Your definitive thoughts on Fallout 3.

  • Thread starter Thread starter Stag
  • Start date Start date
Stag said:
Toilet Healing.
Dialogue.
Fat Man.
Rock-it.
G.O.A.T. character creation.
Mr. Liam Neeson's role.
Weapons being degraded over time.
How the environment has been translated.

.. VATS...

Like a lot of posters here, I've played Fallout 1 & 2, Morrowind, Oblivion, KotOR 1&2, and other crpg. So, based on my experience with those...

TOILET HEALING: Sounds disgusting -- I would hate to have to resort to it. But, "disgust" is an emotional reaction -- just what crpg are supposed to evoke. So, "toilet healing" is a good thing.

DIALOG: Seems like it will be very good and somewhat advanced over the dialogs in some other crpg. Certainly an improvement over Oblivion.

FAT MAN: OK with me. I assume (from reading about it) that it will not be common to find launchers or ammunition. May be a fine "last ditch" weapon in a Boss encounter.

ROCK-IT: OK, but nothing special.

G.O.A.T: OK. However, I read that one can also just mess with the lists of attributes and skills in a more traditional way -- that is probably what happens just before leaving the Vault 101 (based on how Oblivion worked). I'll probably make my final character then.

LIAM NEESON: OK -- any good actor will do. I like the idea that your father will come to resemble you in some way.

WEAPON DEGRADATION: Real weapons that are already working OK (at least normal rifles, etcetera) don't degrade so fast -- unless you hold the trigger down on a machine gun untill the barrel overheats they normally last thousands of rounds. However, I do like the idea of repairing old/broken weapons by combining parts from others -- there should be a lot of those hundreds of years after the war.

ENVIRONMENT: Wow! I really like the location (Washington D.C.) as way more interesting than open-wasteland. The concept art looks fabulous -- and says "Fallout" to me.

VATS: Big improvement over FPS and the original Fallout, I think.

OVERALL: Fallout 3 is my most anticipated new game. I'll be building a new computer to play it in all its glory -- and, anyhow, I'll be looking for an excuse to upgrade by then :)
 
Allen63 said:
TOILET HEALING: Sounds disgusting -- I would hate to have to resort to it. But, "disgust" is an emotional reaction -- just what crpg are supposed to evoke. So, "toilet healing" is a good thing.

Then I guess having babies lying at intervals by the roadside to drink blood from would be even better because as long as there's disgust it doesn't have to make sense?
 
Stag said:
Do you really want boss encounters in a cRPG?

Depends on what kind of encounter it is. For example, the Deathclaw in the cave in Fallout 1 could be considered a "boss".
Though not done in Bethesda's ham-fisted manner, of course. And defeatable through intelligence and wits instead of just who's got the biggest rocket launcher.
 
When I think of a "boss", I think of Crash Bandicoot or a platformer. A cRPG could have, say, a very tough enemy that only showed up once, but you should be able to avoid him or whatever. Non-Linear boss, you could say.
 
Stag said:
When I think of a "boss", I think of Crash Bandicoot or a platformer. A cRPG could have, say, a very tough enemy that only showed up once, but you should be able to avoid him or whatever. Non-Linear boss, you could say.

Umm... The master was a Boss. Most of the missions had you defeat some guy as your prerogative/Mission. Yes, some were/are rather easy to defeat, and some have a bit more complexity to them. Frank(or Hank, i forget), from FO2 was a boss. In FO2, there was the guy with the "Evil dog, that loved him" in the vault east of NCR.
Guy was 'somewhat' of a boss. And yes, you could avoid him, if you had obtained the map by other means, or something.
The mutant base in Fallout1, you have your 'interrogator" whom you have to defeat to get some info off of him. But he is also avoidable(to an extent). But makes things MUCH Easier to talk to him. imho. Anyways, yes, avoidable bosses were there, but even a CRPG, has it's Unavoidable bosses as well. I think there are "technically' more. Especially if you can consider a 'squad' of enemies, something of a boss.
 
