Xcom 2 ?

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"That's my grandson over there!" -- Number 5
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the circle is complete
 
NuXcom and Xcom2 do interest me, and I play them, but the internal game mechanic of 1) no bases beyond one base and 2) only one alien assault mission make it way too tactical and not strategic as Xcom EU or XCOM TFTD. Good games overall but too simplified overall
 
While I love having a new class and toy to play with, I'm ultimately pretty disappointed in the dlc's. I was hoping for more. Oh well. Game is still fun as hell and I guess it's time for a new campaign.
 
While I love having a new class and toy to play with, I'm ultimately pretty disappointed in the dlc's. I was hoping for more. Oh well. Game is still fun as hell and I guess it's time for a new campaign.
well you could wait for expansion...rather than dlc
 
well you could wait for expansion...rather than dlc

Yeah, I'm still hopeful that there will be a bigger expansion with some cool new content. It doesn't even need to be as big and game-changing as Enemy Within, but something that offers some more replayability and at least changes up some of the core systems of the game.

We've discussed this before, and like I said then I wasn't expecting that out of the dlc. But I was expecting more than silly cosmetics and campy weapons that don't at all fit in with the rest of the game. One big cosmetic dlc that falls in line with aesthetically with what's already in there would have been awesome. And two dlc's like this last one, with some story missions and a new class or just something to switch up the gameplay a bit. Now there are two dlc's I will likely never ever use, because there are much better customization options and weapons/items offered as mods.

In the end, I simply expected something better from Firaxis and unfortunately this has me more worried about future updates. I was so damn happy with everything they put out for the first game. I guess that's where my disappointment comes from, I hold the XCOM team in such high regards...
 
We've discussed this before, and like I said then I wasn't expecting that out of the dlc. But I was expecting more than silly cosmetics and campy weapons that don't at all fit in with the rest of the game. One big cosmetic dlc that falls in line with aesthetically with what's already in there would have been awesome. And two dlc's like this last one, with some story missions and a new class or just something to switch up the gameplay a bit. Now there are two dlc's I will likely never ever use, because there are much better customization options and weapons/items offered as mods.
nowhere i ever see the mod like spark MEC does
 
So like @CerberusGate said, New trailer for the first expansion just come out! :D
Hooraah!!



Also some new detail on feature;

ADVENT, in its bid to recapture the Commander, responds by deploying a deadly new enemy force called the “Chosen.” The expansion also includes other new enemies, missions, environments and increased depth in strategic gameplay.

Here is a list of XCOM 2: War of the Chosen’s key features:

NEW FACTIONS & HERO CLASSES

Three additional factions have emerged to strengthen Earth's resistance – the Reapers, Skirmishers and Templars – each with its own unique abilities and contrasting philosophies. These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer.

THE CHOSEN

The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. Find and raid the Chosen’s strongholds to defeat the enemy for good.

NEW ALIEN & ADVENT THREATS

A deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Adopt new tactics to counter it as well as the explosive attacks of the ADVENT Purifier and the psionically charged ADVENT Priest.

NEW ENVIRONMENTS AND MISSION OBJECTIVES

Engage in tactical missions across new environments from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.

ENHANCED STRATEGY LAYER

Manage XCOM’s relations with factions and counter The Chosen’s operations from the Avenger. Employ new Resistance Orders to prioritize your personal strategy. Soldiers, scientists, and engineers can now be deployed for Covert Actions that award supplies and boost faction favor if successfully completed.

GREATER CUSTOMIZATION & REPLAYABILITY

Soldiers can develop bonds with compatible teammates for new abilities and perks. The SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge. Advanced campaign options allow for finer adjustments to game length and difficulty.

CHALLENGE MODE


Utilize the perfect strategy in new regular one-shot community challenges to claim the top spot on the global leaderboard.

SHARE THE RESISTANCE

Customize and pose your soldiers, then add filters, text and backgrounds to generate your own unique resistance posters that appear in-game and can be shared with friends.


From the stream:

  • Chosen enemies get more powerful as the game goes on, just like the player.
  • Different kinds of Chosen with unique abilities.
  • 3 factions. Players need to recruit them to your cause and they give you access to super powerful classes. Templars look sick.
  • The Lost, new zombie-like enemy type that moves in swarms. They are drawn towards the sound of combat and never stop coming. They attack both aliens and humans.
  • August 29th 2017 PC/XB1/PS4
Also some mod author apparently were amused at how firaxis made their work easier in some aspects since they can just go "the expansion already handles this"
 
Xcom, the game with bullshit RNG on every layer of gameplay.

With DLC which adds broken OP items.

Where missions are decided as 'win or lose' before you make your first move.

Where damage and armour are inferior to 90's games.

Where enemy abilities, in sufficient numbers and types, can flat out disable your entire squad (I love two guys being coiled by Vipers, while Sectoids 1 hit mind control the other two).

Oh, and this is like 80-100 dollars.

Who's idea was this?
 
Cover, something that even old xcom and xenonauts could't pull.

Graze is something that unncessary though, not sure how i feel about rng but there is a guy in reddit that once proof the percentage shot that the game show to you is quite accurate (tested with save scum enabled)
 
Cover, something that even old xcom and xenonauts could't pull.

