Witcher 2

Wooz said:
They cancelled the ongoing TW3 project and restarted TW2 on TW3's engine.
How were they working on TW3 when TW2 wasn't there yet?
i mean you can't release TW, TW3 and then TW2!
 
Wooz said:
They cancelled the ongoing TW3 project and restarted TW2 on TW3's engine.
What makes more sense would be if they were working on TW2 game content on the original TW engine (maybe with some better shaders or texture handling, but more or less the same engine). While at the same time their really good coders were focused on getting the TW3 engine working - not the content. If they were pleasantly surprised how well the TW3 engine was turning out ahead of schedule, then the TW2 team could start transition the TW2 content over to the new engine so as to get a prettier game.

I don't know if this is so, but that makes more sense to me.
 
It is really a pity that a part of team has left. They were damn good. Hope this won't influence the development too much.

Damn shame they have screwed the dialogues. Now they're Mass Effect'ish and that's bad. The original Witcher had really good full dialogues.
 
13pm said:
It is really a pity that a part of team has left. They were damn good. Hope this won't influence the development too much.

Damn shame they have screwed the dialogues. Now they're Mass Effect'ish and that's bad. The original Witcher had really good full dialogues.

You mean those from the video? They are test dialogues, I bet. I wouldn't concern myself with them too much right now.
 
Ravager69 said:
You mean those from the video? They are test dialogues, I bet. I wouldn't concern myself with them too much right now.

yeah, I mean those. The thing is they're telling about some "new interactive dialogue system" in the vid and I assume it might mean these short lines instead of full sentences. Tho' I really hope it's not.
 
How were they working on TW3 when TW2 wasn't there yet?
i mean you can't release TW, TW3 and then TW2!

And? You don't have to wait until a series's #2 is *released* in order to start work on #3.

What makes more sense would be if they were working on TW2 game content on the original TW engine (maybe with some better shaders or texture handling, but more or less the same engine). While at the same time their really good coders were focused on getting the TW3 engine working - not the content. If they were pleasantly surprised how well the TW3 engine was turning out ahead of schedule, then the TW2 team could start transition the TW2 content over to the new engine so as to get a prettier game.

Pretty much, although the 'pleasant surprise' were financial problems that led to canning TW1's console port, TW3's development, and moving the partly finished engine to TW2, which had to be adjusted to fit the new engine.

Yup, those top coders were mighty happy when they cancelled their project. And then came the firing of a large portion of the team in April.

Also. This video is old. January or February 2009.
 
Hmm, that looks awesome. And, while I could never bring myself to re-play the first Witcher after finishing the campaign and side-quests, the new story is very welcome. I just hope that the new engine is better, cause the first game was pretty poorly optimized.
 
So, it's now officially announced and there're lots of videos.

Now it seems they've turned into a mainstream nu-gen game.

Last year's alpha-build video looked so much better.

New Geralt's look is gay.

Full-phrase dialogue choices seem to be gone. All I've seen in demos is Mass Effect'ish three-words-max phrases, which just show the idea of the answer. It seems to be connected with the limited time for choosing the answer. If you don't choose anything, it will be selected automatically.
The developers say they didn't do any mainstream simplifications. But hell, what is this if not a simplification?

I don't know if the story will be good, but the plot ssems to be quite a meh at the moment.

Combat looks like a mediocre slasher now.

No zoomed-out view.

So except for beautiful graphics the game seems to be screwed.
 
13pm said:
So, it's now officially announced and there're lots of videos.

Now it seems they've turned into a mainstream nu-gen game.

Last year's alpha-build video looked so much better.

New Geralt's look is gay.

Full-phrase dialogue choices seem to be gone. All I've seen in demos is Mass Effect'ish three-words-max phrases, which just show the idea of the answer. It seems to be connected with the limited time for choosing the answer. If you don't choose anything, it will be selected automatically.
The developers say they didn't do any mainstream simplifications. But hell, what is this if not a simplification?

I don't know if the story will be good, but the plot ssems to be quite a meh at the moment.

