Fallout 2 Lore is garbage too...

Discussion in 'General Fallout Discussion' started by R.Graves, May 19, 2016.

  1. mfkndggrfll

    mfkndggrfll Still Mildly Glowing

    Feb 26, 2018
    People are so bent on hating on Beth and the 3D change they fail to realize F2 has been the most damaging to the IP
  2. Hassknecht

    Hassknecht For hate's sake Admin Orderite

    Aug 16, 2010
    Most damaging to the IP? I think that title belongs to FOBOS, since development of Van Buren and Tactics 2 was held back because Herve wanted FOBOS 2, when the world didn't even want FOBOS 1.
    • [Like] [Like] x 2
  3. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    When I looked at it, I realized that FO3 could almost pass for a FOBOS reboot. They are similar in many respects.
  4. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    And yet Bethesda took so much from it for Fallout 3.

    Oh yes, in many ways, including attempts at humor and being edgy.

    All it missed was the Vault Tec vault which I at least liked somewhat but I guess Raven Rock is a substitute for that.
    • [Like] [Like] x 1
  5. mfkndggrfll

    mfkndggrfll Still Mildly Glowing

    Feb 26, 2018
    What exactly did they take from F2?

    They improved the slavers and made them credible people who dont put up a 'slavers guild' sign in front of their spot, or get a tattoo on the forehead
  6. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    Enclave... despite them being wiped out in Fallout 2. FO3 is filled with cherry-picked 'Me-Too' content, as a lame way of asserting that "Look! Our game is a Fallout game too—see? We have bottle-caps for money, just like Fallout did!". The problem is that these are the only things their game has in common with the series; and none of them matter—it's tinsel on the tree. It's like re-skinning Metal Gear with Super Mario art—'Look! We have plumbers, coins and mushrooms too!'... Or the reverse, re-skinning Super Mario, and calling it a Metal Gear sequel.

    You say this like it's a good thing... The whole point of the slaver's guild is to have a permanent commitment; something Bethesda avoids like the plague in all of their games. The point of the tattoo was to permanently brand the PC as a slaver if they took that path; IE. you can make any choice... but you have to live with it. Bethesda—yet again—includes a recognizable aspect of the series—but does so...minus its teeth.
    Last edited: Mar 2, 2018