BuffHamster
mod the crap out of it
BuffHamster.
For first.
I'm not saying anything bad about F:NV at all so don't write "F3 and FNV". For me, just F3 fails on almost all aspects. -No, I will use both as they are essentially the same: Both use SPECIAL, Skills, and Perks, both use the PipBoy as a character interaction tool, and both employ the same game engine and physics engine to use the basic elements of story telling, ie., Plot, Protagonist, and Antagonist. The only differences are Setting and Story.
Think about it for a second, it really doesn't make a very good game or role playing situation if it just describes average everyday life, ... I woke up, I had breakfast (or didn't), I went to work (or didn't), I came home, I had dinner, I went to bed, ... not a very exciting story there, in fact it is a fairly common experience. Guess what? people buy books, movie tickets, and games to experience new adventure, romance and fantasy in order to vicariously step away from common experience. Just look at what sells and what doesn't, in books, art and literature, there is always conflict and sex
You cannot complete any Fallout (1,2,3,NV) title without some conflict, that is the nature of story telling. All stories involve conflict of one form or another, be it with gun, sword, fist, or wits, it is always; man vs. man, man vs himself, man vs. the environment, and it is the same with romance; boy meets girl, boy meets boy, girl meets boy, girl meets girl. Although romance doesn't sell as well as adventure, in Fallout 3 and New Vegas, you can have that as well. Sam Spade detective? or Bounty Hunter? Who Do You Want to Be?
And? Look at gameplay approach. Using such words you could compare RTS and FPS games... In good cRPG, you can complete it by non-killing or killing EVERYONE. It's just basic. Torment, Arcanum. Sounds familiar? Then it expands for more options. Sneaky approach, speech or fighting, and some more. Fo3? Focusing almost always on fighting, with 2 possible endings for every quest. Be good guy or be jerk.
-Yep, you can complete Deus Ex:Human Revolution without killing too, so? If you didn't like the approach to the story, (which did not involve killing at every turn, for example: Arefu, Lamplight, and others), why play it? That is the world the story takes place in, a very harsh and hostile place where some factions would kill you and loot your corpse as soon as look at you, that is the background that the main story takes place in, so? You didn't like it.
Just compaer FNV and Fo3.
-Okay, both are basically the same format and both use the same game engine and physics, just New Vegas has different stories and settings and shows what was learned from the initial Gamebryo based game title Fallout 3, ... the Obsidian team had the advantage of building on an already successful franchise, so?
Not only in the first one you have like 3x more quests, 3x more ways to complete them, but youre not forced to do almost anything. Hell, kill everyone, use robot to create own faction ignoring everyone. It's amazing? In Fo3? Yay, I can nuke BoS after being forced to help them. What retard created such sensless option? -
It is a senseless option only if the character steps out of the role they were given within the main story, but the game does provide a consequence of that action, ie., you would then be vilified by the BOS and you would no longer receive their help. Action and consequence. Same thing applies in F:NV
You DO NOT HAVE TO be on the side of the BOS in Fallout 3. If you want, you can enlist with the Enclave, or just become a wealthy recluse taking on bounties, you can play the game any way you want. Follow the main story, or not follow the main story, you choose. Follow the main story part way and play a whole bunch of quest mods, you choose. (Personally, I disagree with the BOS and agree with the Outcasts.)
How you can not be on BoS side? You NEED to work for them, you NEED to destroy Enclave for them.. uh, seriously?
Just look at that article:
(especially choices, choices) Ah, a blog, basically another person's opinion about something from their viewpoint, hm, still doesn't apply to this topic or answer the question.
Because at the moment, you're completely ignoring the problem. There is a problem with the story?, Why is the Plot wrong? The Player character is cast in a specific role within the story, of course the Protagonist is fighting the Antagonist, that is what the story is about. Later, after you have played the story to its conclusion, will you be able to explore other options written by other people. The game engine allows for that, I don't see the problem, unless you just didn't like the initial story built using the Gamebryo engine?
Anyway, it really and truly does not matter if you did not like it or have an issue with the story, as the main question is, "Why is Fallout 3 so loved?" Again, I am not ignoring any problems at any moment, just giving my viewpoint as to why Fallout 3 and New Vegas are both Loved by such a large community of people.
And if you defend game because of mods... just say that core game sucks and modders are fixing it? Just that.
It's not how you're rating in game industry, basing on mod, not official work.
Again, I am not ignoring the problem. I am just giving you the reasons why I think so many people Love Fallout 3, I do not deny that there may or may not be flaws to the original storyline. Fallout New Vegas may have a slightly different approach to their own Main Story lines, but they are essentially the same game engine with a couple of added gimmicks and scripting as in F:NV, (various ammunition types, companion wheel, etc.) that are used to tell completely different stories.
I also stated that the main reasons I choose a particular game title are based on the ability to modify the game any way I choose. Many do not seem to think that should be included in the main issue because the game mods are for free, ... to me that point is simply ridiculous as it is one of the primary reasons why I love the game, and more than likely, it is a deciding factor for many others as well.
"core game sucks and modders are fixing it? Just that."
