Why no continuation with DLC installation?

requiem_for_a_starfury said:
brfritos said:
If I live in the pos-apocalyptic Mojave, I would probably open a tannery or be a craftsman, I'm always tanning hides or making ammunition from other ammunition (22LR makes good 9mm).

Yes, it's weird, I know.
Sounds like you need some to make Fallout Fortress, or should that be Ghoul Vault. :lol:

As long isn't Fallout Mountain or Brokeback Vault I'm ok with it. :cool:
 
For FOnline, we once made fun about making a movie, called Broken Hills Mountain.
 
Stanislao Moulinsky said:
Gjefflin said:
I must be an idiot thinking that I could just continue since pretty much EVERY SINGLE GAME I'VE EVER PLAYED THAT HAD DLC LET ME CONTINUE AFTER THE FINALE!

Could you list them?

Also, I don't understand the problem. You are warned when the game reaches the no-return point and after that there's...what?...an hour of gameplay? What's the difference if you roam around before the final battle or after? It's because you can't play the DLCs if you want to complete the game? Just keep a separate save, sheesh.

Sure i'll list some.

Borderlands
Elder Scrolls
Dragon Age: Origins
Dragon Age 2
Fallout 3
Red Dead Redemption
Fear 2
Star Wars The force unleashed
Bioshock 2
Mafia 2

And the problem is that "yes" you're warned when you're reaching the point of no return in the game but most people that "I" know who have played the game didn't think that extended to all upcoming DLC's as well. I'm one of the lucky ones who have a saved game about 5 hours before the end game. There were some who unfortunately only had saved games from after they've already entered the final battle. Not sure why they would do that but they did what they did.

And look...it's not the end of the world here I'm just saying that it would've been nice to be able to play DLC after the ending because I don't like to feel like I haven't finished a game...even though I have.
 
Walpknut said:
just reload a save before going into the final battle, the game itself advices you to make another save file before going in, but I guess that would require to actualy read.

Okay...let's not get insulting. I DID read what it said but in no other game in history did that message mean that it included future DLC's! It always means that you can't continue on in the current game you're playing afterwards.
 
Gjefflin said:
Walpknut said:
just reload a save before going into the final battle, the game itself advices you to make another save file before going in, but I guess that would require to actualy read.

Okay...let's not get insulting. I DID read what it said but in no other game in history did that message mean that it included future DLC's! It always means that you can't continue on in the current game you're playing afterwards.

Normally when a game tells you you won't be able to continue playing after the main quest, that means you won't be able to continue playing after the main quest. If you don't have any saves from before Hoover Dam make a new character, if you don't replay New Vegas then you're missing out on a lot.

Edit: There are mods that let you continue playing after Hoover Dam if it's that big of a deal.
 
Gjefflin said:
Sure i'll list some.

Borderlands
Elder Scrolls
Dragon Age: Origins
Dragon Age 2
Fallout 3
Red Dead Redemption
Fear 2
Star Wars The force unleashed
Bioshock 2
Mafia 2
I love how that list only has 4 RPGs. Elder Scrolls, what consequences are there to have as the result of a choice? DA:O and DA2... weren't those like half-assed, Broken Steel-esque type play-after-endings? FO3 took Broken Steel to allow play after the ending, and it reflected virtually none of the choices you made. Wow.

So, Bethesda originally had no post-ending gameplay to speak of until they made Broken Steel (probably because of a lot of whining, like right now), and it was pretty much a piece of crap save for the new items and level cap increase.
 
Gjefflin said:
Okay...let's not get insulting. I DID read what it said but in no other game in history did that message mean that it included future DLC's! It always means that you can't continue on in the current game you're playing afterwards.
They have said that they aren't going to release or make any ever and I should hope that they stick to that. Broken Steel was a piece of shit that ruined whatever messege or impact that the F3 story was trying to convey, just so people could get some more armour and levels; biggest developer sell-out I've seen in a long time.

EDIT: Oh and when does BioShock 2 allow post-continuation gameplay?
 
