R.Graves
Confirmed Retard
Crpg set in the afterlife. Maybe based on dantes inferno. Could be a good idea for a third torment game if you must slap a brand name onto it.
My most memorable one was being stuck in Sasebo, Japan during a zombie invasion, where I'm trying to escort a mummy to Egypt with the help of 3other peoplewerwolfs in a dress.
So basically a video game of The Expanse?Almost realist space settings (still need to cheat a bit about travel speed) that try to exploit what is actually impressive about real-life space rather than make up their own things.
Is there any actually "crazy" settings here or just preferred ones?
Just askin'.
Blacksad RPG?Without going too much into details... An "outer space" setting where Disney's Zootropolis (or Zootopia in US) meets David Lynch/Cronenberg style extremely violent, depraved and darkly humorous (but not over the top) stream of consciousness, and Fallout like RPG gameplay embedded in first person interactive scenes as seen here, or alternatively those scenes being situational and main gameplay working from topdown perspective like this. An open noir-like detective mystery storyline that makes you question your allegiances as much as what the fuck is going on in the world you're in.
That went a bit further than just a setting, but... nah, it's fine.
So you want the first part of Spores to be an RPG instead of an Osmosis Jones? Do want the cells to talk to each other using telepathy or something?What about an open world RPG where you are a bacteria or another microroganism inside the body of a demonic creature? No anthropomorphism implemented either, you aren't a cute little blob who goes into bacteria shops and shit. You would behave like an actual microorganism and through skill choices and stat growth you become something bigger and bigger and because it's inside a demonic creature the stuff you could turn into would be crazy.
Depends, take Planescape if you will as example that a "crazy" setting can work, if you have talented people behind it. In many ways Torment was not your typical fantasy rpg. Undead have been some of the most friendly NPCs, rats some of the strongest enemies you can encounter and so on.I don't think any actually "crazy" settings would prove very playable, most of us are probably just playing along with the premise as best we can.
So just a survival game with a leveling system? That sounds more suited for some weird Metroidvania deal.Didin't I specificially state that there would be no Anthropomorphism?
RPGs rely a lot on flavor to inform their mechanics. Story is pretty important and helps gives in focus unless you planning to make a new RPG system like GURPS.It all comes down to the question, if the mechanics are fun. The Setting is even secondary if you think about it. As long it's somewhat interesting. But make the gameplay really fun, and people will play it.
When it comes to games a setting and story are the icing on the cake, but not the cake it self. You can't just make a whole cake with just the icing. However, you can definetly make games, where all you have is 'gameplay' and nothing else, and it can still be an experience that is fun for years - see Tetris, or Pong or similar games.RPGs rely a lot on flavor to inform their mechanics. Story is pretty important and helps gives in focus unless you planning to make a new RPG system like GURPS.
I have to agree with Crni here. It is possible to make RPGs without any story. For example Dungeons and Dragons started without any lore or story. It was just a pure combat RPG. You had your players with their characters (they were just stats and abilities) and would just use a grid and set some monsters (which were just stats and abilities too) on the grid too and fight. It was the first RPG and it didn't have any story or anything, just battles and stats (it was called Chainmail). Only later they started adding story and lore to make the game more interesting and attracting more people (so it could be commercialized and popular).RPGs rely a lot on flavor to inform their mechanics. Story is pretty important and helps gives in focus unless you planning to make a new RPG system like GURPS.
Blacksad RPG?
I made one:Is there any actually "crazy" settings here or just preferred ones?
Just askin'.
A de-crafting game. Where you go around a world, get items and then dismantle them and get materials. That is all .