Why is Boston unhurt by the atomic bombs?

Look all these intact skyscrappers and monuments in San Francisco and Necropolis:

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Totlly intact, just like Boston. Also, just like inFO4, gotta love those craters we see around intact buildings thatwe see so often in Fallout 1 and 2 :roll:

Also the Golden Gate Bridge is not intact, it's actually stated that is destroyed and only part of it is being used by the Shi as a launching platform for their Shuttle. The only place that shows it intact is Kellog's memories.... Why hi there, more Bethesda retcons.
 
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In the intro (like he said) it looks a bit more intact, though, and very much like Boston (maybe a bit more brown):
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Has this been mentioned already? The cars are a joke when it comes to being +200 years old.
A lot of them have nice leather seats and nice bright and flamboyant paint, after decaying for two centuries in the wastes after AN ATOMIC WAR!
Just look up some photos of some old cars that've sat in the desert for a while, or just go look for some yourself.

EDIT: OH YEAH, AND SOME OF THEM EXPLODE! THEY'RE NOT EVEN COMBUSTION POWERED!
 
But it's now how is represented in game. Also the intro has a working tv showing tv from decades prior so it's not really an in universe image.

I don't really take Concept art as canon or representative of the gameeither, just look at Fo3's concept art and look at what they decided the world should look like during development.
 
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Look all these intact skyscrappers and monuments in San Francisco and Necropolis:

Totlly intact, just like Boston. Also, just like inFO4, gotta love those craters we see around intact buildings thatwe see so often in Fallout 1 and 2

Also the Golden Gate Bridge is not intact, it's actually stated that is destroyed and only part of it is being used by the Shi as a launching platform for their Shuttle. The only place that shows it intact is Kellog's memories.... Why hi there, more Bethesda retcons.
You posted a bunch of links that show one small city block sized areas, of cities as large as the entire Capital Wasteland, that also have zero skyscrapers, remains or otherwise, in those blocks.

You literally posted absolutely nothing beyond the fact that people lived in/repaired smaller buildings over larger ones..... exactly like Fallout 3, NV, and 4.

Unless you are SERIOUSLY trying to imply that those are representations of the ENTIRE city..... which is a laughably fallacious argument.
 
Of course they don't represent the entire city, but you are making the claim that they are all supposed to be full of intact buildings ala Boston when there is literary ZERO evidence of this, and it's mostly contradicted by in game descriptions of places like the Boneyard (they even outright state entirye counties were reduced to craters) and the Narration itself.

You have posted nothig to back any of your statements yet you keep acting like you are saying an undeniable thruth. At least I am going off of in game representation and descriptions. You haven't even given a satisfactory explanation for Cambridge not being destroyed despite apparently getting a direct hit from a Nuke.

The amount of Destruction in FO4 is very inconsistent with the previous games and even with itself, this is because Bethesda is still just obssesed with the prewar world and their ruins yet they keep setting their games farther and farther into the timeline where those ruins would have decayed even further or already been reappropiated by the inhabitants instead of holing up in ballparks.
 
Of course they don't represent the entire city, but you are making the claim that they are all supposed to be full of intact buildings ala Boston when there is literary ZERO evidence of this, and it's mostly contradicted by in game descriptions of places like the Boneyard (they even outright state entirye counties were reduced to craters) and the Narration itself.
Most of the buildings in towns that existed pre-war in Fallout 1-2 show considerable holes in their roofs, and along many years of decay. 90% of those buildings are pre-war buildings that survived the bombs.... to say the games don't show numerous buildings from before the war intact is demonstrably false. That is what basically all the buildings in
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The Hub, boneyard, Bakersfield, 90% of the buildings shown in those places are pre-war buildings that survived the war. That is why they are so decayed looking, and have so many holes in their roofs.

No really, have you ever played Fallout 1/2?

You haven't even given a satisfactory explanation for Cambridge not being destroyed despite apparently getting a direct hit from a Nuke.
I actually did, you need to read people's posts more closely before responding to them
A. Most nukes in Fallout were very low yield, ala Fallout 1's manuals
B. Its said in-game that the nuke that created the glowing sea was a high yield bomb, which is why its level of devastation was different.
 
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Yeah those buildings never go beyond the first floor. How is that the same as Boston which has SKYSCRAPPERS still standing with working elevators despite no one living there for 210 years? Fallout 1 and 2 also take place earlier on the timeline and Tall buildings are already non existent.
So thanks for proving my own point dude. Really didn't need any help as the images speak for themselves.


"It has low Yield" doesn't mean intact buildngs can be all around it, there are even some chainlink fences still standing after 210 years...

So "They are all low yield" but "That one was High Yield!". Why? More arbitrary inconsistencies. Also still no explanation why Boston was only hit a handful of Nukes that barely did any damage even tho they supposedly just had all the inventory of Vertibirds on the country...


Hell you saw the graphic Hardboiled posted before, even with the reduced yield Cambridge still shouldn't be standing at all if it got a direct hit....
 