Gjefflin said:
Borderlands
Elder Scrolls
Dragon Age: Origins
Dragon Age 2
Fallout 3
Red Dead Redemption
Fear 2
Star Wars The force unleashed
Bioshock 2
Mafia 2

Shooters, action games and series where the world doesn't change. Why do you think they allow you to play after the end?

Also, FO3 didn't allow to play after the end initially. You had to wait till the third DLC to do that.

Gjefflin said:
Not sure why they would do that but they did what they did.

Already explained. By the developers themselves in interviews, too. Implementing the changes shown in the ending slides would have been too long and complex. For example if the Legion wins 3/4 of the quests would be blocked off. The alternative would be to bring you back immediately before the final quest without the means to activate it again, but then what's the difference with making a save on your own?
 
I'll think you find you can't play after the end for Mafia 2, just completed it, sent me back to menu, all I can do is replay acts which in my mind isn't proper free roam after story.

I'll be honest, I used to think not being able to play after the story was a pain, but then I realised (sarcasm, I ain't silly) I could save before the final battle.
 
Gjefflin said:
And the problem is that "yes" you're warned when you're reaching the point of no return in the game but most people that "I" know who have played the game didn't think that extended to all upcoming DLC's as well. I'm one of the lucky ones who have a saved game about 5 hours before the end game. There were some who unfortunately only had saved games from after they've already entered the final battle. Not sure why they would do that but they did what they did.

So, people are dumb and Obsidian/Bethesda are guilty for it?

And that's your reason for continuing the game? :scratch:
 
The game tells you that you can't continue playing after the final battle, and that you should make a save, so that means that you can continue anyways..... tangled logic son.
 
The Enclave 86 said:
EDIT: Oh and when does BioShock 2 allow post-continuation gameplay?

There is a DLC for the Xbox and PS3 titled "Minerva's Den" which takes place separate from the main plot that I think you can play whenever you want, that's different though since you're not playing as the same character as in the main game like in New Vegas.
 
Courier said:
Normally when a game tells you you won't be able to continue playing after the main quest, that means you won't be able to continue playing after the main quest.

Name one game that gives you that warning that ALSO has DLC's.

Courier said:
Edit: There are mods that let you continue playing after Hoover Dam if it's that big of a deal.

Thanks for this. I'm in the middle of the dlc now anyway so it's no big deal but thanks.
 
Stanislao Moulinsky said:
Gjefflin said:
Not sure why they would do that but they did what they did.

Already explained. By the developers themselves in interviews, too. Implementing the changes shown in the ending slides would have been too long and complex. For example if the Legion wins 3/4 of the quests would be blocked off. The alternative would be to bring you back immediately before the final quest without the means to activate it again, but then what's the difference with making a save on your own?

Sorry. A bit of a confusion there. My statement above wasn't in reference to why Bethesda didn't include free roam after the story was over, it was in reference to the fact that some people didn't have any saved games before Hoover Dam which I couldn't understand why. Especially when you see that "End game warning" why wouldn't you save it in case you wanted to do something in the end game differently.
 
brfritos said:
Gjefflin said:
And the problem is that "yes" you're warned when you're reaching the point of no return in the game but most people that "I" know who have played the game didn't think that extended to all upcoming DLC's as well. I'm one of the lucky ones who have a saved game about 5 hours before the end game. There were some who unfortunately only had saved games from after they've already entered the final battle. Not sure why they would do that but they did what they did.

So, people are dumb and Obsidian/Bethesda are guilty for it?

And that's your reason for continuing the game? :scratch:

Not what i was saying. Bit of a confusion regarding my statement above. Check my post above this one.
 
I agree with you Gjefflin. I wish we had the option to continue playing the game, even if the main quest is done. It might not make sense for some of the locations to have certain factions still there after you choose an ending that would contradict their presence there -- but I would not care about that.

A inconsistant or confused story-line doesn't ruin a game for me (like it does for most people that post here), maybe that's why I am one of the 5 or 6 people here that will admit that they liked playing Fallout 3.
 
^FO3 was quite enjoyable, but it wasn't a true Fallout title and its narrative sucked.

Also, Gjefflin, triple post? Seriously?
 
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