Xbox World 360 article

Per

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UK magazine Xbox World 360 has an 8-page Fallout feature in their latest issue. Like CD-Action and others they've been allowed to play the game for a bit, and they are quite impressed. Some excerpts:<blockquote>Who among us knows Oblivion as The Elder Scrolls IV or Morrowind as The Elder Scrolls III? Why Fallout 3 came to be so boldy named is a question Bethesda answer in very different ways depending on who you ask. Marketing man Pete Hines explains how Bethesda "Don't want to make a side story or be seen as something different; we're making a true sequel to Fallout 2, set in the same timeline and the same universe." Fallout 3's director Todd Howard's approach is more pragmatic: "People ask us 'Why Fallout?' and we say 'It's cool! It'll always be cool! Who cares if it's ten years old! It's great!'"

Fallout 3's nuts and bolts were something of a mystery, but it's a mystery you'll solve the instant you lay thumbs on the sticks. Fallout 3 is a true Fallout game, with all the wit, character and themes of the old games: more than that, Fallout 3 is Oblivion 2. Even with the post-apocalyptic trappings it feels like Oblivion - same engine, controls, freedom, and sense of place.

A century after the first Vaults opened, America is a land of mutated animals and irradiated freaks; where the dungeons you know from Oblivion appear as sewers, office blocks, malls and schools; where handfuls of survivors have built new civilisations from the ruins and where Malcolm MacDowell is John Henry Eden - the self-appointed President of the USA and leader of the Enclave, a group of genocidal elitists returning from Fallout 2.</blockquote>The matter of combat is given some emphasis:<blockquote>"You can definitely play it just as an FPS if that's your thing, though it's certainly going to be a lot harder," says Todd, describing how the VATS systems fits in. "We've had a focus test to see how well our tutorials were working, and in the initial run-through we forgot to tutorial VATS. People were playing without even knowing it existed and they just played it as a first-person shooter. That's reassuring."

"The initial design for VATS was the following pitch I made to people: "I don't know how it starts, but the end of it looks like Burnout's Crash Mode, but with body parts," Todd explains, with a gigantic grin. "We wanted them to be able to go into a room and go boom, boom, boom, boom and see views of their character blowing guys away from crazy angles."

Even before building the world and characters, the very first build of the game was named the Guns Build, built to make sure guns felt heavy and powerful. Then followed the Destruction Build to work out what happens when bullets hit things and people. Finally came a dedicated Combat Build, where the dummies from the destruction build fought back.

Even once the guns were suitably beefed up and noisy, the team faced tough decisions about just how much the RPG-levelling elements should play into the action. As Todd explains, "We struggled for a long time with how shooting would work in a role-playing game. How good am I at shooting and how good is the guy on the screen at shooting?" Bethesda settled on a system where your level considerably affects damage but only marginally affects accuracy. At low levels your bullet spread is larger than you'd find in a regular first-person shoot-'em-up, but as you grow, your accuracy will sharpen and your death-dealing power will increase.

Fallout 3 is about the little details, and they're everywhere. While much of Oblivion was generated procedurally using software designed to create a credible landscape, Bethesda's follow-up is a genuinely hand-made game, where every burned book, ruined home, and story told by the ruins themselves was carefully designed, as Istvan explains: "The art team went cell-by-cell. There's not a single piece of the game that hasn't been touched by hand. It's not procedurally generated - we didn't want to do that this time. Every rock you see, every tree, was placed by hand."</blockquote>And in conclusion:<blockquote>Accept no lies, Fallout 3 is too grand a project for us or any other games magazine to have fully understood in just a few hours' play. Three hours later and it's a world and a game we can paint only in the broadest strokes, but they're more than enough to sell it - Fallout 3 is a true follow-up to Oblivion, denser, grander, smarter and better. Better still Fallout 3 is Fallout Three - a long overdue chapter in a long-ignored series, indisputably made by the right men for the job.</blockquote>Some additional short notes:

