Your favourite New Vegas character?

FOvet said:
I HATE rex. Rex is a bastardization of dogmeat and the devs who put him in deserve to be shot. With a plasma caster. At point blank range.e.

Ehr, how so? Because it's a dog? If anything, it's a pretty obvious reference to Fallout 2's K-9.
 
I did think of K-9, but I just wanted dogmeat. Dogmeat is my favorit video game dog ever, and I was pretty despondant at the fact that he was excluded from FONV. That made me hate Rex, because here I was expecting the same dog that's been in EVERY MAIN FO game to be present in NV--and he wasn't. Besides, dogmeat had a much more fun personality than did Rex.
 
I liked that Dogmeat was in FO2 as a secret character (as a special homage, as part of an overtly tongue-in-cheek encounter that only the lucky ever got to see), but I thought that shoehorning him into F3 was just excessive. It felt like he was there just shoehorned in as a cheap gimmick to garner goodwill with the O.G. fanbase-- "Look, Remember Dogmeat? We totally get Fallout." There really is such a thing as too much of a good thing. No one wants to listen to the guy who tells the same "Remember that awesome thing I did that one time?" stories at every party
 
I agree with you 90%. My ONLY disagreenment is that dogmeat constitutes "too much of a good thing." Dogmeat is as much a part of FO as ghouls are, as the Enclave is, as the BoS is. A FO game without dogmeat, to me, feels like it's missing something. Personally, I think there needs to be more canine followers you can recruit. I WOULD have liked to see more interaction with dogmeat tho.

I see no problem having DM in the games; I mean, we all know it can't be THE dogmeat, as he was killed in FO1 (that's canon). FO3 dogmeat was an homage to the dogmeat we know and love--and I'd have liked to see him in FONV.
 
FOvet said:
Dogmeat is as much a part of FO as ghouls are, as the Enclave is, as the BoS is.
As already stated by another, you CAN have a Fallout game without NEEDING something like the Brotherhood. Just because it was in one game doesn't mean you HAD to have it in all the rest. Crimson Caravan was introduced in the first game, yet we never heard from them again... until New Vegas, where we learn they've built themselves into an unstoppable trading monopoly. The Enclave was core to Fallout 2, not the series as a whole, yet Tactics wasn't somehow less of a game because they weren't around (although supposedly they WERE active in the Chicago area). By contrast, FO3 WAS less of a game for having to fanservice the Brotherhood AND Enclave AND Dogmeat into the game. They were unnecessary. The Remnants in New Vegas was a nod to the Enclave from FO2, and a wrap-up to their story. The Mojave Brotherhood was Obsidian's answer to what the modern-game BoS SHOULD look like, since Bethesda botched them up so badly. Yet both could've been removed from the game, and we wouldn't have missed them. Veronica could've been a member of some OTHER kind of collective group of maniacal pseudo-military isolationists, and her character and story would have felt just as genuine.

We don't NEED something from one game to come back into the next. We just need the next game(s) to fit into the established universe set up by the previous games without contradicting them and without feeling forced. The next title can (and should) have a creative, original plot that doesn't NEED to revolve around GECKs and Water. Tributes are fine; cash-cow fanservicings are not.
 
SnapSlav said:
FOvet said:
Dogmeat is as much a part of FO as ghouls are, as the Enclave is, as the BoS is.
As already stated by another, you CAN have a Fallout game without NEEDING something like the Brotherhood. Just because it was in one game doesn't mean you HAD to have it in all the rest. Crimson Caravan was introduced in the first game, yet we never heard from them again... until New Vegas, where we learn they've built themselves into an unstoppable trading monopoly. The Enclave was core to Fallout 2, not the series as a whole, yet Tactics wasn't somehow less of a game because they weren't around (although supposedly they WERE active in the Chicago area). By contrast, FO3 WAS less of a game for having to fanservice the Brotherhood AND Enclave AND Dogmeat into the game. They were unnecessary. The Remnants in New Vegas was a nod to the Enclave from FO2, and a wrap-up to their story. The Mojave Brotherhood was Obsidian's answer to what the modern-game BoS SHOULD look like, since Bethesda botched them up so badly. Yet both could've been removed from the game, and we wouldn't have missed them. Veronica could've been a member of some OTHER kind of collective group of maniacal pseudo-military isolationists, and her character and story would have felt just as genuine.

We don't NEED something from one game to come back into the next. We just need the next game(s) to fit into the established universe set up by the previous games without contradicting them and without feeling forced. The next title can (and should) have a creative, original plot that doesn't NEED to revolve around GECKs and Water. Tributes are fine; cash-cow fanservicings are not.
This. New Vegas did an outstanding job of dealing with factions from older games (BoS, Enclave, Khans, Followers) and showing what will be their end/new beginning, as Mojave is basically dead end for these four, especially since they're trapped between NCR and Legion.
 
BFox17 said:
Gotta add in Veronica and her sarcastic personality :)

This


I'm a sucker for cute sharp witted sarcastic women, too bad they didn't give you dialogue options to talk her into a 3 way with one of the women you can have sex with in the game
 
Assuming YOU were playing a woman, that is.... Remember, Veronica is an outspoken lesbian, not a bisexual. Though that would be interesting, had NPCs also included the potential for "romance" (or merely "roughin' it"), depending on your sex and their sexual orientation. Of course, doing so would've made lots of gamers draw parallels between it and Bioware titles, and then the comparisons and complaints of how Bioware's were clearly better would start pouring in... Being left with our imaginations as opposed to an in-game option certainly didn't take anything away from the game, and endings such as Cass's certainly make you appreciate that the possibilities WERE out there (and the characters, of course). =)
 
I think if you gave Veronica enough of that vintage 200 year aged wine that's laying around she might try playing for the other team lol
 
Joshua Graham, there's just something badass about a preacher talking about God while cleaning a Colt 1911. It just sucks that Honest Hearts was so short :(
 
Lets see here...

