Fatty Lumpkin
First time out of the vault
Dove said:
LOL, I've already been properly chastised for that. Also, I read Bethesda is shooting for a "strong Mature" rating, so it is a dead issue in that regard too.
Dove said:
Kotario said:Fallout FPS, the game where you kill warehouse after warehouse full of giant rats in order to impress prostitutes.
that I can run right up to a crowd of gun toting highwaymen and deck one of them twice before anyone ever squeezed off a shot.
billcd said:Honestly, if someone could pull this off in a game that played like Morrowind (and I doubt they could, or that Beth would try) I would love it the same.
billcd said:Tactics had all of that, and yet it lacked the feel that makes FO special.
billcd said:I never played FOPOS, but from what I've heard, and the rantings on this site, the chief complaints were around the music in the backround, terrible missions and bad writing, not the way combat played out.
billcd said:In the end, combat and play is a mechanical difference, not a change in the soul of the game. Obviously, no one wants FO:FPS, but would a FO, I mean a game true to the spirit of fallout, that played like KOTOR really be that bad?
Playing many other games, I feel you are on crack. The only games that give me more control in combat are Action or Strategy games. In other words, combat-oriented games. Now that comes as a surprise, doesn't it? Next you'll tell me Adventure games have better puzzles than Unreal Tournament and RPGs a better story than NASCAR Racing. What is the world coming to?billcd said:Playing many other games I felt like Fallout doesn't give you as much control and excitement in combat, it's just not as involving.
So CRPGs should appeal to people who don't like RPGs rather than people who like RPGs? Brilliant.Maybe this is because I never played RPGs (I mean non-CRPGs), but neither has a lot of the gaming community. It just doesn't appeal to many people.
I wouldn't, because MW played horribly and I'd break all the keys on my board in frustration.Honestly, if someone could pull this off in a game that played like Morrowind (and I doubt they could, or that Beth would try) I would love it the same.
Realm of Arkania has iso tb combat too. And that rules. Iso tb combat rules on it's own, and while not every game with iso tb combat may rule, it's a great bonus.Sure, third person iso tb is unique to FO (which makes many fans obssess about it) but it's not essential to FO.
It also wasn't an RPG, But that's probably just a mechanical difference, not a change in the soul of the game. The changes in the soul were an additional bonus.Tactics had all of that, and yet it lacked the feel that makes FO special.
I ain't got a nice reply in store for this bullshit. I can't tell how many discussions about gameplay I've witnessed. It's damn bloody important to people, this gameplay. People decide which games they play because of it.In the end, combat and play is a mechanical difference, not a change in the soul of the game.
I've seen fan games and mods on par with commercial products and sub-par commercial products. You ain't got a clue.Fifth, and finally, don't knock commercial endeavors. I've seen fan games and mods, and they just don't cut it. People have lives and dayjobs to take up their time, so a fan mod just doesn't meet the standards of commercial games.
Now THIS is truly encouraging. Maybe it'll be worthy of the name. You sure spread confidence like a wildfire.I'm sure this will be a good game, maybe even worthy of the title of Fallout.
billcd wrote:
Honestly, if someone could pull this off in a game that played like Morrowind (and I doubt they could, or that Beth would try) I would love it the same.
It would be another sellout..
billcd wrote:
Tactics had all of that, and yet it lacked the feel that makes FO special.
Oh really, get your facts straight. Tactics failed because the whole story deviated from the Fallout universe (and lots of other stuff), and it had isometric view because, well that's how a tactical game should be.
billcd wrote:
I never played FOPOS, but from what I've heard, and the rantings on this site, the chief complaints were around the music in the backround, terrible missions and bad writing, not the way combat played out.
Erm, I guess you never paid attention to our news posts either. Because we did complain about the combat..
billcd wrote:
In the end, combat and play is a mechanical difference, not a change in the soul of the game. Obviously, no one wants FO:FPS, but would a FO, I mean a game true to the spirit of fallout, that played like KOTOR really be that bad?
Yes it would, Fallout is isometric and it shouldn't change. Especially when you consider the fact that you have cNPCs to look out for and probably lots of enemies, which makes the combat more tactical than a FPS. Why do you think all RTS have isometric view? (and I don't mean 2D..)
billcd wrote:
Playing many other games I felt like Fallout doesn't give you as much control and excitement in combat, it's just not as involving.
Playing many other games, I feel you are on crack. The only games that give me more control in combat are Action or Strategy games. In other words, combat-oriented games. Now that comes as a surprise, doesn't it? Next you'll tell me Adventure games have better puzzles than Unreal Tournament and RPGs a better story than NASCAR Racing. What is the world coming to?
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Maybe this is because I never played RPGs (I mean non-CRPGs), but neither has a lot of the gaming community. It just doesn't appeal to many people.
So CRPGs should appeal to people who don't like RPGs rather than people who like RPGs? Brilliant.