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Yeah those buildings never go beyond the first floor. How is that the same as Boston which has SKYSCRAPPERS still standing with working elevators despite no one living there for 210 years? Fallout 1 and 2 also take place earlier on the timeline and Tall buildings are already non existent.

"It has low Yield" doesn't mean intact buildings can be all around it

So "They are all low yield" but "That one was High Yield!". Why?
Same reason Bakersfield still had skyscrapers standing intact. And no, Bakersfield is proof tall buildings still did exist.

Its a game you idiot, there is a thing called scale. you know, like how the NCR only had like 1 senator in Fallout 2, and only consisted of like 8 buildings, when it supposedly had a population of thousands. All the buildings directly hit by the nuke, and immediately surrounding it are destroyed, and then the ones past those are fine because the game is scaled. Just like every game is. There would obviously be more destroyed building around it, they just aren't shown because they aren't needed to get the point across. Just like all those other houses/buildings/people weren't shown in Fallout 1/2.

Uhh no, once again, re-read the Fallout 1 manual
http://pablotron.org/files/fallout-manual.pdf
Page 11
>"The megaton class weapons have been largely retired, being replaced with much smaller yield warheads."
>"The megaton class weapons have been largely retired
>largely retired
>largely

Largely =/= all of them. Its entirely fitting with Fallout 1 that some high yield nuclear bombs still existed at the time of the war. Its exactly fitting with Fallout 1 that megaton+ class nukes had been LARGELY, but not entirely, phased out.


Its hilarious how you are desperate to try to find fault with the game that you are making up pure revisionist history, and misrepresenting plain English text, in order to say its breaks canon. You really should take a step back and look at how fanatical you are acting.
 
Though that was 750. Lets see what happens at the low end, 200:

MIT would still be wiped off the earth.
And the nuke at the end of Lonesome Road hit so close to the Mojave outpost that one can see the statue clearly from the Long 15 outpost, and is so close that, realistically, the outpost and the statue would have been destroyed by the shock wave, yet they clearly aren't.

Fallout nukes do not work on real world principles. They work on 1950's atomic scare, and scifi b-movie principals, which is to say, however the devs want them too at the time. This is not exclusive to Bethesda either, even Obsidian was willing to bend reality for reasons.
 
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Same reason Bakersfield still had skyscrapers standing intact. And no, Bakersfield is proof tall buildings still did exist.

Its a game you idiot, there is a thing called scale. you know, like how the NCR only had like 1 senator in Fallout 2, and only consisted of like 8 buildings, when it supposedly had a population of thousands. All the buildings directly hit by the nuke, and immediately surrounding it are destroyed, and then the ones past those are fine because the game is scaled. Just like every game is. There would obviously be more destroyed building around it, they just aren't shown because they aren't needed to get the point across. Just like all those other houses/buildings/people weren't shown in Fallout 1/2.

Uhh no, once again, re-read the Fallout 1 manual
http://pablotron.org/files/fallout-manual.pdf
Page 11
>"The megaton class weapons have been largely retired, being replaced with much smaller yield warheads."
>"The megaton class weapons have been largely retired
>largely retired
>largely

Largely =/= all of them. Its entirely fitting with Fallout 1 that some high yield nuclear bombs still existed at the time of the war. Its exactly fitting with Fallout 1 that megaton+ class nukes had been LARGELY, but not entirely, phased out.


Its hilarious how you are desperate to try to find fault with the game that you are making up pure revisionist history, and misrepresenting plain English text, in order to say its breaks canon. You really should take a step back and look at how fanatical you are acting.

Show me the intact skyscrappers of Bakerfield, Concept art doesn't count. Also show me the references to those Skycrappers also having working elevators.
The game is scaled down but that doesn't mean imaginary tall buildings just magically start existing because you need to justify Boston.

The scaledown of Cambridge doesn't justify the way ot's presented with it not even destroying a block and there being a bunch of tress and buildings AROUND THE EDGE OF THE CRATER.

You are clinging to such vague semantics is pretty ridiculous "Largert is not all of them!!!". Still no jsutification for only targeting a major city with a couple of low yield ones when they targeted some other placepretty close by with a large yield one, and the area targeted with the low yield one seems to be the ones with the more sensible targets like the CIT and all those Military forts. Previous games stablished a larger amount of bombs being dropped all around, which is what justified the low yield. "The reduction in aggregate strategic arsenal yield that occurred when high yield weapons were retired in favor of more numerous lower yield weapons has actually increased the fallout risk". Forgot to quote that one. Conveniently.

You are bringing up the Lonesome Road nuke sites to defend this, the technical answer is that DLCs couldn't alter vanilla content because that would cause registry and dependency problems (this is the same reason why they didn't alter the Cowboy Perk to include the Cosmic Knife) . The Wild wasteland slide shows that the intent is that the Outpost would be destroyed. It's a complete disconnect of the story and gameworld caused by the crappy engine and I have criticized it before (I rank Lonesome road as the weakest of the DLCs).... No idea how that is even a defense or an argument. Grasping at starws again.
 
