Be prepared for a wall of text, but it will contain some pictures in spoilers, to keep people interest on it.
It will also be a history wall of text, so for people who are interested in old RPG and miniature gaming history, it might be interesting to read too (although chances are people who are interested in it already know whatever I am gonna type anyway).
So I can't see how a game requires roleplaying to be played.
Also roleplaying is not a RPG mechanic. RPGs did not require or offer any tools to roleplay until the late 80's and early 90's (see below). When people started to see RPGs as a good way of impersonating and allowing people to play a character like in fantasy novels, mainly The Lord of The Rings and Conan universes.
But if you're not satisfied, then I will mention the real Dungeons and Dragons.
When it was released it was a combat P&P RPG and stayed like that until years into Advanced Dungeons and Dragons (see below).
In that spoiler is the official D&D character sheet. Back then it was so focused on combat it didn't even have skills, the only thing your character would have would be combat related.
All the Attributes are related to combat too. Yes, even Charisma in the original Dungeons and Dragons was only used for combat purposes, since it was the attribute decided to see how many "unusual" (monsters and other critters) followers a player could keep loyal during combat.
There was only 3 character "classes" too, Fighting, Magic User and Cleric. There was no social classes like bard, spy (or rogue), etc.
The races only affected which class you could be, how many levels you could achieve on each class and little things like bonus ranged attack or resistance to spells. It was so combat focused that it was what originated the term "Hack and Slash" (see below).
Even that treasure section was just to write the treasure you got, treasure in the game was just things that were worth money so the characters could acquire better equipment or hire mercenaries.
Now, if you think that the first ever RPG, the game that created the genre and the "Roleplaying Game" name is not a RPG, then I don't think I can convince you otherwise.
"Hack and Slash" RPG is a genre, I didn't add the RPG to it, it exists since "Hack and Slash" games exist.
To be honest, it was also Dungeons and Dragons that originated the name of "Hack and Slash", it was in the 80's that a Dragon Magazine first used the term, to say that Dungeons and Dragons has the potential to be more than "Hack and Slash" (because back then, Dungeons and Dragons was pretty much combat, like I already mentioned).
Only on Advanced Dungeons and Dragons (second edition in 1989) did the RPG genre moved from "Hack and Slash" into a more expansive world and characters. It was marketed for a more adult audience, but it wasn't the beginning of the RPG genre (some even thought it could be the end of RPGs).
As you can see, the first RPGs were all Hack and Slash type. The "roleplaying" was only added more than a decade after they were already called Roleplaying Games. With some even thinking it would be the end of RPGs.
So if you don't believe that Hack and Slash RPGs exist, then again I doubt I can change your mind.
I have to point out that these are NOT my definitions, I didn't invented them and called them "Hack and Slash" or RPG. This is the creation of both RPG and Hack and Slash genres. This is not personal definition, it is the real definition.
Another history lesson:
The "Roleplay" term was first used by Viola Spolin in the late 19th century and yearly 20th century. She used it to describe a part of the mystery/crime "social games" she organized. These games followed rules, like always being in character, behave, talk and act like your character, the murderer (which was picked at random) had to follow a script like in theater plays and would also have to leave specific clues in specific places according to instructions delivered to them by the organizer.
It was called a "Theatre Game" were improvisation was encouraged, but the participants still had to follow the "be in character at all times" rule. This "be in character at all times" was the part Viola Spolin called "roleplay".
An actor that would all of a sudden improvise something his character would never do, would break those rules and be kicked out of the game or would be allowed to "take it back" and behave accordingly.
Also, acting is acting, it is not rolepay. That is why actors are called actors and not roleplayers. That is why improvisation is called improvisation and not roleplay, that is why Theatre Games are not called roleplaying games.
When I mentioned that when people roleplay, it is like they "play" a role like in a theatre play. It doesn't mean they are playing it like an actor would. I meant it to differentiate the "play" verb (behaving/pretending [example: He is playing his part. He is playing dumb. Etc.]) from the "play" verb (play a game).
Which leads to what I mentioned before, there are different "roleplays".
