Xbox World 360 article

Ugh... the compass.

One of the reasons that I loved Morrowind the way that I did was that is made me explore. I'd have to speak to the NPC's, gather clues about quests, and actually WALK around the world that they created for me. Hell, I'm still finding new little caves and shit when I play Morrowind, all these years later.

Oblivion's compass sucked out any exploration incentive, and just meant that I bee-lined from place to place, never having to really do much but follow the arrows...

I loathe the compass... c'mon Beth, you can do better than this.
 
Not only will this game suck as an RPG, it will also suck as a shooter!

Three years ago far cry had crouch, duck, jump, lean left/right, stealth, noise detection, and thermal sights.

It also had vehicles, large environments and decent AI.

TES4.5 wont have any of these things.....the 14 year old FPS crowed wont be happy!
 
@BN
I really don't see any notable traces of Mass Effect or especially Burnout 2. If you refer to Howard's VATS "I don't know how it starts, but the end of it looks like Burnout's Crash Mode, but with body parts" quote, he was being a retard as usual. Burnout's Crash Mode doesn't really have much to do with gallons of blood or mutilated body parts flying through the air, nor it has anything to do with shooting a gun or tactically pausing the game. Except for the post-collision slow motion effect that had been invented long before Burnout 2, I can't really make any association between the two.

By the way, I wasn't really joking in my previous post. Fallout 3 has a lot of common elements with all of these games. Perhaps even more than it does with the ones you mentioned.
 
Morbus said:
In the meantime, I'm sure you've still lots of cool awesome RPGs to play.

You can only play Fallout and Acranum so many times....

Name another RPG with true freedom and consequences from your actions, a game with a grey area between good and evil.

Better yet, try and find a good RPG in the last 5 years that isn't a clickfest, fantasy land, scripted, "go fetch" quest, 2 choice dialog crap hole ripoff. I haven't had much luck myself.......
 
wyatt said:
You can only play Fallout and Acranum so many times....

Name another RPG with true freedom and consequences from your actions, a game with a grey area between good and evil.

Better yet, try and find a good RPG in the last 5 years that isn't a clickfest, fantasy land, scripted, "go fetch" quest, 2 choice dialog crap hole ripoff. I haven't had much luck myself.......

I'm sure you've played it, but I'll recommend Planescape: Torment. It runs great under DOSbox for me.

Also, I'm not sure if you like JRPG's, but Final Fantasy X and XII were both phenomenal, in my opinion.

As for modern PC RPG's, the genre is in dire shape. Most RPG's being produced these days are on consoles, unfortunately.
 
Yours keeps declining?

Mine hit bottom months ago. Now I'm just enjoying the ride. Well... 'enjoying' is a relative term in this case. It'd be a lot more enjoyable if it was just a generic post-apoc game and not pretending to be Fallout 3.
 
rcorporon said:
wyatt said:
You can only play Fallout and Acranum so many times....

Name another RPG with true freedom and consequences from your actions, a game with a grey area between good and evil.

Better yet, try and find a good RPG in the last 5 years that isn't a clickfest, fantasy land, scripted, "go fetch" quest, 2 choice dialog crap hole ripoff. I haven't had much luck myself.......

I'm sure you've played it, but I'll recommend Planescape: Torment. It runs great under DOSbox for me.

DOSBox? Really? I wasn't aware a piece of software that emulates the DOS environment could support a Windows only game.
 
At this point I don't expect it to even vaguely resemble Fallout (That ship has long departed), although I'm still looking forward to a semi-turn based modern RPG that doesn't blow.

Oblivion was (is) a flawed and broken game that really isn't an enjoyable experience. Its as if they stripped out all of the depth and core gameplay that Morrowind offered, spruced up the graphics, broke the inventory and AI before saying "You know what, fuck it, this is good enough" and shipped it.


How these previewers can say that fallout 3 being oblivion is a good thing absolutely shocks me (Then again, we're talking about a console mag).
 
Phil the Nuka-Cola Dude said:
At this point I don't expect it to even vaguely resemble Fallout (That ship has long departed), although I'm still looking forward to a semi-turn based modern RPG that doesn't blow.

Oblivion was (is) a flawed and broken game that really isn't an enjoyable experience. Its as if they stripped out all of the depth and core gameplay that Morrowind offered, spruced up the graphics, broke the inventory and AI before saying "You know what, fuck it, this is good enough" and shipped it.


How these previewers can say that fallout 3 being oblivion is a good thing absolutely shocks me (Then again, we're talking about a console mag).