The manual says:
"The megaton class weapons have been largely retired, being replaced with much smaller yield warheads. The yield of a modernstrategic warhead is, with few exceptions, now typically in therange of 200-750 kT"

The Little Boy, the bomb that got dropped on Hiroshima is rated at 15kT.
Strongly reinforced buildings (because Japan cares about earthquakes) did survive as ruins, and became monuments to the bombing, but that bomb was orders of magnitude smaller than what's listed in the manual.

The picture in the intro above is associated to Necropolis according to the wiki and that's an exception to the rule. Most of Nevada and California is a desert. Sufficiently so that there are scads of new settlements made. Shady Sands (later the NCR capital), Modoc, Redding, Vault City, Junk Town and so on are all examples.

I consider Fallout New Vegas a weird amalgamation of Fallout 3 canon and Fallout 1 and 2 canon. (Insofar as FO3 can be said to have canon and not just a bunch of poorly thought-out who-gives-a-crap.) Bottle caps exist, but are lampshaded or at least, explained somewhat as being a peculiarity of the Mojave (everybody else has their own currency now). Lonesome Road is obviously rushed. But fine, a bomb worth 200kt of TNT doesn't knock over a metal statue for whatever reason. You're still talking about enough bombs dropping all over the southwest to render it a desert. And Boston gets hit by 1 and suffers 200+ years of decay with apparently little weathering.
 
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Though that was 750. Lets see what happens at the low end, 200:

MIT would still be wiped off the earth.
And the nuke at the end of Lonesome Road hit so close to the Mojave outpost that one can see the statue clearly from the Long 15 outpost, and is so close that, realistically, the outpost and the statue would have been destroyed by the shock wave, yet they clearly aren't.

Fallout nukes do not work on real world principles. They work on 1950's atomic scare, and scifi b-movie principals, which is to say, however the devs want them too at the time. This is not exclusive to Bethesda either, even Obsidian was willing to bend reality for reasons.

The difference being that htat nuke had been sitting ina bunker for two centuries. Nukes require constant maintenance- hell, it's a miracle the thing went off at all.
 
The difference being that htat nuke had been sitting ina bunker for two centuries. Nukes require constant maintenance- hell, it's a miracle the thing went off at all.
The nukes Liberty Prime uses in Fallout 4 were sitting in a bunker for two centuries and worked just fine still.

This is Fallout, a universe that achieved 50's retro-futurism, including nuclear batteries, robots, and food preservatives, that still function perfectly even after 200 years.

The concept of "decay" doesn't apply to a lot of the Fallout verse.

The manual says:The picture in the intro above is associated to Necropolis according to the wiki and that's an exception to the rule. Most of Nevada and California is a desert. Sufficiently so that there are scads of new settlements made. Shady Sands (later the NCR capital), Modoc, Redding, Vault City, Junk Town and so on are all examples.
You are aware both Redding and Modoc are pre-war places? And Vault city and the NCR were only built because of GECKS.

You're still talking about enough bombs dropping all over the southwest to render it a desert. And Boston gets hit by 1 and suffers 200+ years of decay with apparently little weathering.
Have you ever visited America? Or know anything about its geography? The southwest is ALREADY a desert IRL. The bombs did nothing to change that. Everything from California to western Texas is desert to begin with.

And Boston gets hit by 1
3 actually.
 
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The difference being that htat nuke had been sitting ina bunker for two centuries. Nukes require constant maintenance- hell, it's a miracle the thing went off at all.
The nukes Liberty Prime uses in Fallout 4 were sitting in a bunker for two centuries and worked just fine still.

This is Fallout, a universe that achieved 50's retro-futurism, including nuclear batteries, robots, and food preservatives, that still function perfectly even after 200 years.

The concept of "decay" doesn't apply to a lot of the Fallout verse.

Because they were low yield nukes. It says as much in the Art of Fallout 3.

And the notion that "Retrofuturism means no radioactive decay!" is one of the oddest claims you've made thus far.
 
Bring up Liberty Prime to prove something is not stupid.... Yeah, the grasping at straws is just completely transparent now.

You realize both those things happened inthe same game? You basically just brought up yet another stupid element of Fallout 4....
 
Because they were low yield nukes. It says as much in the Art of Fallout 3.

And the notion that "Retrofuturism means no radioactive decay!" is one of the oddest claims you've made thus far.
I made no reference to radioactive decay actually, so I have no idea were you pulled that bit from. but even then, many radioactive elements dont decay in a significant manor for hundreds, possibly thousands, of years.

And yes, low yield nukes, like the ones mostly used by the Fallout universe. The same ones that barely destroy anything around their target... thank you for proving my whole point as to why more buildings weren't destroyed.
 
Your just making up the notion that nukes manage to preserve power forever.
A. I never said forever, or even implied it. If you are going to straw man, don't do it so blatantly

B. Fallout 3, NV, and 4 show they can last for hundreds of years, hence why everything from cars to fission batteries still function 200+ years later. Hell, even going back to Fallout 1, the item description of power armor said its nuclear battery could last for 100 years, and by the time Fallout 2 rolls around, it was retconed to 160+ years.
 
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