The second bold part, I already addressed before. Dungeons and Dragons and other RPGs from the start were all "Hack and Slash" games. They didn't allow narrative choices, they were just go into a dungeon, kill everything that attacks you and collect loot. And not only are they RPGs, they are the games who invented the genre and created the name of Roleplaying Games. No roleplaying in them.
I apologise if this post loses consistency during any part of it, it took me several hours to type because I had to stop in between of my train of thought to do stuff like going to the shop or do some emergency house work (cat was misbehaving and trying to destroy the house). So it becomes very hard for me to continue when I had stopped. Sorry about that
It will also be a history wall of text, so for people who are interested in old RPG and miniature gaming history, it might be interesting to read too (although chances are people who are interested in it already know whatever I am gonna type anyway).
I never roleplay in any game, so I don't see how a game requires roleplaying... I don't even roleplay in games like classic Fallout games, Planescape Torment or any other game that allows roleplaying. I do not pretend I am the character I am playing with in any game. The only times I can play something and actually roleplay the character is in P&P/Tabletop RPGs. Where we have to talk and act like our characters would.I know. I was there. That doesn't really clarify anything. I said as far as I know it isn't possible to play Deus Ex without roleplaying. They aren't *allowing* roleplaying if I'm right, they're requiring it. That would means it has RPG mechanics and is an RPG.
So I can't see how a game requires roleplaying to be played.
Also roleplaying is not a RPG mechanic. RPGs did not require or offer any tools to roleplay until the late 80's and early 90's (see below). When people started to see RPGs as a good way of impersonating and allowing people to play a character like in fantasy novels, mainly The Lord of The Rings and Conan universes.
Why are Chainmail or Hack and Slash RPGs considered RPGs? That is not me beliveing, they are RPGs. Chainmail was the first miniature tabletop RPG and was also a wargame (it had different rules for playing with armies and for playing one on one battles), in the solo battles, it was just making your own character, pick a class/race, get your attributes, equipment and spells (if using the fantasy version) and go into a tabletop, gridded map to defeat the enemies. You even have to roll dice to see if you can hit the target and everything. Pretty much what Dungeons and Dragons was, after it got it's rules from Chainmail (it actually used the Chainmail rules).Explaining why you believe them to be RPGs is kind of needed for the example to argue the point.
The official manuals of the original Dungeons and Dragons contain hundreds of cases like these:
When it was released it was a combat P&P RPG and stayed like that until years into Advanced Dungeons and Dragons (see below).
All the Attributes are related to combat too. Yes, even Charisma in the original Dungeons and Dragons was only used for combat purposes, since it was the attribute decided to see how many "unusual" (monsters and other critters) followers a player could keep loyal during combat.
There was only 3 character "classes" too, Fighting, Magic User and Cleric. There was no social classes like bard, spy (or rogue), etc.
The races only affected which class you could be, how many levels you could achieve on each class and little things like bonus ranged attack or resistance to spells. It was so combat focused that it was what originated the term "Hack and Slash" (see below).
Even that treasure section was just to write the treasure you got, treasure in the game was just things that were worth money so the characters could acquire better equipment or hire mercenaries.
Now, if you think that the first ever RPG, the game that created the genre and the "Roleplaying Game" name is not a RPG, then I don't think I can convince you otherwise.
"Hack and Slash" RPG is a genre, I didn't add the RPG to it, it exists since "Hack and Slash" games exist.
To be honest, it was also Dungeons and Dragons that originated the name of "Hack and Slash", it was in the 80's that a Dragon Magazine first used the term, to say that Dungeons and Dragons has the potential to be more than "Hack and Slash" (because back then, Dungeons and Dragons was pretty much combat, like I already mentioned).
Only on Advanced Dungeons and Dragons (second edition in 1989) did the RPG genre moved from "Hack and Slash" into a more expansive world and characters. It was marketed for a more adult audience, but it wasn't the beginning of the RPG genre (some even thought it could be the end of RPGs).
From Dragon Magazine #146, June 1989:
So if you don't believe that Hack and Slash RPGs exist, then again I doubt I can change your mind.
