Will you play Hardcore mode from the get go?

Speaking of radiation, they still seem to have those "1 rad/sec" places which sort of sucks ass. Seems like the rads aren't a big deal in NV either :/
 
Oerjeke said:
Speaking of radiation, they still seem to have those "1 rad/sec" places which sort of sucks ass. Seems like the rads aren't a big deal in NV either :/
To be fair, the game does take place long after the nukes dropped. Radiation wouldn't be THAT bad...but I see your point. Eh, a simple mod would fix that :P and then make you scream bloody murder for a lack of Radaway.

I'll probably play hardcore off the bat. Most the time I played Fallout 3 with food and water mods due to wanting to actually give them use. I stopped caring eventually due to it not being built very well when combined with other mods.... New Vegas having it built in redeems that problem :D
 
Oerjeke said:
Speaking of radiation, they still seem to have those "1 rad/sec" places which sort of sucks ass. Seems like the rads aren't a big deal in NV either :/

Radiation shouldn't be too big of a deal until it's a BIG deal, like the Glow or the reactor in Gecko or what have you. Fallout has never been about an accurate portrayal of the world after the apocalypse but, it'd be nice if all the extra radiation from the nukes had long since gone away, and the only dangerous radiation would be if there was something that was creating or bleeding it out, like a bomb that failed to explode or a leaking nuclear reactor. (That would've been great for FO3, by the way, like a crashed bomber full of bombs or something was sitting in the Potomac keeping everything nice and irradiated.)

Also, hopefully any radiation hotspots will actually feel dangerous, unlike the ones in Fallout 3.

I will be playing on Hardcore mode on normal, since I get the feeling the game won't be so easy as Fallout 3.
 
I hope that there is no power armor in new vegas. The power armor makes everything too easy and ruins the strength stat. It's true for fallout 1,2, and 3.
 
roggles said:
I hope that there is no power armor in new vegas. The power armor makes everything too easy and ruins the strength stat. It's true for fallout 1,2, and 3.

I dunno, it didn't seem that useful in FO3. It weakened your agility and didn't seem that great at blocking damage. I'm not too familiar with the mechanics behind FO3 (and my knowledge of them FO1/2 is mostly from Fallout PnP), but there doesn't seem to be a DT stat for armor, just DR, so you're always going to take damage, even if it is not a lot of damage.

It is basically godmode for FO1/2 though. And it always made putting your strength above six or seven a waste.
 
DirkGently said:
roggles said:
I hope that there is no power armor in new vegas. The power armor makes everything too easy and ruins the strength stat. It's true for fallout 1,2, and 3.

I dunno, it didn't seem that useful in FO3. It weakened your agility and didn't seem that great at blocking damage. I'm not too familiar with the mechanics behind FO3 (and my knowledge of them FO1/2 is mostly from Fallout PnP), but there doesn't seem to be a DT stat for armor, just DR, so you're always going to take damage, even if it is not a lot of damage.

It is basically godmode for FO1/2 though. And it always made putting your strength above six or seven a waste.

They're bringing back DT in F:NV.
 
Hallelujah. So power armor will go back to being god mode. That said, I don't think I've seen *any* Power Armor in the trailers. If it's in there, hopefully it will stay out of the way until the end of the game. Or as a nice little collection side quest(s). Some mechanic out in the wastes will build it for you, but you have to go and collect bits and pieces from armories and ruins and things. He puts it together for you, you get to have it. Or take it from his cold, dead hands.
 
They didn't show the BoS in the trailers, but you know they're gonna be in there and you know they're killable.

I'm gonna do a quick playthrough for the Hardcore Mode achievement, then I'll start another and do everything there is to do in the game.
 
I dunno, it'd be pretty cool if they didn't have the BoS in the game. Or if they did, they weren't all wearing Power Armor, but, rather, BoS Combat Armor and Leather Armor and shit.
 
The chances of you seeing a BoS without their power armor on while on patrol is as likely as a wild deathclaw ignoring you.
 
It only makes sense to play in Hardcore mode out of the box. It will indirectly make everything more challenging. I'm really hoping that it becomes agonizingly difficult to balance the choice between how much food, ammo, weapons & armour to take with you when you leave a town to trek in the desert so that you'll have to really struggle with what to take with you when you happen to find additional loot. For the moment it may seem that being able to substitute food for water & vice versa may make 'dehydration' pointless, but these things take up weight - weight that may have been better served for additional ammo.

Now that you won't be able to carry unlimited ammo, you'll have less opportunity to carry everything you find. This means less quality of gear available to you stashed within the 'bottomless locker'. This implies more purchases need to be made to upkeep your chosen weapons/armour, which may mean less money available for the 'best' stuff when you do happen to find it at a vendor.

Finally, I'm not sure how the 'tactics' will be enhanced but that is definitely music to my ears. If the enemies make use of cover properly, this could be really tense. With limited ammo, it may require us to maneuver in to better firing positions so that we conserve what few bullets we have with us. Moving exposes us to incoming fire more, which causes us to be hurt more, which means we'll have to burn more stims, which we'll have to pay more money to replace - money that may already be in short supply (see above).

Of course, all of this depends on how well balanced the weight/costs/rarity of things are coupled with how frequent we need to eat/hydrate.
 
I remember I played through once in FO3, with a few set of rules; I made up weight limits for ammo and stims, and limited myself to carrying only so much. It was also a no-fast-travel game, so I frequently would stash stuff in a friendly-ish area which wouldn't get my stuff removed; I'd also keep these caches relatively close to towns as well as out in the wastes more; that way I could stash any loot I picked up there, and hang around for a travelling merchant, or move loot from farther out stashes towards a town or merchant stop.

It was interesting and all, but I ultimately would end up not sticking to it because hauling all that shit around got really boring, fast. Hopefully NV won't be that way.
 
Well, of course. I played FO3 for the first time on hard, or very hard - the maximum difficulty setting, whatever it was; itwas a long time ago - and didn't seem hard to me. When I played it for the 2nd time I got bored with it, because it was too easy. My house was stacked to the roof with weapons and ammo. And explosives. And everything was just too easy to kill. So yeah, give me a hardcore mode that will be really, really hard. So hard that I actually get a chance to spend all the ammo. And to be forced to drink radiated water to survive... and stuff...
And after we're done with the hardcore mode we want a harder nightmare mode.
 
I think it makes sense to start on hardcore or else if you play through normally like on FO3, when you switch to hardcore it'll change your whole play style so might as well start on hardcore and get used to it rather than having to adjust.

So yeah. Hardcore for me.
 
Hardcore is the way it was meant to be in the originals. "Post-Nuclear Survivial RPG" is what comes to my head when I think about Fallout.

Oerjeke said:
Speaking of radiation, they still seem to have those "1 rad/sec" places which sort of sucks ass. Seems like the rads aren't a big deal in NV either :/

It really shouldn't be that big of a deal, for the same reasons there is some plant life and most of the buildings are intact, Vegas missed a lot of the action.
 
Yes, after playing Fallout 3 for the 100th hour i realized it was way to easy, and plus hey it would feel a lot more Fallout that Fallout 3 did alone.
 
Hardcore mode + Hardcore Mods + No Compass or waypoints mod here.
I just know it will include a dumb feature like the quest markers, so they need to be removed.
 
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