BuffHamster
mod the crap out of it
Languorous_Maiar: I think it is funny when people's brains "implode" because other people have their own reasons for liking or not liking something irrespective of what the "imploded one" thinks they should like. It really doesn't matter in the long run and 100 years from now, no one will care.
Forced into combat?, Fallout 3 or New Vegas is too limited? You don't see any "replay" values at all? Bwa ha ha!, no really, LOL. Why do I laugh at that?, read on:
Conflict is the Name of the Game in Role Playing
Think about it for a second, it really doesn't make a very good game or role playing situation if it just describes average everyday life, ... I woke up, I had breakfast (or didn't), I went to work (or didn't), I came home, I had dinner, I went to bed, ... not a very exciting story there, in fact it is a fairly common experience. Guess what? people buy books, movie tickets, and games to experience new adventure, romance and fantasy in order to vicariously step away from common experience. Just look at what sells and what doesn't, in books, art and literature, there is always conflict and sex.
You cannot complete any Fallout (1,2,3,NV) title without some conflict, that is the nature of story telling. All stories involve conflict of one form or another, be it with gun, sword, fist, or wits, it is always; man vs. man, man vs himself, man vs. the environment, and it is the same with romance; boy meets girl, boy meets boy, girl meets boy, girl meets girl. Although romance doesn't sell as well as adventure, in Fallout 3 and New Vegas, you can have that as well. Sam Spade detective? or Bounty Hunter? Who Do You Want to Be?
You DO NOT HAVE TO be on the side of the BOS in Fallout 3. If you want, you can enlist with the Enclave, or just become a wealthy recluse taking on bounties, you can play the game any way you want. Follow the main story, or not follow the main story, you choose. Follow the main story part way and play a whole bunch of quest mods, you choose. (Personally, I disagree with the BOS and agree with the Outcasts.)
Who do You want to be? Role Playing and First Person Shooters.
Fallout 3 and New Vegas are a mixture of both, RPG and FPS, and they have multiple paths to their conclusions. True, they each have a Main Storyline, just like any novel, but they each enable you, the main character, to arrive at the conclusions through your own choices. Yes there are firearms, and melee weapons, and all kinds of clothing and armors, it is kinda like playing a grown-up version of GI Joe in one respect, but there is so much more to the story than that.
In the original games there were often several directions and solutions to any situation, you didn't have to play as a good guy, or the gallant hero, you could be the bad guy, the arch villain, or the dashing rogue, if you wanted. You get to play a Role on a Stage!
Think about this, what are the some of the most common statistics generated for character in any role playing game, from D&D to Traveller, and on to today's PC based games? SPECIAL, Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are 7 of the most common attributes found in one form or another in almost all role playing games (except STALKER).
Now let us add in some basic skill sets, like Small Guns, Lockpicking, Science, Medicine, Energy Weapons, Explosives, Speech, Sneak, and so on. (Dungeon Master, could you hand me the 12 sided please? so I can roll these out?) Then during the game, you earn experience and Perks, because you survived what the Dungeon Master (game designer or mod author) threw your way and because of the difficulty of the battles you won, and because of the intricacy of the puzzles you solved, you get awarded points for succeeding certain tasks and completing, oh my, Quests!!!, See the similarities to the old table-top RPGs there?
Re-playability, Again, Who do You want to be? and Where do You want to go?
To further explain why I like certain games over others, it is their re-playability, aside from content of course. Even after playing the Fallout main storyline to its conclusion, there is a such a large modding community that continues to make additional content for both Fallout 3 and New Vegas, that I still play them 5 years later.
Both games are so fully customizable, I mean, right down to the dirt, rocks, flora and fauna, right up to the sun, clouds and rain, that if there is an aspect of the original game that you don't like, search out a mod that addresses that subjective preference, install it (or make it yourself) and viola, you have more plants and trees, or you now have better resolution textures, or you now have more realistic weapons(with correct animations), clothing, and assorted objects along with the physics that goes with them, or you can have a new mystery to solve, or new companion(s) to enlist, ...and so on.
Side note: that is how I ended up having a Corgi following me around the Mojave, lore friendly?, of course not, but it does illustrate the limitless imagination of the modding community, (for really zany stuff, see Alchestbreaches stuff on Youtube.)
