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Funny that there is some people claim that bethesda is very good at world building or enviroment narrative; but why their games still need Quest markers?
People would complain it's too hard.Funny that there is some people claim that bethesda is very good at world building or enviroment narrative; but why their games still need Quest markers?
My thing about that Is Bethesda hasn't made a decent worldspace since vvardenfell. Vvardenfell made sense as a world all the way down to it's economy. And the landscape was designed well enough that you find your way on directions alone. Compare to capital wasteland or the Commonwealth. Yeah... They suck at worldbuilding now.Funny that there is some people claim that bethesda is very good at world building or enviroment narrative; but why their games still need Quest markers?
Because quest markers have little to do with world building or environment.Funny that there is some people claim that bethesda is very good at world building or enviroment narrative; but why their games still need Quest markers?
But don't you have chest high walls all over the place were you live? :trollface:3rd Person shooters (or any shooter in general) with conveniently placed cover in every fucking mission.
Some of the biggest TES fans are fans since Arena or Daggerfall, from when TES was a RPG series. The Witcher 3 is a "real" Action RPG series, Deus Ex is another RPG series. You are actually agreeing with me in a sense. Those RPGs are made for the RPG fans, but they are the minority in a very very large and deep pool of "RPG" of today.I can't really agree with that. Even some of the biggest TES fans will tell you the combat is terrible, and the only play the game to explore the world, and read the books/notes. Witcher 3's world was highly praised as one of its best features by nearly everyone. And even in the new Deus Ex games, exploring the world to find all the hidden vents, and all the emails and stuff is one of the biggest draws of the game.
And I can't agree with that either because I am with you in that, I have been playing RPGs even before they existed in computer/video game format and me and most of the people I play/ed RPGs with and most of the people I know that play RPGs do not like quest markers. I guess it is just two sides of the same coin in this situation.I can't agree with that either.
I, and many other people I know, have been playing RPGs since before Fallout 1 and BG came out, and none of them have any problem with quest markers. In fact, many of them had ideas for quest marker like systems all the way back in the early-mid 90's for the same reason... we have this map, why aren't we using it?
There's nothing inherently wrong with minigames IMO. I thinks there may even be a place for them in RPGs just not as they are now. lockpicking in skyrim/fo3, for example, would have been preferred to be a dice roll situation for me. The hacking minigame in the 3d fallouts makes sense to be a minigame but the one we currently have is retardedly simple.Minigames.
There's nothing inherently wrong with minigames. I thinks their may even be a place for them in RPGs just not as they are now. lock licking in skyrim/fo3 for example would have been preferred to be a dice roll situation for me. The hacking minigame in the 3d fallouts makes sense to be a minigame but the we currently have is retardedly simple.
Morrowind is easily my favorite TES game, but Morrowind had, by far the weakest story of all TES games. It barely had a plotline, it was, at most, a basic premise with some really good lore behind it.A bit off-topic but I'm actually totally fine with TES series becoming a straight open world action series. SO LONG as the story is as well done as say, morrowind's. And the lore remains interesting. I was never interested in TES as an RPG if I'm honest. Fallout on the other hand...
All the graphics and weather mods you listed are made for exploration and immersion, by making the world look better. Thus making it more immersive, and fun to explore.than exploration, story "immersion".
I tell you what I hate: quick time events. The god of war games use them excessively. Usually in super badass fights that you can't enjoy because you're to busy looking for which button you have to press next. But I put up with them in GOW's case because they are otherwise fantastic games.Eh I could've just gone with a menu and a skill check instead of a minigame for FO3 or whatever.
They just annoy me in other genres.
I tell you what I hate: quick time events. The god of war games use them excessively. Usually in super badass fights that you can't enjoy because you're to busy looking for which button you have to press next. I put up with them in GOW's case because they are otherwise fantastic games.
Minigames in any kind of game should only exist if they are optional. Like the many card games in old Playstation Final Fantasy games for example. They are there and players can play them if they want to, but they are not blocked from accessing areas or progressing through the game because of the mini games.There's nothing inherently wrong with minigames IMO. I thinks there may even be a place for them in RPGs just not as they are now. lockpicking in skyrim/fo3, for example, would have been preferred to be a dice roll situation for me. The hacking minigame in the 3d fallouts makes sense to be a minigame but the one we currently have is retardedly simple.
Y'know what? That's fair. I can agree with that. The story of dagoth ur is an interesting one to say the least. But yeah the MQ story isnt very... Its a lot like reading a Wikipedia article. As is the dialogue system.Morrowind is easily my favorite TES game, but Morrowind had, by far the weakest story of all TES games. It barely had a plotline, it was, at most, a basic premise with some really good lore behind it.
And Morrowind only really had the lore it did because they reset the lore in Morrowind.
Are you saying that today "RPG" players can only immerse themselves if the graphics are pretty? I have more fun and feel more "immersed" exploring Vivec from Morrowind without any graphic mods than exploring any Skyrim city with the best graphic mods and weather mods...All the graphics and weather mods you listed are made for exploration and immersion, by making the world look better. Thus making it more immersive, and fun to explore.
No? Graphics just make the world more realistic looking, thus more immersive. It's not the sole determination of immersion though.Are you saying that today "RPG" players can only immerse themselves if the graphics are pretty? I have more fun and feel more "immersed" exploring Vivec from Morrowind without any graphic mods than exploring any Skyrim city with the best graphic mods and weather mods...
Graphics do not make RPGs fun or "immersive" for most RPG players I know.![]()
The plotline of Morrowind isY'know what? That's fair. I can agree with that. The story of dagoth ur is an interesting one to say the least. But yeah the MQ story isnt very... Its a lot like reading a Wikipedia article. As is the dialogue system.