Please read what I wrote.


I don't like the term "boss" because it implies, to me, a platformer style boss where you have to dodge the missiles or whatever and then shoot him in the eyes and then run and dodge, or any other formulaic crap you can think of. It also implies someone who is ridiculously powerful, whereas the Master and deathclaws and whatever "bosses" which were in Fallout were really only higher levels than the PC, or had miniguns, or whatever, but they were still just NPCs you could fight.
 
Ahh... yes. i remember now. You could talk the master into thinking his way was wrong, and blah blah, mutant females, etc....

I am definitely wrong there. And my apologies.
Although, the Lou, and the Frank 'without lifting a finger' are ones i've never done. I used brute force, as my talking was not 'up to par.'

Anyways, how did we get into boss fighting? I thought we were discussing exploding vehicles?
 
For most of the last ten years, the only games I've owned and played are FO and FO2, Deus Ex, Jagged Alliance 2, Planescape: Torment, and Indigo Prophecy. And I would say 50% of my gaming time is spent on FO2. So, before I comment on the list, I want to say that replayability is my number one concern and worry.

Toilet Healing - Dumb, but if it turns out to be any water source, and there just happens to be a toilet or two in the whole game that you can drink from, I'll live with it.

Dialogue - All voiced worries me. I'd prefer the first one or two responses from the NPC to be voiced and then just text. I care more about writing than voicing. A bigger concern is just the quality of the writing. If there's not enough depth for me to feel like I can play the character I created, then ehhh.

Fat Man - Dumb.

Rock-it - I don't really know what this is.

G.O.A.T. character creation - Sure, why not? As long on as multiple replays I can skip it and just go to a comprehensive character creation screen.

Mr. Liam Neeson's role - I just want to hear him say, "We've got rad scorpions!" in a voice like a little girl.

Weapons being degraded over time - I think this could be a cool idea. All depends on implementation. For me, this really is a wait-and-see issue.

How the environment has been translated - Writing matters the most to me in this area... more than music, graphics, even more than the Behemoth (which I'm not crazy about). But, if there's good writing, then my own imagination can take hold of the world and run with it. FO2 is much bigger and richer in my mind than it is on screen. And that's because of the writing, the abundant text. I fear that this will be missing.

.. VATS... - I'm afraid it's just gonna suck. Not only do I prefer thinking games, but I plain-old suck at any game that depends on my finger coordination. As much as I like Deus Ex, for example, I've never finished it. I get to some level where I have to make successful jumps or something tricky like that, and I may not get past it. And that frustrates me. I'm the guy who hated Super Mario. I like chess. And FO2.

Misteryo
 
Allen63 said:
FAT MAN: OK with me. I assume (from reading about it) that it will not be common to find launchers or ammunition. May be a fine "last ditch" weapon in a Boss encounter.

That's how.



Anyway, I'm not read up on Nucleonics, but I've gotten a pretty good couple explanations from Sander and others who are, that even the cars in Fallout which did run on nuclear power wouldn't necessarily explode just 'cos they get shot.
 
The best way to think of nuclear 'power' is to just think steam power.
It's the simplest way. There is really no way to really detonate a nuclear car into a mushroom cloud, unless you had a VERY lucky/unlucky shot with a rocket launcher (e.g. Super small chance of it happening, you just send radioactive material everywhere, and gas). Or "toyed" with the radioactive materials before the fight, by adding the needed materials to cause such a thing.
 
Stag said:
I don't want a discussion, at least not until I get a good amount of responses.
I would like to know your stances on Fallout 3, and specifically:

Todd will make the game he knows=immature, stupid, path of least resistance=oblivion

Stag said:
Toilet Healing.
Sounds like Sim City--a bit to much control

Stag said:
Dialogue.
Less is better if it is focused on what is happening in the game at that moment. Certainly can't criticize anyone for making the game indepth

Stag said:
Just another "over the top" toy. Not very 50's

Stag said:
?

Stag said:
G.O.A.T. character creation.
Not sure about the relevance to P&P games. As far as CRPG, ok, is it going to add to the game, not sure.

