Wish List for Next fallout game

DevilTakeMe said:
CthuluIsSpy said:
Walpknut said:
Wasn't the bear just a regular Bear twisted in an halucinations because of the drugs they gave you?

Avellone has expressed his dislike for the Psykers to exist in the setting to begin with. And I agree, Clabert was "psychic" because of the machine he was keeping himself alive, it wasn't supernatural but rahther more SCIENCE!

And the other psykers were also produced by science and mutations.
was there a body of the "ghost"? I don't remember being able to loot it.

Are you two talking about "Ghost of She"? That was just a yao guai that you hallucinated was on fire... once she died, she was just a regular yao guai and you cut her paw off and made it into a deathclaw gauntlet.

I myself don't want psykers because then that just opens up the doorway to needless amounts of "powers" - the new Fallouts are too much "Elder Scrolls" as it is without adding psychic abilities into the mix. You give an inch on this issue, people will want to take three inches and next thing you know, we'll have people claiming it should be an "infamous" clone.

Super mutants are okay, as long as it makes sense.

And ghouls.

...but yeah, the ghost yao guai was a bad example.
I was confused with that one :facepalm:
 
I can unfortunately see psykers being in Fallout 4. Just as the Dragonborn gimmick is used in Skyrim, so might the idea of being a psyker.

And wasn't Anna a ghost, or is that the crazy woman with a stealth boy? I don't remember there being any reference to a stealthboy. I just assumed it was some crazy quest not meant to be taken canonically.
 
When doing that quest with either high speech or science (can't remember wich one) there is a dialogue option to tell her to turn off her stealth boy, I always assumed she was just crazy.
 
Really? I should try that.

How high does your science have to be?

This is FO2 we're talking about, right?

I just did it myself. Yeah its a ghost.
The Stealthboy comment was just because the PC thought she was wearing a SB.
 
Next Villian should be namned Max and he has just broken out of a mental asylum.
 
CthuluIsSpy said:
Really? I should try that.

How high does your science have to be?

This is FO2 we're talking about, right?

I just did it myself. Yeah its a ghost.
The Stealthboy comment was just because the PC thought she was wearing a SB.
Also, she drop a bag of bones and disappears after you give the locket to her, I'm pretty sure she was a ghost.
But, come on, it's a single quest, it shouldn't be more in the plot, or you'll end up just turning the Fallout world into another fantasy RPG. What would be the point of playing a post-nuclear RPG if it would be Skyrim with guns?
 
Walpknut said:
There were ghosts in New vegas? I remember the "Ghost! in FO2, it was a crazy woman with a stealthboy and I think you could actually kill her, but I don't remeber any ghosts in NV, aside from the Ghostpeople (and that was just a name) and the Holograms.

I think you can kill her just because you can kill any NPC, I don't think they'd modify the engine just to make the ghost immortal.
But as my previous post says, I'm pretty sure it's not a woman with a stealthboy.
 
Talking about psykers, does anyone here knows if the hubbologists are psykers?
I recently killed AHS-9 in a violent way and, while no guards were near and wearing an advanced power armor, I got many "hits" for ~30 hit points coming from nowhere, and my companions too. I can't think of any other cause for this behaviour.
 
Oppen said:
Talking about psykers, does anyone here knows if the hubbologists are psykers?
I recently killed AHS-9 in a violent way and, while no guards were near and wearing an advanced power armor, I got many "hits" for ~30 hit points coming from nowhere, and my companions too. I can't think of any other cause for this behaviour.
That could be either someone shooting you with a long range weapon or a map bug where a couple walls in the central room have a couple places that you can walk/shoot through.
 
Farmerk said:
Oppen said:
Talking about psykers, does anyone here knows if the hubbologists are psykers?
I recently killed AHS-9 in a violent way and, while no guards were near and wearing an advanced power armor, I got many "hits" for ~30 hit points coming from nowhere, and my companions too. I can't think of any other cause for this behaviour.
That could be either someone shooting you with a long range weapon or a map bug where a couple walls in the central room have a couple places that you can walk/shoot through.

In that case, I bet it's a map bug. I'm completely sure I was blocked by walls for any critter except for Cassidy, who fights in my side (and was fighting HtH and far from me, so he couldn't miss shots and hit me instead).
Also, there was no sound for the shots.
 
CthuluIsSpy said:
Ben said:
Hell no to Dual Wielding

More of the Legion, and not this pussy "STFU Profligate" crap. I am talking like the message they left at Ranger Station Charlie

Why not Duel Wielding?

And yeah, I would like to see a much darker legion.
I never really got the impression that they were that big of a threat.
If there were more atrocities like at Nipton and Station Charlie then maybe...but currently, no.

I wonder why they never let us do a quest for that Ranger Station Charlie thing. You mean the note said they took a captive why couldn't we save them? Oh and the Gausss Pistol idea is pretty good along with some others.
 