* Emil on purpose: "What we're careful about is making sure players know that they do have a goal - to find Dad. [...] we took a lot of steps to channel players who want to be channelled."
* If you defuse the bomb in Megaton you are rewarded with a shack, "which like all your future homes can be themed in different ways - pre-war, Mr Loverman, and Vault themes can be bought at the local supply store".
* One source of quests is a store owner in Megaton working on a wasteland field guide, who wants you to help fill in the blanks in various ways.
* You'll find the Stealth Boy early in the game.
* There'll be enemy snipers.
* An example of bleak humour: one house contains two skeletons hugging each other on a burnt-out carpet, a couple who died when the bombs fell.
* The writer thinks the reduction of level scaling is the "tiny change" that sets Fallout 3 above Oblivion: "The world is a scarier place without the world-levelling safety net."
* Raiders are observed "clearly thinking and plotting before rushing into combat". Enemies will make good use of cover, according to Todd, except if they're too badass to take cover like the super mutants.
* The yellow, even "banana-coloured" super mutants go around kidnapping humans.
* A few hours of playing only covers about 1% of the game world.
* Another example of bleak humour: in an unopened post box you can find a letter informing the receiver they weren't selected for the vault programme.
* The Enclave have "floating propaganda bots" in addition to their radio station to get their "message" out.
* You can pick up a radio transmission with a "Chinese voice reporting that America has fallen and for civilians to surrender."
* A few new perks: "At low levels Ladykiller will make you more effective against female adversaires; Black Widow is the female's equivalent. Little Leaguer will make you a big-hitting slugger with your bat."
* On the lockpicking minigame: "Using the right stick you'll apply torque to the lock while angling the pick with the left; too much torque on a misplaced pin and it'll snap. It's a game of delicate movements, and isn't a frustrating chore like Oblivion."
* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'."
* There will be Squirrels-on-a-stick. Like all other food, they are radioactive.
* The first mêlée weapon is a baseball bat, the most powerful the power fist.

Many thanks to Stubs.
 
Some things that stand out:

*Fallout 3 is a true follow-up to Oblivion
Yeah that's what the Fallout fans want. a true follow-up to Oblivion...

*If you defuse the bomb in Megaton you are rewarded with a shack, "which like all your future homes can be themed in different ways - pre-war, Mr Loverman, and Vault themes can be bought at the local supply store".
So let me get this straight. We're in an apocalyptic wasteland, and the supply store sells "themes" for your house so you can decorate it to look like a vault, or a gigolo's house? What. The. Fuck. I guess it goes along with your "You're Special" book, as this game is being made for babies that want to play house on their Xbox 360.

* You can pick up a radio station with a "Chinese voice reporting that America has fallen and for civilians to surrender."
So the Chinese have been broadcasting for our surrender for over 100 years? That makes sense...

* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'."
Where to begin. This says two things. A. They're designing this game with dumb-asses in mind, and B. The game isn't a lot of fun, and they have to point you to the "fun" stuff.

Bethesda really doesn't get it. This is just depressing.

The thing that sums it up best: "Fallout 3 is Oblivion 2"
 
To me some details seem to indicate they're forgetting it's been a whole lot of time since the war.

If there are snipers, can you be headshotted and get a game over screen before you even hear the report, or will they always miss a few shots to make it sporting?

* The Enclave have "floating propaganda bots" in addition to their radio station to get their "message" out.

"Hi, we're the Alpha Sections."

The Chinese recording is apparently one of those auto-repeating deals, like in, er, Lost.
 
* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'."
* There will be Squirrels-on-a-stick. Like all other food, they are radioactive.




Sigh. So original.

The yellow, even "banana-coloured" super mutants go around kidnapping humans.

Banana?

* If you defuse the bomb in Megaton you are rewarded with a shack, "which like all your future homes can be themed in different ways - pre-war, Mr Loverman, and Vault themes can be bought at the local supply store"


Oh come ON! What kind of game are they trying to make?

- Mini-games
- "FPS"
- V.A.T.S.
- HOUSES which you can decorate?!?!

Oblivion With Guns.
 
At least they're honest I suppose.

Even if they annouced that they were removing all RPG elements and turning it into a pure FPS I would still buy it because it's Fallout 3 and not a spin-off.

I hate them for what they have done though, utterly bastarding Fallout into another action RPG with emphasis on the action.
 
decorate homes ? :clap:
Mr. Loverman pon di place - keeping it real fake eh ?

* An example of bleak humour: one house contains two skeletons hugging each other on a burnt-out carpet, a couple who died when the bombs fell.

Humour ? Where ?
 
"There's not a single piece of the game that hasn't been touched by hand. It's not procedurally generated - we didn't want to do that this time."
teh innovashun ...

* The yellow, even "banana-coloured" super mutants go around kidnapping humans.
oooh kaaay ...
hey, i remember this stuff from atari games, where enemies would change color to indicate their upgraded status

* A few new perks: "At low levels Ladykiller will make you more effective against female adversaires; Black Widow is the female's equivalent. "
damnit. where m,y childkiller perk ? :D

* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'."
how about not including non-interesting areas in the game, like in say ... Fallout 1/2 ?

* There will be Squirrels-on-a-stick. Like all other food, they are radioactive.
erm ... and nearest squirrels habitat is where ? squirrels live in deserts ? cool

* The first mêlée weapon is a baseball bat, the most powerful the power fist.
now im kinda lost, they seem to put something in melee even tho its unusable ? puzzling
 
Jarf said:
At least they're honest I suppose.

Even if they annouced that they were removing all RPG elements and turning it into a pure FPS I would still buy it because it's Fallout 3 and not a spin-off.

