in the effort to closely emulate the feel of the Alien movie. World design and sounds in particular I felt were very well done.
 
I think I went on a bit too long but yes a fantastic game. The developers clearly put in the effort to closely emulate the feel of the Alien movie. World design and sounds in particular I felt were very well done.
really? I felt the game was a bit short. and was disappointed that we never go up against more than two aliens at a time. maybe on higher difficulties...
That one... not sure if I agree. First impressions of the game were not good for me and reviews from sources I trust seem to indicate that the game is not a true return to survival horror but rather a Resident Evil 4 clone with gimmicks. And no offense, I'd rather stick to playing Resident Evil 4.

Do the DLCs improve the game at least?
you don't trust me? don't get me wrong the story is a bit of a trainwreck but the gameplay is like a perfect blend between classic resident evil and resident evil 4. there aren't any gimmicks I don't know what you're talking about. and I don't know I only ever played the base game.
 
you don't trust me? don't get me wrong the story is a bit of a trainwreck but the gameplay is like a perfect blend between classic resident evil and resident evil 4. there aren't any gimmicks I don't know what you're talking about. and I don't know I only ever played the base game.
Hmm... I'll give it a second look then though your mention of the story being a trainwreck is making me more wary (I do like a good story for my survival horror games (ala Silent Hill 2) or in RE4's case, a self aware one that does not take itself seriously).

I was initially hyped for it but when I began to hear less positive things about it, I lost interest. The negative reception from reviews and my own first impressions led me to ignore it for the most part.
 
really? I felt the game was a bit short. and was disappointed that we never go up against more than two aliens at a time. maybe on higher difficulties...

Near the end it felt it was just stretching itself to me. Then again I haven't played it fully since the first time I played it so maybe I won't think the same next time.

The Hive level was one of the most tense, with multiple aliens, faulty tracker and those damn facehuggers.
 
Because at the end of the day, her character story is basically just that she was a mark for Practical. I find a lot of interesting storyline, though, with the concept of Ulfric trying to be the ultimate hero and all of his efforts to craft the image versus the actual mythology of the Dragonborn.

Clearly you don't.

But our arguments seem to be, "Skyrim is a shallow game with no depth."
"Skyrim has a lot of depth and intersting story."
"No it's not."
"Yes, it really is."

I suppose beauty is in the eye of the beholder. I'm not sure how we could measure it.

Compared to titles that came before it, it's a shallow game with the depth of a puddle. I'm glad you enjoy the game, but for me Skyrim is the beginning of the end for Bethesda.
 
Hmm... I'll give it a second look then though your mention of the story being a trainwreck is making me more wary (I do like a good story for my survival horror games (ala Silent Hill 2) or in RE4's case, a self aware one that does not take itself seriously).

I was initially hyped for it but when I began to hear less positive things about it, I lost interest. The negative reception from reviews and my own first impressions led me to ignore it for the most part.
eh trainwreck is a bit off a strong word. its lackluster that's for sure but its better than Bethesda's writing.
 
Honestly, I'm curious why everyone keeps bringing it up. One is a deeply character based game and one is a world-based game. I like Skyrim more than PS:T but if we're going to compare PS:T to a popular yet shallower game then Dragon Age would be better because that's got deeply written companions you interact with.
Because we have to use SOMETHING as a frame of refence here if we talk about characters, writing and the narrative of RPGs. I never said that Skyrim has to be a carbon copy of PT, like where everything is playing exactly the same. I am not even the greatest PT fan, but I think when it comes to RPGs, it is really exceptional, hence why it makes a good example to show that 'games' can have very high quality content and writing in general, doesn't mean that every NPC in Skyrim has to be Morte or something.

But I mean what else is there? Should we compare Skyrim to GTA or Just Cause? Or the NPCs to the 'monolog' you get in Call of Duty? Also, the Witcher 3 clearly and nicely shows that you can have an open world AND one that feels also believable to some degree. The Witcher 3 is also not PT, but at least it shows more debth than Skyrim.
 
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