It's just not what old fallout-fans were expecting.
Getting you above points, but the last sentence tend to implie that the old fans were a specific group with a different kind of expectation.
The whole point is that people expected a Fallout game, which Fo3 isn't no matter if it is good or bad, it doesn't try to be what a Fallout game is.
It doesn't take high expectations to undertand it.
Facts and Generalities
TRUE: "
It's just not what [many] old fallout-fans were expecting."
"it doesn't try to be what a Fallout game is." You are going to have to define
what you think a Fallout game is and should be, and even then you will find as much disagreement there as in the definition of what the
Fallout Canon is.
The "
Fallout Canon" is inconsistent because each of the Fallout games were created by different development teams, and even "Tim Cain and Chris Taylor have different views on the origins of ghouls." [source
http://fallout.wikia.com/wiki/Fallout_canon]
The definition of what the "
Fallout Canon" itself is, is contentious, ... a fact.
Another Fact: Generalities that the people who love
Fo3 have never played
Fo1 or
Fo2, can never be true. A large portion of those who loved Fallout 3 may have never played the earlier incarnations of the Fallout franchise,
but this does not mean all have never played or enjoyed them. The converse is also false: all who have played
Fo1 and
Fo2 do not enjoy
Fallout 3.
I have played the original
Wasteland on the Commodore 64,
Fallout 1 and
Fallout 2 on the PC, and later I became entranced with the 3D virtual worlds that became popular after the technology that produced
Fo2. I wondered what the suggested world of
Fallout would look like in a virtual 3D world setting with simulated physics, ie; real time combat. I wasn't disappointed. Yes, the vanilla story was a bit mediocre, but the world space was intriguing, the ability to tell immersive stories was entrancing, ...
... I can put the stories to any music sound track I want? change radio stations? make new stations?(a minor modification)? Awesome! A gimmick to be sure, but I liked it.
PnP RPG vs cRPG
As for translating a table top, paper and pencil Role Playing Game, computers are hit and miss. Sure they can keep track of vast amounts of detailed information, and while the
scripting keeps the
single player "on topic" during the quests, computers can not recreate the social interaction of a group of people sharing a story and making it up as they go along, ... much to the chagrin of the Game Master:
"
Okay people, lets get back to the Quest at hand!"
Ask a question and hate the Answer?
Yet when people try to inform others "
Why is Fallout 3 so loved?", in here, they are met with disgruntled vitriol from a disappointed old school fan base about "
Why it should be hated" and those who see the possibilities available in the game design, the ability for modification and immersive story telling quaalities are made out to have
Attention Deficit Disorder and their tastes are likened to "
fast food", ... Seriously? Do you even know how much work goes into today's game design and production? Let alone just putting together a good game modification?
Yet, here I am, defending the poor slobs who just happen to enjoy a particular computer game and happened to give the reasons why they did so. Truth is, I have broad and varied tastes, ... I enjoy a lot of computer games and styles, and there are certainly other games and styles that I just don't find appealing, but I don't think any less of the people who do enjoy them. To me, they just have different tastes.
So why make the people who enjoy something you don't as foolish boobs who don't know what is good for them? Do I have to say what that sounds like?
Yes, we can compare what a real PnP RPG and a cRPG are, but they are two vastly different things that appeal to vastly different people.
Fo1 and Fo2 were never intended to be Role Playing Games in the purest sense of the term. Single Player computer games, by their very nature, are linear story telling devices of adventure. Sure, the story can have multiple outcomes based on the
scripted choices made available to the player, but they are not and can never be open ended Role Playing Games*. In that sense,
Fallout 1 and
Fallout 2 were originally meant to be just good computer games utilizing the hardware and software technology available at the time, nothing more, nothing less.
*exclusion: MMORPG can be open ended but are also constrained by the structure of the computer code and game world definitions. "
Computers are strict and unforgiving when it comes to game structure and rules."
Reasons for hatred.
Too constrained.
Yeah, a little, but so was the original game. Instead, you still had all the same choices available in the original game, ie; character stats, dialogue forks, side quests, where you went in the game world, what you wore, what weapon you used, who your companions were, etc. You just had to follow a somewhat linear story, which was pretty much the same situation and format of the original game.
The Perks weren't the same.
Yup, but you were still able to choose which ones you wanted when you leveled up. The ones I chose worked just fine for me. If you want to quibble over the finer nuances of what a PERK should be, meh? I don't care, really I don't.
The old Fallout veterans spread the word, ... they played the Judas goat perfectly until it was too late.
Seriously? Cheese Louise, you only had to do a little research to see exactly what Fallout 3 was going to be like. You already knew that Black Isle Studios, Interplay, and the Van Buren Project were dead, and Bethesda Softworks had purchased the intellectual rights to the Fallout franchise, why on earth would you expect a totally different game studio with a completely different game engine would produce the same thing?
What moron would spread the word about something they know nothing about? And since that may have been the case, what moron would believe it?
