Yeah I forgot about this. It's almost like Morrowind levels of disconnect really. But if the shot lands, it lands in Fallout 3. I think that's the real determining factor for Morrowind at least. People see the sword swing and it says "You missed" and they go but I didn't miss I clearly hit them!What makes the argument of chance to hit even more bad is that Fallout 3 used it since the character's chance to hit was based on their weapon skill and other factors.
I'll give that OG Fallout has clunky and sometimes a little confusing user interface. There's a lot of menus and buttons and sometimes you're like wait what's this one do again? Oh yeah I can right click here to change this. How do I get to the targeted attacks?
That makes sense. It is a bit confusing to play at first.
For Morrowind, I'll give that it is weird to play something that looks action based but it turns out that it's almost like a RTwP game but without the pause. You can move whenever you want, swing as fast as a weapon's attack rate and your stamina allows, etc. but you cannot dictate when attacks land and you cannot raise your shield. It's creates dissonance in my opinion but that doesn't make the systems it's using bad. It just makes it initially confusing.