I want to see a much darker tone. For example, If I become addicted to drugs, I want my character to show it. They did it in F3 and NV but it was shit. If I don't take them, I want my aim to fuck up. I want to be having blackouts and have more agressive speech options. It should also have it so the more you Level up. the faster you are at running, better aim, stronger punch etc. You should start the game being crap and getting better as you play.
And you should have the ability to Farm, grow your crops etc
 
vehicles ..... or if not that; a wheel-barrow. That way getting weighed down shouldn't be too much or an issue ^_^
 
Assuming FO4 will be made by Beth itself, not by Obsidian or any other:

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1. I want a reason to go to most places, just like in Skyrim. There a lot of caves and other places in which I never sticked my nose, because that's what a person does in real life: don't go where you weren't invited/sent to. But most places had a task, even if small, like "kill the giant at X place", "find the X item in Y ruins", "rescue Rorik from Shimmermist Cave", "escort Rorik to Rorikstead" etc.

Sure, I don't need a reason to stop by an Imperial camp other then "Damn, it's midnight and raining, but there's an imperial camp over that hill, better ask to stay with them tonight".

But I won't get into a cave just because the compass shows it (my character himself probably didin't even see it). Hell, even if pass very close to it, add it to the map and Faendal says "A cave, think we should check it out?", I won't get in.

TL;DR - I want a quest or an entry jornal for at least 70% of the places in the game. I don't want, like in Fallout 3, to be sent across the game world just so I can find places by chance. My character is not necessarily the explorer you, developer, wants it to be. Besides, this is Fallout, a lawless wasteland with few survivors who avoid trouble, not TES, a fantasy world full of adventurers looking for gold and glory.

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2. Hunting, chopping wood (should have been more usefull, like in arrow crafting, firecamping, etc), mining and smithing feels nice in Skyrim. But it doesn't mean it will work great in FO4 in exactly the same way. Think and adapt as needed, don't just copy paste from one game to the other.

Also, the food & cook system really needs a change. In Skyrim, there is ZERO reason to eat and drink, since the character regens so fast out of combat, and has plenty of spells/potions to heal during combat. I never eat to heal, since healing with spells is so easy, lenty and also improves my restoration skill. In Fallout, we are all masters of stimpak hoarding, so no comments there too.

Resting, food and water should be use to restore some other status, maybe a separate condition/health (not hp)/whatever bar. The character would lose fixed amont of points in this "condition bar" at regular intervals to represent hunger, thirst and sleep deprival, with some penalties like "can't run", "aim tremble", "can't fast travel", etc, and finally die if the bar is depleted.

Hit points themselves could only be restores by stims (the have always been instant heal, I don't like this slow regen idea that came in New Vegas Hardcore mode), first aid, doctors and MAYBE stuff like the powder made with plants in FO2 (it would be like a very limited alchemy system).

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3. Efficient 3rd person combat, like in Skyrim (it feels way more efficient than in FO3/NV). A centralised camera is MUCH MUCH better then over the should, imo. Perhaps a cover system, bite me all Gear of War haters.

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4. Fewer town-style places, a lot farther from each other, no places like Bigtown (Arefu was the very limit of little population in an unsustainable place) and DEFINITELY no places like Canterbury Commons (the tradin hub of the Capital Wasteland had LESS people in it than Arefu? .|..).

I don't know how Oblivion was, but Skyrim, in my eyes, was a revolution in comparison to FO3. Feels good to see that it takes a while to ride from Riverwood to Whiterun, and from there to Rorikstead, Ivarstead or Windhelm; feels even better to find that these places are alive and well, if if sometimes too small (Rorikstead...).

I know in Fallout things can't be always well, in order to stay gritty, but none would be crazy enough to live of nothing in Bigtown, when they could just try the nearby Arefu (that bridge is big enough for a few more tents, and feels a lot more defendable) or Megaton (even if denied due to "lack of space", camping outside the walls like people did outside Vault City seems a better idea than Bigtown, much more after super mutant canibals become an iminent threat).

I won't even comment on Canterbury, that was an the very concept of insult.
 
Vehicles

Bleeding out

Sleep deprivation, dehydration and hunger to be actually dangerous and occurs more regularly.

Actual Drawbacks to drugs. Beth has shown that they could do hallucinations. I want to see more.

Weather effects

More realistic combat. I find it funny how bullets could just bounce off someone's head. Guns need to be more dangerous.

Normally I frown upon realism in games, but as fallout is a RPG I would gladly accept it.
 
Actually, it's the other way around (at least in FO1 and 2). I very rarely use stimpacks, and only in battle (ocasional critical hit), because it was way more convenient to gain 225xp from healing skills, sleep for 24h, rinse repeat until the entire party was 100% recovered. Thus, I ended the game with 200+ stimpacks.

But I get your point, and the solution, imo, would not to make stims heal slowly, but to turn them into a sort of "only avaliable in battle-mode" asset. Lame, I know, but the only way to achieve what you ask for (focus on skill/etc); and that's if the food system is revamped, like I said in the post above - otherwise people will eat tons of bread and drink galons of water in order to heal...
 
If we are going by that logic, Stimpaks shouldn't heal bullet wounds either, and you woudl need to have tweezers, needles and stiches ready and only be able to heal outside of battle in a compeltely sterile place or else you get infections.
 
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