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Honestly, if someone could pull this off in a game that played like Morrowind (and I doubt they could, or that Beth would try) I would love it the same.
I wouldn't, because MW played horribly and I'd break all the keys on my board in frustration.
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Sure, third person iso tb is unique to FO (which makes many fans obssess about it) but it's not essential to FO.
Realm of Arkania has iso tb combat too. And that rules. Iso tb combat rules on it's own, and while not every game with iso tb combat may rule, it's a great bonus.
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Tactics had all of that, and yet it lacked the feel that makes FO special.
It also wasn't an RPG, But that's probably just a mechanical difference, not a change in the soul of the game. The changes in the soul were an additional bonus.
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In the end, combat and play is a mechanical difference, not a change in the soul of the game.
I ain't got a nice reply in store for this bullshit. I can't tell how many discussions about gameplay I've witnessed. It's damn bloody important to people, this gameplay. People decide which games they play because of it.
If someone makes a game that has a "soul" I like but a gameplay I despise, is that supposed to make me happy? More like an epitome of frustration. It'd be Simon 3D all over. Burn in the deepest pit of hell.
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Fifth, and finally, don't knock commercial endeavors. I've seen fan games and mods, and they just don't cut it. People have lives and dayjobs to take up their time, so a fan mod just doesn't meet the standards of commercial games.
I've seen fan games and mods on par with commercial products and sub-par commercial products. You ain't got a clue.
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I'm sure this will be a good game, maybe even worthy of the title of Fallout.
Now THIS is truly encouraging. Maybe it'll be worthy of the name. You sure spread confidence like a wildfire.
BlueNinja said:Now that could have potential. It wouldn't be Fallout, but I bet it would be fun.Leisure suit Dweller
Anyway, my choices ...
No SPECIAL system.
1st person only.
Lack of dialog choices, and/or unimaginative dialog choices.
Being able to beat the game in <10 hours real time.
Those are about the only things that would, without a doubt, ruin it.
Are you suggesting you don't deserve a reply at all? Nevermind then. 8)billcd said:Wow, piling it on me. No way to treat a noob.
billcd said:Wow, piling it on me. No way to treat a noob.
billcd said:First, let me empasize something: this game will not be made without commercial backing. Unfortunately, Fallout would not sell like Beth would want it to, so they will tweak it a bit. That is inevitable. The choice is between a slightly different but still good Fallout and no Fallout at all. I choose the former.
billcd said:Yes, but what if it still had all the elements that made Fallout great? Just because it isn't identicle to the original doesn't mean it would suck. Also, I would love it just as much as you if it had the same design as the original.
billcd said:What do you mean by "deviated by the FO universe?" That's a pretty ambiguous statement. The feel of FO, to me, is the way the stories were written and the environment of the game which is, in essence, the FO universe. You're splitting hairs here. My point is only that 3rd person iso doesn't make the game, which you have proven here.
billcd said:I'm not saying the combat was good (obviouslly, as I never played it) but that, in my mind at least, this game sucks because it ruins the FO experience and, as you put it, the FO universe.
billcd said:Except fallout isn't an RTS. As someone said earlier, FO is a character driven game, not a party driven one. NPCs acted however they wanted during combat.
billcd said:Okay, this is just a personal difference. Point, click, wait gets boring after a while, even if you can dictate everything. At least more animated combat would be good, like someone mentioned above, taking all turns at once. This was actually a feature in Van Buren (or what I heard of it) so don't get so angry.
3d would be no means weaken the feel of the game, and would make it take a lot less time and resources to develop. I'm not going to even mention what the 2d enviroments did to my computer every time I passed under a beam or roof in Fo:T.going 3D (bwah!)
Modern? Fans have been calling for dual wielding since FO1 came out. I really wouldn't mind having a colt in each hand slot and going to town. Say what you will about that opinion. Bullet time, I have to agree, would be dumb.introducing modern perks like 'dual wielding' or 'bullet time'
I agree, both iso and SPECIAL are 100% required for any fallout to remain true to the name.changing isometric perspective and/or the S.P.E.C.I.A.L. system
BIS said themselves they made a mistake and went to overboard on the new guns, 14 Degrees East made the same mistake and admitted the fault. Bethesda would have to be stupid to repeat that same mistake.modern weaponry and other anachronisms
Fo:T also caught hell for that, we can only hope Beth is capable of learning from the mistakes of others.lots of cars
But a perfectly fine way to treat an idiot.Wow, piling it on me. No way to treat a noob.
No.stop obsessing about Van Buren and what could have been.
Rumors from a reliable friend, huh? We've seen screenshots, read interviews, and picked through every bit of what J.E. said. I think I'll take all that and my impressions of what I've seen and read over your tired old "my reliable friend told me" line.I've heard rumors from some reliable people that, well, as much as the cool stuff you heard from people at Interplay, the game just wasn't there. Any developer that used it would have had to basically build the entire game using a little work and a lot of ideas.