Well, at least they say it's a better oblivion, although that isn't really a great consolation :?
 
I'm sure Phil meant 'relative depth.'

To me, Morrowind felt like wandering around an MMO server during a severe lull, all the time. I was not impressed, to put it mildly.
 
I thought it did. Sure it wasn't a Tolkien novel, but it had a decent die-system under the hood along with some interesting quests.


In Morrowind you actually had to read the quests (which were often interesting and contributed to the story, although there were plenty of UPS runs as well) as opposed to spam clicking the first option and following the pretty red arrow to your destination.

Many locations were VERY difficult to find, and exploring the map was very rewarding. In Oblivion if it isn't marked on the map from the start; it doesn't matter, and is nothing more than a generic goblin/vampire/bandit/skeleton cave/fort/ruin with the same loot as everywhere else.


In Morrowind you start off as a weak adventurer, but develop into an epic hero over time. Good equipment is rare, and finding a legendary item is a huge deal. Leveling is actually rewarding.

In Oblivion EVERYTHING levels with you. You're punished by doing quests early because you'll get an inferior reward that you're stuck with for the rest of the game. You're punished for clearing dungeons early because all of the loot is scaled for low-level players. You're punished for leveling, because for every level you gain, every enemy gains one as well (and their gear automatically improves). When you hit level 20 and notice every bandit running around in full glass/daedric armor, you might as well just stop playing right there.


There is a bunch more I'd like to type, but I'm freaking exhausted at the moment.
 
Definitely not a fan of the compass arrow, but I have to wonder if it's partially based on your Perception. It wouldn't be so bad if the higher per you have, the farther you can notice things and get pointed to them, and with a low per you won't notice/get the arrow to the house draped in human skin until you're standing next to it and notice "oh, that's a house draped in human skin. fun."

Per said:
If there are snipers, can you be headshotted and get a game over screen before you even hear the report, or will they always miss a few shots to make it sporting?

Sounds to me like a scripted event, otherwise they'll have hell balancing it. Or like you said, they could automatically miss a shot first, which I don't think would be terrible so long as it does get real dangerous immediately after.

Ranne said:
Yes, because what is China would definitely do... 200 years after the war. Thanks for the update, Mao, but I have a newsflash for you. The Yellow Turban Rebellion is about to start. Call that Liu Bei A. S. A. P.!

It's obviously an old looping recording, like Per said at the beginning of the thread.

Brother None said:
ripping off stuff like Half-Life's grav gun.

I keep thinking about, and I'm not sure I can agree. It's certainly possible they had the gravity gun in mind when they made their reverse-leaf-blower gun, but can Valve really lay claim to the basic concept of a telekinesis-type weapon? I mean, then you could say that Half-Life stole the idea from Blink the Time-Sweeper.
 
terebikun said:
I mean, then you could say that Half-Life stole the idea from Blinx the Time-Sweeper.

You could, but I doubt that anyone wants to associate Half-Life 2 with a game wherein you played as a cat with a magical vacuum cleaner that controlled time.

God, that game was stupid.
 
the fact that you KNOW this game speaks volumes.

it would be great to have snipers who can onehit you. does my love for operation flashpoint make my ass look fat?


edit@radio: from which i know, radio stations need a LOT of energy for maintaining service. so, a message looping for 200 years, receivable for almost anybody in range, raises so many questions i am no longer worried about my fat ass. ofc, the enclave wouldve traced it. or some gangbangers wouldve destroyed it etc etc
 
terebikun said:
Ranne said:
Yes, because what is China would definitely do... 200 years after the war. Thanks for the update, Mao, but I have a newsflash for you. The Yellow Turban Rebellion is about to start. Call that Liu Bei A. S. A. P.!

It's obviously an old looping recording, like Per said at the beginning of the thread.

Yea, but.... 200 years of looping? Seriously?

.... that was his point. And if there's someone keeping the machinery in working order, that just raises even more questions, such as "Why hasn't the Enclave traced the recording to its source and stopped it? Or at least used the source for their own messages?"

Also- I'm totally a layman on this one, but how would radio stations be feasible in the first place?

Point one- assuming even one of the best-case scenarios, there would be almost nobody to broadcast to.

Point two- I have no idea how you put together a radio station, really, but I know it takes a LOT of electricity to bring up your wattage to where you'll broadcast further than a few city blocks in range.

Point three- why waste time building radio stations up when you can be building community meeting places for news and entertainment? Why send broadcasts, using lots of electricity, when you can set up a courier/mail service a la the caravans from FO1/2?

*sigh* It just doesn't add up, really.
 
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