Additionally, if Canon Purity meant that much, the consumer only had to show a little restraint, wait for the game to be released, read the reviews, maybe watch a game play example or two on YouTube, to see what Fallout 3 was really like, and if they didn't like it, why the heck would they buy it?
Mmmm, Cake.
Sure, Fallout 3 had things I didn't enjoy, but
overall, I found it enjoyable and the game modifications just make it more so, like icing on the cake, yup CAKE, that is what
all computer games are, frivolous entertainment for recreation, or sweet, yummy CAKE.
I may or may not have purchased the game without the availability of the GECK. But when I found out it was FREE and experimented with it a bit, I found it to be such a wonderful story-telling resource and a big supply of mods, mod resources, gameplay tweaks and changes made it even better. Stick to the Fallout Canon? Why? I can tell any story I want and that is just
one of many reasons why I loved it.
Do I think Bethesda is a bunch of money-grubbing-evil-capitalistic-retards who can't produce a decent game that people would enjoy?(
like EA) No.
Capitalistic Game Companies are to blame.
No, they are not always to blame. The exception being EA winning "Golden Poo of the Year" over and over.
http://www.pcgamer.com/2012/04/05/ea-wins-worst-company-in-america-golden-poo-award/
http://consumerist.com/2013/04/09/e...-history-wins-title-for-second-year-in-a-row/
Yet it is hard to find anything about Bethesda winning the Golden Poo, let alone being nominated for it, quite the contrary in fact. Of course there may be blogs out there now crucifying Bethesda/Zenimax for what it did to the poor old Fallout franchise, ... yet they win "Game of the Year"?, not "Golden Poo of the Year"?
see:
http://www.gamasutra.com/blogs/EZacharyKnight/20130326/189316/What_Does_It_Mean_To_Win_Worst_Company_In_America.php
Blogs do not rate as highly with me because they are written by individuals with their own personal viewpoints and do not represent what the majority is actually saying with their wallets. Yet I fully understand why a niche group would be disgruntled over the changes made in a particular franchise, but how does that explain the games popularity?
Because it is likened to "fast food" in gaming style and preference? Huh? wut? Isn't that like calling someone who likes a black Corvette rather than a red Porsche, a crude boor? instead of just discussing the differences between the sports cars and letting others explain their preferences?
"
You're a fat jerk who eats junk food 'cause you like a black Corvettes more than a red Porsche, neener neener neener." -sounds childish when put that way, don't you think? But the snarky attitude is still here.
Do I think Bethesda ruined a perfectly viable franchise and stole it away from the true Fallout Fans and ruined the established Canon? Nah, nothing so dogmatic, in fact, I think they are just a game publishing studio, a
business entity, that had previously produced successful game title content (
mmm, cake) and applied those resources to reinvigorate a game franchise that was, apparently to some anyway, getting stale* (
yuk, stale cake).
*also not likely to grow beyond its niche market unless it underwent major changes.
[sarcasm] Consider the plain fact that otherwise they would have stuck with a winning formula and produced what Interplay's Van Buren project had already set up, I mean, the work was mostly done, why didn't they think it would sell as well as the earlier games did? Ah, I know, they saw a successful game franchise and they felt it was their capitalistic duty to knock it down and sell bad cake product to the weak minded consumers!, [/sarcasm]
...
um okay,
I'm just going to move on and figure out what makes games sell, so I can put together a decent game that many will enjoy and thereby it will pay for it's production team, marketing team, office staff, and legal fees, while making enough money to finance more games that I enjoy. Or maybe I can put together a small group of like minded individuals, produce a working alpha version or concept and see how well it does on KickStarter to cover the initial production costs?
Yes, yes, I already know about the legal issues Bethesda and Zenimax had with Interplay, but: "The lawsuit ended some time in early January 2012, with Bethesda paying Interplay $US 2 Million in exchange for Interplay dropping all claim to the Fallout brand." [source
http://fallout.wikia.com/wiki/Interplay_Entertainment
Until Socialism takes over the game publishing world and governments finance the game producers with publicly acceptable and politically correct "
computer games for the masses (blech, politically correct veggie cake)", this will always happen. The game publishers, being private entities, will only sell what the people want and will buy. Truth, the computer game world is market driven and the
niches must be large enough to finance a venture or the publishers will not attempt it.
Where is my Cake!!!
Yet, they still have not made the game that I would like to play, ... not yet, but maybe ... someday, before I make it myself, the independents will hit upon exactly the flavor I want, ... maybe here?
http://www.indiedb.com/
Now, I wonder what the true purpose of the topic title is, to get people to answer the question while the old guard promptly bashes them to pieces? a sort of bait and switch scheme? Judging from the replies and how my viewpoint will be torn apart (again) instead of being judged on its merits, it is apparent that the topic title is quite misleading.
The topic title is, in reality: "
Tell us why you love Fallout 3 so we can tell you what a stupid jerk you are and how rotten Bethesda is for taking our franchise away." (
But don't let them know that, it will scare them away and you need to vent, so get it all out, and then enjoy the CAKE!!!. nom nom nom)