FOvet said:
Dogmeat is as much a part of FO as ghouls are, as the Enclave is, as the BoS is.
As already stated by another, you CAN have a Fallout game without NEEDING something like the Brotherhood. Just because it was in one game doesn't mean you HAD to have it in all the rest. Crimson Caravan was introduced in the first game, yet we never heard from them again... until New Vegas, where we learn they've built themselves into an unstoppable trading monopoly. The Enclave was core to Fallout
2, not the series as a whole, yet Tactics wasn't somehow less of a game because they weren't around (although supposedly they WERE active in the Chicago area). By contrast, FO3 WAS less of a game for having to fanservice the Brotherhood AND Enclave AND Dogmeat into the game. They were unnecessary. The Remnants in New Vegas was a nod to the Enclave from FO2, and a wrap-up to their story. The Mojave Brotherhood was Obsidian's answer to what the modern-game BoS SHOULD look like, since Bethesda botched them up so badly. Yet both could've been removed from the game, and we wouldn't have missed them. Veronica could've been a member of some OTHER kind of collective group of maniacal pseudo-military isolationists, and her character and story would have felt just as genuine.
We don't NEED something from one game to come back into the next. We just need the next game(s) to fit into the established universe set up by the previous games without contradicting them and without feeling forced. The next title can (and should) have a creative, original plot that doesn't NEED to revolve around GECKs and Water. Tributes are fine; cash-cow fanservicings are not.