''a proven liar'' lmfao this guy is so salty... good laugh
The level scaling was an attempt at addressing the flaws of a world that does not scale, no system can be perfect. Non scaling worlds have the issues of virtually unwinnable fights and making lower level content uninteresting. Scaling enemies isnt bad if the balance is done right.
What the hell are you even talking about games being proper sequels...if any game fails at living up to the previous one its Morrowind because it shrinked the scale of the game on almost every aspect.
F3 removed the vertical freedom lolwat? You guys are a proper sequel to the steam forums hahaha
Please put me on "Ignore" again. I am talking to the other users here, not you.
You're not the center of the universe and to be honest, seeing how you blatantly lie, get caught and then say you don't lie, played the game for a measly 10 hours and think you know everything about it, only looked the Fallout 2 quests on the wikia and then calls them boring, says others copy and paste your arguments when what others do is write complex and well researched arguments (not just look at a wikia page) and posts with lots of examples (while all you do is saying "this sucks because I say so") and when faced with well constructed arguments that you can't counter, you just use the "Ignore" function of the site (If you can't take the heat, don't play with fire
). I couldn't care less about what you say.
You're good for a laugh and for making the forums a bit more active. But that is all.
Again he shows he don't realize things. He can't see how changing a fundamental game mechanic into a totally different one changes the game in such deep ways.
Flaws of a game that doesn't scale. No one ever complained about non-scaled enemies on games like Fallout 1 and 2, Baldur's Gate games, Planescape Torment games, Icewind Dale games, Neverwinter Nights games, Temple of Elemental Evil, Arcanum, Morrowind, Might and Magic games, Vampire the Masquerade Bloodlines, Final Fantasy games, Disgaea games, Wasteland games, Divinity Original Sin games, and the examples just pile on and on.
One can notice how the best RPGs are usually (or even always, haven't really checked all of them yet) un-leveled. But it causes problems apparently.
Here is a poll someone made asking if people prefer leveled enemies on Oblivion and more than half 52.2% said "No" while only 23.5% said "Yes"
http://www.escapistmagazine.com/forums/read/9.86161-Poll-Leveled-Enemies-and-Oblivion
Here is another thread about the level scaling in Oblivion, the vast majority of posters prefer un-leveled:
http://www.eurogamer.net/forum/thread/52053
Here is another where posters call the leveled enemies in Oblivon a broken mechanic (and the majority agrees that it is not a good thing):
https://www.reddit.com/r/oblivion/comments/4o0s42/is_oblivion_leveling_broken_or_intentional/
There are plenty of threads like that everywhere.
Also, one of Oblivions most used and popular mod is Oscuro's Oblivion Overhaul (more than half a million downloads), and the premise of that mod is to unlevel everything in the game. And there are plenty other mods for Oblivion that unlevel enemies, loot, enemy equipment, stores, etc.
There are plenty of mods like that for Skyrim and some for FO3 too. It is very obvious that players prefer an unleveled game (specially in the case of Oblivion).
If you change such a big core part of a game, the sequel will fail as a "true" sequel. And not only fail, but the players will not be happy either (as shown in my link examples, and like anyone can google "Oblivion leveled" or something similar and see for themselves).
Lets say that a Super Mario Bros. game changed how you jump. Let's say that from now on, you can only jump when you're near edges and enemies. It still allows jumping, but only on "perfect" locations, so you never miss the perfect place where you have to reach with your jump. Wouldn't that change the Super Mario Bros. game so much that wouldn't be a "proper" sequel? That is what leveled games do, hold your hand so you always have that "perfect jump" because the enemies are never too strong for you.