Game Mods, why?
No replay value will occur for any game if you do not get involved with game modifications. There are only so many ways you can tell the same tale. And that is where game modification comes in. Speaking for myself, I look for a game that has the ability to be "modified", ... all my games from Civilization, MOO3, and SimCity, to HalfLife 2, Quake4, Fallout 3 and New Vegas, have been modified in one form or another, to some extent or another depending on where my imagination takes me.
Why stick to the "out of the box" game rules?, thhbbbt! change them, got an interesting story to tell?, tell it within the machinery and assets of a game. Need specific props?, search, hunt, or make them yourself, just like a real life theater company or Indie Production house does. It all depends on what that squishy grey stuff between your ears lets you do.
The Fallout 3 and New Vegas game engines adaptability enables you, the mod author, to tell almost every kind of story there is to tell, have any kind of character you want, and is limited only by your imagination, ...ie; want your character to go to the Moon?, explore a colony on Mars?, or even visit an alternate reality? Yep, yep, and yep. Want the character to develop a relationship with another character?, or even break the fourth wall? (depends on scripting, some assembly required) yep and yep. You can tell any story you want, it all depends on how you set the stage and the lines you give the actors, but keep in mind as a playwright, that conflict(humor is another form of conflict) and sex(romance is another form of sex) are what puts ticket buying butts in the seats.
That is why I like the Gamebyro/Elder Scrolls game engine, Swords and Sorcery may not be my cup of camomile, but Science Fiction is, and Fallout 3 and New Vegas, along with HL2, STALKER, and some others, are my favorite "first person view" Science Fiction games. Fallout 3 (without that ugly green tint) and New Vegas (with big Western Skies, oh my!), are awesomely interesting stage location settings, ... And I always find myself going back to both games, ...only now, I may want to tell some new stories.
As far as Lore or Canon, I think those are personal preferences and I do believe that Fallout 3, and later New Vegas tried to stay withing those limits in their stories, but I do not want to argue Lore or Canon as that is not what the topic is about, it is about the reasons for Loving Fallout 3, and I have given them.
In summary, consider also, the only way to make something "implode" is to create a vacuum in the container (basically a negative pressure), and surely you do not want that, correct?
Forced into combat?, Fallout 3 or New Vegas is too limited? You don't see any "replay" values at all? Bwa ha ha!, no really, LOL. Why do I laugh at that?, read on:
Conflict is the Name of the Game in Role Playing
Think about it for a second, it really doesn't make a very good game or role playing situation if it just describes average everyday life, ... I woke up, I had breakfast (or didn't), I went to work (or didn't), I came home, I had dinner, I went to bed, ... not a very exciting story there, in fact it is a fairly common experience. Guess what? people buy books, movie tickets, and games to experience new adventure, romance and fantasy in order to vicariously step away from common experience. Just look at what sells and what doesn't, in books, art and literature, there is always conflict and sex.
You cannot complete any Fallout (1,2,3,NV) title without some conflict, that is the nature of story telling. All stories involve conflict of one form or another, be it with gun, sword, fist, or wits, it is always; man vs. man, man vs himself, man vs. the environment, and it is the same with romance; boy meets girl, boy meets boy, girl meets boy, girl meets girl. Although romance doesn't sell as well as adventure, in Fallout 3 and New Vegas, you can have that as well. Sam Spade detective? or Bounty Hunter? Who Do You Want to Be?
You DO NOT HAVE TO be on the side of the BOS in Fallout 3. If you want, you can enlist with the Enclave, or just become a wealthy recluse taking on bounties, you can play the game any way you want. Follow the main story, or not follow the main story, you choose. Follow the main story part way and play a whole bunch of quest mods, you choose. (Personally, I disagree with the BOS and agree with the Outcasts.)
Who do You want to be? Role Playing and First Person Shooters.
Fallout 3 and New Vegas are a mixture of both, RPG and FPS, and they have multiple paths to their conclusions. True, they each have a Main Storyline, just like any novel, but they each enable you, the main character, to arrive at the conclusions through your own choices. Yes there are firearms, and melee weapons, and all kinds of clothing and armors, it is kinda like playing a grown-up version of GI Joe in one respect, but there is so much more to the story than that.