Combat looks like a mediocre slasher now.

No zoomed-out view.

So except for beautiful graphics the game seems to be screwed.

It has been stated that there will be other camera modes. New geralt does look lame, but they said they will keep working on him. As for dialogues, I didn't notice that. But then I was watching mostly combat videos. Still if that is true, then I'll be very dissapointed. I hated ME dialogues.

Oh, they alse said there won't be level scaling and that if you go too early in to the forest, you should expect to get your ass wiped nice and clean.

What they showed is far from finished, they don't plan to publish for another year at least, so basically this is work in progress.
 
I thought the first one was a pleasant surprise. Yeah, it was about as much of an RPG as Diablo. But the story and dialogue and choices were better than any action game i've ever played and most rpgs in recent memory. I'm looking forward to a new one.
 
yes if you take it as action RPG The Witcher was a pretty good game. And I was looking forward for The Witcher 2. But what some (wooz!) write here doesnt sound that great ...

It seems that its yet another game which is ruined by obscure and strange effects I dont understand. Is it cause the company expanded to fast ? Did certain teams inside the company had a different expectation about what path the game should take ?

Not sure ... but it seems its not the only game which had such issues.
 
Crni Vuk said:
yes if you take it as action RPG The Witcher was a pretty good game. And I was looking forward for The Witcher 2. But what some (wooz!) write here doesnt sound that great ...

It seems that its yet another game which is ruined by obscure and strange effects I dont understand. Is it cause the company expanded to fast ? Did certain teams inside the company had a different expectation about what path the game should take ?

Not sure ... but it seems its not the only game which had such issues.

I think, the problem is that CDPR had some serious financial issues at some point, they had to fire many people. And now they're making the game that is more mainstream than it could've been to target a wider audience. Well, this would be understandable even if they didn't have any money issues.

I have found some good answers for my concerns and I have lot of trust in those guys. As for the Geralt's appearance, they've stated they're working on it and he looks this way mostly because it's an early version. And these guys DO listen to their fans. And most fans are disappointed with the Geralt's look in the current videos.

It's been also stated that there'll be some other camera views, but I'm still not sure if it means different modes or just views according to where you are: at the building, at the open space etc.

The biggest worry now is dumbed-down dialogue system.
 
13pm said:
The biggest worry now is dumbed-down dialogue system.

I agree. Hopefully they'll listen to some fans and at least make an option to have full dialogues.

Unfortunately it seems most fans are worried about geralt's hair and overall appearance.
 
Am I the only one who's happy about the new combat system? I'd rather have a slasher type combat than what they had in the first game. That shit got old FAST.
 
^ Well, it may be better on the one hand. As long as the stats and skills still affect it. I liked the style system from 1.

On the other hand, slasher combat puts the game in competition with a broader range of games, and it's steep competition. If it's classic slasher-action combat, I know everything will feel mediocre after DMC3-4.
 
I'm not really following the news that much.

But if it's gone then well, that sucks donkey balls. Unless they manage to come up with some crazy awesome combo system, we'll likely end up with an abortion of a combat system a'la Fable.
 
13pm said:
I think, the problem is that CDPR had some serious financial issues at some point, they had to fire many people. And now they're making the game that is more mainstream than it could've been to target a wider audience. Well, this would be understandable even if they didn't have any money issues.
I hope thats not their real intention. Well I ve seen a lot of good companies and/or games going down over the years that went the "mainstream" route, Commandos just as the best example which changed its game from a top down tactical strategy game to a first person call-of-duty-medal-of-honor clone game. They did not only alinated their original fanbase they also had not the right marketing nor even the right finances to go for a borad market.

One sould also not forget that it was exactly that kind of decisions which lead interplay to its desperate situation where they had the idea to cut games like Fallout 3 (and similar projects) in favour for more mainstream games like Tactics 2 and FOPOS 2 or such similar games.

What the end of it was can be seen now. It might be similar to CDV and The Witcher where they alinate their original fanbase but have not the right conditions to enter a biger market and thus will just loose even more money in the end.

But thats just my opinion.
 
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