Graze is something that unncessary though, not sure how i feel about rng but there is a guy in reddit that once proof the percentage shot that the game show to you is quite accurate (tested with save scum enabled)

I fucking HATE the cover system.

I am sick and tired of games which go 'you must be behind chest high walls all the time or you are ded'.

Not to mention cover means nothing, enemies have grenades, and half the time they'll shoot right through it anyway.

The RNG is accurate, but SEEDED.

Meaning that once you start a mission, its win, or lose, you have no choice in the matter.

That enemy with 1% chance to hit your elite supertrooper behind full cover with a full Gremlin defense boost? Oh, he's dead, and you don't even know it yet, because that roll was decided before the alien even showed up on your screen.
 
I fucking HATE the cover system.

I am sick and tired of games which go 'you must be behind chest high walls all the time or you are ded'.

Not to mention cover means nothing, enemies have grenades, and half the time they'll shoot right through it anyway.
i dont get you really, is not the point of tactical strategy game? use your enviroment and adapt it to your advantage. So even if you are against numerically superior opponent you still got chance to win? (and by winning a battle i mean losing 1 rookie and 2 wounded other are pretty acceptable)

Like real world, you throw grenade to flush enemy out of cover. So i dont really see a problem with it? :scratch:

The RNG is accurate, but SEEDED.

Meaning that once you start a mission, its win, or lose, you have no choice in the matter.

That enemy with 1% chance to hit your elite supertrooper behind full cover with a full Gremlin defense boost? Oh, he's dead, and you don't even know it yet, because that roll was decided before the alien even showed up on your screen.
yet i also remember when i hit my 20% percent shot to a guy with high cover, so i think its fair enough

https://www.reddit.com/r/XCOM2/comments/45u81x/yes_xcom_2s_rng_cheats_in_your_favor_heres_how/
^find it now, the reddit post that try to debunk 'RNG' myth on x-com series

on last
THATS XCOM BABY! :whatever:
 
i dont get you really, is not the point of tactical strategy game? use your enviroment and adapt it to your advantage. So even if you are against numerically superior opponent you still got chance to win? (and by winning a battle i mean losing 1 rookie and 2 wounded other are pretty acceptable)

Like real world, you throw grenade to flush enemy out of cover. So i dont really see a problem with it? :scratch:

What pisses me off is, sure, you're out numbered.

But why are your troops so much BETTER on average than these elite alien badasses?

I don't feel like a resistance force scrapping every bit of stuff they can, I feel like warlords invading and destroying a bunch of sexy snake babes for fun.
 
Where missions are decided as 'win or lose' before you make your first move.
I will have to refute your statement on that. Every mission is doable, even the ones where you get a pretty disadvantageous position. The more prepared you are (researched tech, equipped troops with appropriate gear etc.), the more capable you would be at countering RNG (though graze damage is a pain to deal with). RNG is a pain, but at least, you can manage it as you progress (though you will never be able to control crit chances fully).

But why are your troops so much BETTER on average than these elite alien badasses?

I don't feel like a resistance force scrapping every bit of stuff they can, I feel like warlords invading and destroying a bunch of sexy snake babes for fun.
Honestly, this is an issue with the previous ones too. With the right builds and tech, you become too overpowered in normal missions. Though this could be for catharsis since the progression you've made from the early game hell shows how far you've come and how easy it may be to defeat the aliens (until the last level shows up and kicks you in the curb). Also, didn't you mention how your whole squad can be disabled by alien abilities? Doesn't that imply competence?
(Plus there is a story reason why the aliens are not as good strategically as X-COM as well)

Still, there aren't enough special missions that shake up the formula which leads to complacent gaming (I keep using the same squad all the time since there aren't any fatigue modifiers in the base game yet). X-COM 2 has one thing X-COM EU/EW didn't: extensive mod support. The amount of mods that change the gameplay is quite a lot though I haven't found one I liked enough to use. Besides, there's always Long War 2 to turn the game into some form of hell.

Now for something completely different:

(I can tell the Assassin will be annoying)
 
I will have to refute your statement on that. Every mission is doable, even the ones where you get a pretty disadvantageous position. The more prepared you are (researched tech, equipped troops with appropriate gear etc.), the more capable you would be at countering RNG (though graze damage is a pain to deal with). RNG is a pain, but at least, you can manage it as you progress (though you will never be able to control crit chances fully).

Its entirely possible the first enemies you fight are seeded to 1 hit kill your entire squad...That alone means it is NOT doable.

No amount of re-loading the save works, as it's seeded before you move your units...
 
Its entirely possible the first enemies you fight are seeded to 1 hit kill your entire squad...That alone means it is NOT doable.

No amount of re-loading the save works, as it's seeded before you move your units...
Do you have any actual proof of that? Citeable proof that is not biased or pushing an agenda?

I've played my share of X-COM 2 and I can always find my way out of any bad situation or deal with enemies to shift the seed. Plus, deviating your actions if you save-scum (from my experiences) seems to shift the RNG to differing outcomes (i.e changing positions, killing an opponent or two).
 
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