How exactly is it not a spin-off ? Because the little 3 says so ?
 
Wow, this article is just so chock full of things to blast it's hard to know where to begin.
* Emil on purpose: "What we're careful about is making sure players know that they do have a goal - to find Dad. [...] we took a lot of steps to channel players who want to be channelled."
So here is basically the admission that hand-holding is a significant, conscientious design decision.
* An example of bleak humour: one house contains two skeletons hugging each other on a burnt-out carpet, a couple who died when the bombs fell.
* Another example of bleak humour: in an unopened post box you can find a letter informing the receiver they weren't selected for the vault programme.
... These are their best examples of the humor? These aren't even funny. Lessee... a dead couple hugging, and a letter informing the recipient that s/he's doomed to death. Seems they were too busy trying to be "bleak" and forgot the humor part.
* The yellow, even "banana-coloured" super mutants go around kidnapping humans.
... Banana super-mutants. Dunno what to say about that one.
* You can pick up a radio transmission with a "Chinese voice reporting that America has fallen and for civilians to surrender."
Uh oh, the super-secret plot twist revealed! Those damn commie Chinese are behind all of it!
* A few new perks: "At low levels Ladykiller will make you more effective against female adversaires; Black Widow is the female's equivalent. Little Leaguer will make you a big-hitting slugger with your bat."
They take out traits, and these are their ideas for perks. Ugh.
* On the lockpicking minigame:
There shouldn't be a minigame period. Dumbasses.
It's a game of delicate movements, and isn't a frustrating chore like Oblivion."
Minigames that you're forced to repeat over and over always become a frustrating chore. Why they can't figure out that it should just be an action governed by your character's skill is beyond me.
* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'."
As in, "we and our target audience are too stupid and ADD to actually explore or use hints and clues to find our way around, we'll just take the magic GPS option instead."
* There will be Squirrels-on-a-stick.
*facepalm*

Edit:
Jarf said:
Even if they annouced that they were removing all RPG elements and turning it into a pure FPS I would still buy it because it's Fallout 3 and not a spin-off.
Perhaps you should try looking up the definition of what a spin-off is instead of just going "oh well they say it's a true sequel so it must be true!"
 
"Fallout 3 is Oblivion 2" [...] "it feels like Oblivion - same engine, controls, freedom, and sense of place." [...] "in the initial run-through we forgot to tutorial VATS. People were playing without even knowing it existed and they just played it as a first-person shooter." [...] "Fallout 3 is a true follow-up to Oblivion" [...] "level scaling is the "tiny change" that sets Fallout 3 above Oblivion"

Why isn't this game called "The Elder Scrolls V: Radiation"?

This is stupid.
 
Per said:
indisputably

Eeeek, I think these Brits need a dictionary.

Per said:
* Pete on the fact that the compass will point the way to unknown locations: "It's our way of saying 'there's fun over here'.

Actually, it's your way of saying you don't understand game design.

I'm sorry, but this is just a flat-out wrong decision. This is like Oblivion's level scaling, there's no possible way it'll work.

Why? What the hell? Have you ever played the Gothic series? The whole point of having a carefully designed world with lots of nooks and crannies and rewards for exploring is to offer the player the choice and the fun of exploring on his own. Adding a compass to this completely and utterly obliterates the purpose of said design.

I've seen some design decisions for Fallout 3 which are - apart from it being a bad sequel - just bad game decisions period, but this one takes the cake. This really is a bad design decision.
 
Per said:
* The Enclave have "floating propaganda bots" in addition to their radio station to get their "message" out.

Blatant swipe from Half Life 2 anyone? I wonder if they will be nuke powered......../



How retarded.

Wake me up when a real RPG comes out, oh right, there are non anymore.

:(
 
Oblivion 2? So that would make Fallout The Elder Scrolls 4-2? That is some Square Enix shit.

Even before building the world and characters, the very first build of the game was named the Guns Build, built to make sure guns felt heavy and powerful. Then followed the Destruction Build to work out what happens when bullets hit things and people. Finally came a dedicated Combat Build, where the dummies from the destruction build fought back.

It would seem "Oblivion with Guns" is a misnomer, by all accounts this is "Guns w/ Oblivion".
 
* Another example of bleak humour: in an unopened post box you can find a letter informing the receiver they weren't selected for the vault programme.
I like the concept with the letter, though I guess it all comes down to the execution.


And that compass sounds more and more like the Oblivion one.


Other than that, there's not much to see here.
 
wyatt said:
Wake me up when a real RPG comes out, oh right, there are non anymore.

:(
Stay tuned for Age of Decadence, Eschalon 2 and that Purgatorium mod for NWN2 that's supposed to be the spiritual sequel of PS:T. In the meantime, I'm sure you've still lots of cool awesome RPGs to play.
 
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