I hate to point this out again, but the core game mechanics in both games are basically the same, and the essentials of story telling have always been the same. So, are game modders trying to fix the game or the story as told by the publisher? No, they are not, and they can not. They are expanding on the story setting based on the Fallout.exe and FNV.exe which are common to all who purchase the game titles. The only thing that changes is the content in the data folders, the executable and the basic file structures remain the same.
(Fallout:New Vegas use Steam, and Fallout 3 does not. IMHO, Steam makes things worse, but that is a personal opinion.)
Can you join the Enclave in the vanilla version?, no. But there is a game mod where you can. Basically at the "core" of the game series is a story plot that you did not enjoy and the game modifications do not, and can not ever, alter that. The game mods can ADD or EXPAND on the basic core of the game, which is a story being told in a very hostile setting, but they can not change that original story or its conclusion with out making it a total conversion mod, and then it just becomes a new story built with the Gamebryo engine.
Replayabilty? Again, without the GECK tool, that Bethesda published and made available to the community, there really isn't any point in playing the same story over and over again. Yet, because Bethesda made the modding tool available (for free) as part of the franchise, they encouraged the community to create new and different stories with the Gamebryo game engine, thereby adding immensely to its replay value. For me, you can not separate the two, else the game would really be sitting on a shelf gathering dust and I would not be here explaining the reasons why I Love the game and why so many others are drawn to it.
As for Role Playing, the words explain exactly what the term means. You are playing a role in a story setting. Just because you are cast in a specific role and need to follow the guide lines given that character within that role, does not mean that it is not role playing. In the the story provided in the game, You, the player, take on the role of protagonist, the Enclave and various factions play the role of antagonist. The antagonist sole purpose is to stop you from succeeding, in any way they can. Just because you disagree with the reasons and limited choices available to be able to step out of the primary role given the protagonist, does not negate the fact that you are intended to play a specific role within the game's plot line in order for a particular story to be told.
(imagine how hard it would be to write a story where the main character is fighting against you all the way and trying step out of the plot line, as a writer, I would end them and make up another.)
Consider that "role playing" is a derivation from Live Theater, You are the actor within a play written by the playwright, and you have lines that are spoken by your character and actions that must be performed by your character in order to move the plot along to its conclusion. That is what a "role" is. A quest is part of the main plot of a story in role playing games. You are given a set of goals, and you, the actor, cast in the role of the protagonist, must figure out how to achieve those goals within the confines of the game world and its rules. In a role playing game, the challenge is to explore the possibilities and environment of the world the main character lives in and to overcome the challenges presented by the story plot.
Then again, there is also no story or plot to follow after the story's conclusion, and you are left wandering around the DC wasteland aimlessly, ... not much of a role to play there, hence the encouragement from Bethesda to tell new stories by releasing the GECK tool, and the fan community has happily embraced that ability to tell new stories and provide the Player Character with new roles, new goals, and new worlds to explore.
The modding community does not try to "fix" the game engine (no matter what they claim)*, they can only apply "changes" to the original game engine that, in turn, allow it to run differently on different platforms. What they primarily do is allow more stories to be told in many different ways. The Fallout 3 game engine works well enough by itself to tell the primary Main story and the 5 ancillary stories provided later. You can also view the DLC content as more examples of how well the game's engine can be used to tell more stories. In them all, you play the "role" of protagonist, and the DLC stories provide you with new antagonists and new challenges (quests). This core function applies to both FO3 and F:NV
Complaining about the inability to sneak, or lockpick, or use basic stealth to overcome the specific challenges presented in the main story seems a bit "nitpicky", as you can definitely use those abilities within the game world environment. It is entirely up to you when and where those abilities should be applied. But to complain does not answer the main question presented in this topic: "Why is Fallout 3 so Loved?"
Using other games as comparisons does not work either, as you are just comparing apples and oranges. Other game franchises tell different stories using different game elements designed by different design studios and what those differences are and why one is better than another is not really the point here.
What Fallout is not, is a MMORPG, it is not multi-player. But even if it was, you would still need a basic story and background to drive the characters along and define the world they live in, they would still need to be given quests and challenges, otherwise they would just lose interest and beat each other up for fun. It would be chaos.
In role playing games, there have to be rules, there has to be a unifying structure, and there has to be a story to act out a role in. Fallout 3 and New Vegas provide those basic elements, and as story telling devices, along with the ability to role play within those stories, they work as well as any other on the market today. Judging from the amount of custom content available from the modding community, I would say that FO3 and NV are very successful and that has surely counted in their ratings today.
*In point of fact, the ratio of purported "game fixes" is a tiny handful compared to the sheer volume of additional props, characters, environments and yes, new stories and adventures that are currently available. But there are no game "fixes" that change the main story line or its conclusion in either game title.
In summary, to pick apart the reasons why someone thinks a particular game franchise is so Loved, and why they personally enjoy said game franchise, is just foolish. It's like someone telling you that you are wrong or an idiot to like hamburgers over hot dogs, or chocolate over vanilla pudding, or roses versus daisies.
But, how does that answer the primary question of the main topic?
It can not be denied that, Fallout 3 and New Vegas are, at heart, the Gamebryo engine which includes the use of the Havok physics engine, they are essentially the same in their core structures and are used to tell completely different stories in completely different ways. If you didn't like the way the specific game engine mechanics were employed to tell a specific story, well, ... that is a completely different topic.
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