In the original games there were often several directions and solutions to any situation, you didn't have to play as a good guy, or the gallant hero, you could be the bad guy, the arch villain, or the dashing rogue, if you wanted. You get to play a Role on a Stage!
Think about this, what are the some of the most common statistics generated for character in any role playing game, from D&D to Traveller, and on to today's PC based games? SPECIAL, Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. These are 7 of the most common attributes found in one form or another in almost all role playing games (except STALKER).
Now let us add in some basic skill sets, like Small Guns, Lockpicking, Science, Medicine, Energy Weapons, Explosives, Speech, Sneak, and so on. (Dungeon Master, could you hand me the 12 sided please? so I can roll these out?) Then during the game, you earn experience and Perks, because you survived what the Dungeon Master (game designer or mod author) threw your way and because of the difficulty of the battles you won, and because of the intricacy of the puzzles you solved, you get awarded points for succeeding certain tasks and completing, oh my, Quests!!!, See the similarities to the old table-top RPGs there?
Re-playability, Again, Who do You want to be? and Where do You want to go?
To further explain why I like certain games over others, it is their re-playability, aside from content of course. Even after playing the Fallout main storyline to its conclusion, there is a such a large modding community that continues to make additional content for both Fallout 3 and New Vegas, that I still play them 5 years later.
Both games are so fully customizable, I mean, right down to the dirt, rocks, flora and fauna, right up to the sun, clouds and rain, that if there is an aspect of the original game that you don't like, search out a mod that addresses that subjective preference, install it (or make it yourself) and viola, you have more plants and trees, or you now have better resolution textures, or you now have more realistic weapons(with correct animations), clothing, and assorted objects along with the physics that goes with them, or you can have a new mystery to solve, or new companion(s) to enlist, ...and so on.
Side note: that is how I ended up having a Corgi following me around the Mojave, lore friendly?, of course not, but it does illustrate the limitless imagination of the modding community, (for really zany stuff, see Alchestbreaches stuff on Youtube.)
Game Mods, why?
No replay value will occur for any game if you do not get involved with game modifications. There are only so many ways you can tell the same tale. And that is where game modification comes in. Speaking for myself, I look for a game that has the ability to be "modified", ... all my games from Civilization, MOO3, and SimCity, to HalfLife 2, Quake4, Fallout 3 and New Vegas, have been modified in one form or another, to some extent or another depending on where my imagination takes me.
Why stick to the "out of the box" game rules?, thhbbbt! change them, got an interesting story to tell?, tell it within the machinery and assets of a game. Need specific props?, search, hunt, or make them yourself, just like a real life theater company or Indie Production house does. It all depends on what that squishy grey stuff between your ears lets you do.
The Fallout 3 and New Vegas game engines adaptability enables you, the mod author, to tell almost every kind of story there is to tell, have any kind of character you want, and is limited only by your imagination, ...ie; want your character to go to the Moon?, explore a colony on Mars?, or even visit an alternate reality? Yep, yep, and yep. Want the character to develop a relationship with another character?, or even break the fourth wall? (depends on scripting, some assembly required) yep and yep. You can tell any story you want, it all depends on how you set the stage and the lines you give the actors, but keep in mind as a playwright, that conflict(humor is another form of conflict) and sex(romance is another form of sex) are what puts ticket buying butts in the seats.
That is why I like the Gamebyro/Elder Scrolls game engine, Swords and Sorcery may not be my cup of camomile, but Science Fiction is, and Fallout 3 and New Vegas, along with HL2, STALKER, and some others, are my favorite "first person view" Science Fiction games. Fallout 3 (without that ugly green tint) and New Vegas (with big Western Skies, oh my!), are awesomely interesting stage location settings, ... And I always find myself going back to both games, ...only now, I may want to tell some new stories.
As far as Lore or Canon, I think those are personal preferences and I do believe that Fallout 3, and later New Vegas tried to stay withing those limits in their stories, but I do not want to argue Lore or Canon as that is not what the topic is about, it is about the reasons for Loving Fallout 3, and I have given them.
In summary, consider also, the only way to make something "implode" is to create a vacuum in the container (basically a negative pressure), and surely you do not want that, correct?