Yeah, particle & post processing effects are the most important thing about this game/genre. Can't wait to hear about it. /
Ok, it's nice to see some progress, but don't serve us a cookie inxile, this should be the RPG game, not some beth's pos where only thing that's important are hires textures and stuff. Give us some info/diary about how real RPG elements function in this particular game or what are the novelties regarding the rest of the pack. You know - real RPG news.
Aside that little thingy above, I'm curious how colorful actual screenshots will be, having in mind that art published so far is more similar to greenish f3 then to W1 feel, where colors are way more "cheerful".
But, how big is gameworld, is it sand-box, what are the plans about npc's AI, delayed c&c, how quests work, how many companions, UI, how save works... you know, that sfuff...