Stag said:
Mr. Liam Neeson's role.
No biggie

Stag said:
Weapons being degraded over time.
Agree with others...if this is all that they have..then no, or is this icing on the cake?!?!

Stag said:
How the environment has been translated.
Realistic is nice, but does it add to the story? I still play Wasteland and FO1, for one reason...story is great, and so is the method of play.
 
Ah. So, the car explosions are inaccurate. Also, a theme of the Fallout games is reverence for Nukes...The nukes need to be powerful, they end wars (the apoc war, the Master's war, the war the Enclave would've started.)

In F3 I'm just not seeing a lot of reverence for the nuke.
 
Stag said:
Ah. So, the car explosions are inaccurate.
*Shrugs* probably. But i've never really figured out how to jam a mini nuclear reactor into a highwayman, so who knows. But the gas clouds would be accurate(and EXTREMELY annoying/beneficial, as that stuff can hang in a spot for years(weather permitting) and if it's absorbed by the right materials, if they do try to do something 'remotely' scientifically possible with it).

And i think with the Town built around the nuke, they are going off of a fallout tactics map location, where the ghouls worship the nuke.

If it is something of a 'holy' object to the people of the town, then it 'may' still have some reverence. But if it's just a thing the town people 'whack with a hammer' from time to time, then yeah, it basically becomes a "who cares? they are everywhere," kinda deal.
 
I think that bethsoft will make a good job of Fallout. but, I feel having seen certain elements of it that missing out the turn based combat may have been a BIG mistake. i just hope they pull it off and it doesnt end up like fallout Brotherhood Of Steel because as much as people complain about the turn combat system it rocked, like no other game ever succeeded in making such a flowing turn base. I hope there is still groin and eye shots and the game is in no way moderated to class it as under the Adult only games in america. Also, the characters (and the train in the main menu) dont look at all impressive. I still own phantasy Star Online the origional on dreamcast and the characters for that look better than it. This game has got me more twitchy than when I heard of a sequel to TA and 2008 seems way too long to wait, but for an RPG that is a very short ime for development. We always wished Fallout was online and I hope they dont skip that out because of licencing issues. Its hard to tell what it will be like but I CAN speak for everyone when I say I hope its not a clone of Oblivion. (The interview saying how everything in the game should have a purpose, down to the very last switch seemed weird as no one can react really with the buttons of a broken computer... Oh Well...) THX ALL...
 
I provided a very neat format at the beginning of the thread...

No mainstream game will be released in the foreseeable future without ESRB classification in the US, period. Stores will not shelve them, and therefore publishers will not develop them.


And who is this "we" your refer to? Beth could make Fallout 3 online, but they won't. And we're glad for it.
 
(I've posted/lurked here in the past randomly. Just reintroducing myself... The recent hype about F3 brought me back again.)

My viewpoint is that what made Fallout so badass is essentially dead. There is no way the new game will even come close to having the same aura, and with the added effects of nostaligia over the first two games, well... it might as well be labeled a spin-off. But who gives a crap about labels, really.

Toilet Healing: Have you seen Man vs. Wild? Bear Gryllis would do it. Actually the whole concept of needing to eat and/or drink to survive bums me out. Who really wants to keep track of that shit?

Dialogue: After playing Oblivion for the first time yesterday, I have to say I'm scared. Very scared.

Fat Man: Agreed with the other responses... Ridiculous
Rock-it: What is this again? A post-apoc MP3 player with liscensced music?
G.O.A.T. character creation: Actually sounds kind of cool. But there should be an option to skip it in subsequent playthroughs, just make your dude and go.
Mr. Liam Neeson's role: Why not? He was good in Batman Begins
Weapons being degraded over time: As with the toilet drinking, who cares/wants to worry about it.
 
xdarkyrex said:
:lol: you don't seem to remember the food that heals you in fallout do you...?
Apples only. They were radiated. Anyway, just because it's in fallout doesn't mean it's good.
 
Back
Top