You can definitely play it just as an FPS if that's your thing, though it's certainly going to be a lot harder," says Todd, describing how the VATS systems fits in. "We've had a focus test to see how well our tutorials were working, and in the initial run-through we forgot to tutorial VATS. People were playing without even knowing it existed and they just played it as a first-person shooter. That's reassuring.
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The initial design for VATS was the following pitch I made to people: "I don't know how it starts, but the end of it looks like Burnout's Crash Mode, but with body parts," Todd explains, with a gigantic grin. "We wanted them to be able to go into a room and go boom, boom, boom, boom and see views of their character blowing guys away from crazy angles.