Why is Fallout 3 called "Oblivion with guns"?

Do you think Fallout 3 is just gamebryo with guns?

  • Yes!!

    Votes: 24 85.7%
  • No

    Votes: 4 14.3%

  • Total voters
    28
Well I have it installed and they did tell me exactly that with almost the same words. DF didnt have anything like that in the written dialogue either. Even if you initiate dialogue it doesnt make any more sense, its a stupid advice and common knowledge.

The step felt more severe because more people witnessed it, thats the one and only reason. People were also louder about it. DF is the game that defined the series, Morrowind added 3D graphics and made it popular. The series reached its peak in complexity then started simplifying with each game.

I didnt even grow up on either games, I played them for the first time this year. I have no emotional attachement to either game, Oblivion is the game from my childhood, my first PS3 game that I kept under my pillow having wet dreams about while saving up for the PS3 that I didnt own, yet I still rank DF over it.
 
Except you said that they stop you in the middle of the road to tell you that. Which they don't. You have to ask YOURSELF through a dialogue option. That means you, the player, have to do yourself and not being told by a npc without you wanting it.

And again, Morrowind, even if dumbed down from Daggerfall, still feels and plays like a RPG. Oblivion doesn't. It's dumbing down was far too severe and way worse than Daggerfall to Morrowind.
 
Nah, its common knowledge for literally any living creature on earth. Its a law of nature.

Has anyone here ever played an actual RPG like Baldur's Gate?
 
At this point, I'll regard everything it says on TES as a bunch of self-serving lies.

There are plenty of ways to argue immersion breaks in Morrowind and I will agree with the critiques of Morrowind that others have brought up but to go out of its way to make up false facts, all it shows is how desperate it is to twist the facts.

Nah, its common knowledge for literally any living creature on earth. Its a law of nature.

Has anyone here ever played an actual RPG like Baldur's Gate?
Oh, so if I taunted someone in real life and they attacked me, I will have no issues with the law if I killed them even though I was the instigator? :rofl:

You do need to be told this fact to establish that it is a secure way to avoid assault charges in the setting. More realistic games would probably have situations where the player's role in instigating the fight is acknowledged and met with consequences.
 
Nah, its common knowledge for literally any living creature on earth. Its a law of nature.

Has anyone here ever played an actual RPG like Baldur's Gate?
Still ignoring and not addressing the fact that you lied about npcs stopping you in the middle of the street to tell you that. Typical of you to ignore arguments that debunk yours.

You sure as hell don't look like you played an actual RPG when you praise Fallout 3, a game that completely shits on major, basic things about roleplaying.
 
npcs stopping you in the middle of the street to tell you that
The only NPCs that stop you in the streets IIRC would be Sleepers of the Sixth House in town areas but 10 hours is not enough time for casual players to get that far into the MQ. Only other people that actively stop you are guards chasing the PC due to bounties on their heads.

Plus speedrunning, like the vid @Hassknecht shared, bypasses Sleepers.
 
The only NPCs that stop you in the streets IIRC would be Sleepers of the Sixth House in town areas but 10 hours is not enough time for casual players to get that far into the MQ. Only other people that actively stop you are guards chasing the PC due to bounties on their heads.

Plus speedrunning, like the vid @Hassknecht shared, bypasses Sleepers.
Not to mention, maybe you are playing a character that is so stupid, that he/she doesn't know what self-defense is and it has to ask what self defense is. Kind of similar to the low intelligence runs in Fallout 1 and 2.

Developers in RPGs usually put this type of dialogue options into their games to account that maybe, some people like to roleplay as dumbasses.

Then again he doesn't seem know what roleplay actually is when he defends the whole intro of Fallout 3. An intro that makes it nigh impossible to roleplay as different characters with different backstories.
 
Not to mention, maybe you are playing a character that is so stupid, that he/she doesn't know what self-defense is and it has to ask what self defense is. Kind of similar to the low intelligence runs in Fallout 1 and 2.
Also there's the possibility that the PC is unfamiliar with the law and practices in Morrowind. After all, slavery is legal in the province of Morrowind whereas every other province has slavery outlawed plus Morrowind has an assassin's guild that can operate freely and can provide writs to pay off bounties for murdering someone in public..

Ironic that we have strayed off-topic to discuss Morrowind. I miss users like Dr Fallout, they knew how to talk about Morrowind extensively.

Back to the topic, Fallout 3 feels like they used the engine from Oblivion and touched up some parts so that it does not look like Oblivion.
 
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I may heavily criticize Oblivion and i still stand by my opinion that it was the game that started the trend of Bethesda heavily dumbing down their games for a wider audience (Dumbing down from Daggerfall to Morrowind can actually be debated). I still kind of like it to be honest.

It's probably hypocritical of me to say this when i actually have an high amount of contempt for Fallout 3, which is basically Oblivion with guns.
 
Oblivion worked as an extension of the TES line. It was a rather logical sequel. Fallout 3 didn't and wasn't, for the most part. A good TES game doesn't make a good Fallout game per se.
 
But the page doesnt include DF.... Anyway im not really here to convince you, if you dont believe me google DF vs Morrowind and you'll get a lot of posts giving more details than I could.
 
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DF plays a lot like the rest of TES games, you can play with mouse look. It looks different but the core game and mechanics are very similar to the rest.
 
DF plays a lot like the rest of TES games, you can play with mouse look. It looks different but the core game and mechanics are very similar to the rest.
You do realize that claiming one game is like the rest due to a basic feature does not help your claim at all? How uninformed could you get?

From what one can tell, Daggerfall plays a lot like Arena (since it is the direct sequel) and that's it really unless you count the spinoffs and even then, they tend to br different from one another for better and for worse (look at Redguard vs Battlespire etc.). Also, all it takes to be seen as the same is to have a shared commonly used mechanic and superficial similarities then?:lmao:

What a joke.

I may heavily criticize Oblivion and i still stand by my opinion that it was the game that started the trend of Bethesda heavily dumbing down their games for a wider audience (Dumbing down from Daggerfall to Morrowind can actually be debated). I still kind of like it to be honest.

It's probably hypocritical of me to say this when i actually have an high amount of contempt for Fallout 3, which is basically Oblivion with guns.
I concur on with Hass on Oblivion. It may be a dumbed down game coming from Morrowind but as much as I mock it, it had its positives and retcons aside, it does fit as a logical sequel & extension plus I don't get too many qualms at thinking of replaying it as compared to FO3.
 
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I mean if you take DF's manual and compare it to Morrowind/Oblivion im pretty sure you're going to learn roughly the same things regarding the core.

The mechanic that makes it similar is the way you level up your skills by using them, the various guilds available, magic system, etc... Its still a TES game in the end. The core gameplay is the same, just not the graphics.
 
Nice bait. Either you're trolling or simply havent played it yourself, or you would know exactly what I mean. You should give it a try, its free.
 
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