I have to point out that these are NOT my definitions, I didn't invented them and called them "Hack and Slash" or RPG. This is the creation of both RPG and Hack and Slash genres. This is not personal definition, it is the real definition.
You are wrong here. Real roleplaying has rules and you have to follow them.Assuming a role is not the same as roleplaying. It's more akin to acting. The role is assigned, not chosen. Performers have creative licence. They can adlib (depending on the director). Method acting involves letting yourself believe that you are the character. So all the bases are covered analogously.
Another history lesson:
The "Roleplay" term was first used by Viola Spolin in the late 19th century and yearly 20th century. She used it to describe a part of the mystery/crime "social games" she organized. These games followed rules, like always being in character, behave, talk and act like your character, the murderer (which was picked at random) had to follow a script like in theater plays and would also have to leave specific clues in specific places according to instructions delivered to them by the organizer.
It was called a "Theatre Game" were improvisation was encouraged, but the participants still had to follow the "be in character at all times" rule. This "be in character at all times" was the part Viola Spolin called "roleplay".
An actor that would all of a sudden improvise something his character would never do, would break those rules and be kicked out of the game or would be allowed to "take it back" and behave accordingly.
Also, acting is acting, it is not rolepay. That is why actors are called actors and not roleplayers. That is why improvisation is called improvisation and not roleplay, that is why Theatre Games are not called roleplaying games.
When I mentioned that when people roleplay, it is like they "play" a role like in a theatre play. It doesn't mean they are playing it like an actor would. I meant it to differentiate the "play" verb (behaving/pretending [example: He is playing his part. He is playing dumb. Etc.]) from the "play" verb (play a game).
Which leads to what I mentioned before, there are different "roleplays".
- There is the roleplay of pretending to be someone or a character you're not.
- Most used these days and technically wrong. This definition doesn't even appear on Dictionaries.
- There is roleplay of imitating the behavior and character of someone else.
- Try to faithfully behave, talk, act, think as a specific someone.
- There is roleplay of rehearsing a situation/dialogue.
- Like a doctor's appointment for a sensitive subject, a job interview, a court hearing, etc.
- There is roleplay in psychology
- Which is acting and behaving unconsciously in a particular role due to society expectations.
- There is roleplay in RPGs.
- Play with your assigned character/characters and use that character's abilities to deal with the world it exists.
The first bold part is wrong. There are thousands of games that allow that and they are not RPGs. Adventure games for example. Telltale "games" allow that and they are definitely not RPGs. Many Visual Novels allow impactful narrative choices about ones character and the choices are mechanically apart of the game, and they are not RPGs. Sports Management games allows the player to assume the role of the manager of a club, usually name it, choose age, nationality, languages spoken, knowledge of other countries teams, etc. Allows the player to decide almost everything about the team and they are not RPGs (decisions in those games include which staff is hired, training programs, which players to buy and sell, which tactics to use, which facilities to be built or upgraded, what you say to specific players during, after and before matches and you even pick what to say in media conferences and social media and those decisions have consequences). Some grand strategy games have you controlling specific characters and their lineage (your character dies and you play with one of his offspring), has many impactful narrative choices that can affect the game so much that your character can die, you can lose a war, you can lose your kingdom, you can even lose the game. Your decisions shape the world in those games, and they are not RPGs.In other words, it requires narrative choices about ones character. And where such choices are mechanically apart of a game, then and only then is it a roleplaying game. Anything else is just a game that people can RP, no matter how much they ape the cosmetics (level ups, skill points, and the like). In other words, if you can play without roleplaying then it isn't an RPG.
The second bold part, I already addressed before. Dungeons and Dragons and other RPGs from the start were all "Hack and Slash" games. They didn't allow narrative choices, they were just go into a dungeon, kill everything that attacks you and collect loot. And not only are they RPGs, they are the games who invented the genre and created the name of Roleplaying Games. No roleplaying in them.
I apologise if this post loses consistency during any part of it, it took me several hours to type because I had to stop in between of my train of thought to do stuff like going to the shop or do some emergency house work (cat was misbehaving and trying to destroy the house). So it becomes very hard for me to continue when I had stopped. Sorry about that
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