In no particular order:

Veronica
Rex
Mr. House
Cass
ED-E
Yes Man
Benny
Raul
Marcus
Dr. Borous

I haven't played all the DLC yet, so I can't say anything about the characters from them besides Old World Blues.
 
By Oppenheimer, no one likes the Think Tank?
I like Ulysses as well, he is an interesting character.
I also like House, Caesar, and Arcade.
 
Ulysses. I love hearing his views on how humanity screwed themselves over, and they continue to do it.
 
I like Cass, she's a strong and practical woman and she's grounded in reality. It's just a personal preference that I like all m interactions with her because her story isn't particularly complicated and filled with aspirations of saving a lot of people or an overly melodramatic one. She just feels like an actual post-apocalyptic person: living in the wasteland makes people tough and she's just that, all the while being a clearly good, if uncouth, character.

And I liked Dean Domino. I don't know why, but I loved every interaction I had with him, trying to outsmart a crafty centuries-old ghoul.

Bellatrix and Veronica stood out to me as well, as did doc Mitchell, loved his voice. I found most of the other characters way too bland. Except for the others in Dead Money and Old World Blues.

Also, I could listen to Melissa talk in that cute little accent of hers all day :D
 
Ulysses, oooohhhhhhh!! Ulysses is just so fantastic to me. Being one of three fantastic stars of Lonesome Road and constantly mentioned throughout the other DLCs, I had very high expectations for his character... and he exceeded all of them.

His strange stalker-ish obsession with the Courier and profound historical comprehension work together incredibly well with his Woobie, Destroyer of Worlds actions and witnessing that is just simply incredible. But then, talking him out of his crazy plan and fighting side by side with him after all of that criticism and philosophy was just the perfect ending to an otherwise 'meh' DLC. His sheer power, cool mask, and awesome voice with those fragmented sentences really supported that climactic confrontation at his temple, altogether cementing him as even one of my favorite characters in any fiction (partly due to being a total escapist character to me). I can never resist to urge to recruit him with mods just to fight side by side once again.

Almost as much though, I like House. He's a totally cool insufferable genius that can be a bit off-putting, but I just can't help but be charmed by him. On my first playthrough, I almost betrayed him to take Vegas for myself, thinking I could do a slightly better job, but after reading his obituary and hearing his speech about his plans turned my opinion from just "I kinda like him," to full blown admiration and a deep desire to support his Vegas. What I like the most about him though, is how rewarding it feels to be complimented by him. He's such a smug jerkass most of the time, when he expresses how impressed he is by the Courier, it's genuinely feels more rewarding than any other achievement in New Vegas. It certainly helps to have shared his political ideals before even meeting him.
 
I'm not trying to rain on your parade, but I *do* think the lauds and gravitas heaped upon House in his obit are diminished a bit by the fact that it was written and distributed by House himself :-P

(Not that House isn't one of my favorite characters as well. If I'd had my thinking cap on and I'd played all the DLC when I first posted in this thread, the running would have been a lot tougher, though. No-Bark Noonan and Muggy spring immediately to mind as contenders.
 
I'm not trying to rain on your parade, but I *do* think the lauds and gravitas heaped upon House in his obit are diminished a bit by the fact that it was written and distributed by House himself :-P
Yeah, his poetic dramatization is actually part of why I like it so much.
 
Ulysses, oooohhhhhhh!! Ulysses is just so fantastic to me. Being one of three fantastic stars of Lonesome Road and constantly mentioned throughout the other DLCs, I had very high expectations for his character... and he exceeded all of them.

His strange stalker-ish obsession with the Courier and profound historical comprehension work together incredibly well with his Woobie, Destroyer of Worlds actions and witnessing that is just simply incredible. But then, talking him out of his crazy plan and fighting side by side with him after all of that criticism and philosophy was just the perfect ending to an otherwise 'meh' DLC. His sheer power, cool mask, and awesome voice with those fragmented sentences really supported that climactic confrontation at his temple, altogether cementing him as even one of my favorite characters in any fiction (partly due to being a total escapist character to me). I can never resist to urge to recruit him with mods just to fight side by side once again.

Almost as much though, I like House. He's a totally cool insufferable genius that can be a bit off-putting, but I just can't help but be charmed by him. On my first playthrough, I almost betrayed him to take Vegas for myself, thinking I could do a slightly better job, but after reading his obituary and hearing his speech about his plans turned my opinion from just "I kinda like him," to full blown admiration and a deep desire to support his Vegas. What I like the most about him though, is how rewarding it feels to be complimented by him. He's such a smug jerkass most of the time, when he expresses how impressed he is by the Courier, it's genuinely feels more rewarding than any other achievement in New Vegas. It certainly helps to have shared his political ideals before even meeting him.

But Ulysses is soooo depressing. Even more depressing than Boone. Plus your PC has to be either extremely daft or psychotic to
Launch a nuke just to talk to some guy with a cool voice
 
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