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Discussion in 'Fallout 4' started by Mishmash, Jan 3, 2016.
Do the shitty randomly generated "Go kill X at location Y" quests count?
Oh, well then probably the one that puts "History" Channel-esque ancient aliens in Fallout (and specifically where New Vegas takes place) for some reason.
Gravedigging here but I only just finished F4. Why is everyone mentioning Cabot House? How did they mess with Fallout lore?
I did that one months ago and really don't remember it clearly (I wasn't paying attention to be honest) but isn't that where you recover a serum that keeps them looking young? I assumed they were ghouls who found a way to look smooth.
They literally got a serum from an alien artifact that makes them immortal and then they state at the end that there is an Alien city underneath the Mojave.
Lol what? Nawww
Hmm. Is that mentioned again at all? In the DLC?
A rather odd quick mention of something so significant. Possibly a hint to what's coming for the next game?
Then again who knows what he means. Was there an underground facility in NV he could be referring to?
The Plot of Fallout 5 ...
That's what I was thinking. Seems odd to mention something so major so quickly.
Would be ironic and hilarious if it was indeed a plot point for the next West Coast Fallout done by Obsidian and if it was actually their idea.
I doubt Beth would do west coast anytime soon.
Years ago I heard that Bethesda asked Obsidian to not include Area 51 in Fallout New Vegas. But now I can't seem to find any good sources for that (so I am not sure if it is true).
But if it is true, maybe Bethesda already had some plans about aliens and underground cities in the Mojave, even before FNV was made (could be related to Area 51, maybe the base was built on that alien city, to study it or something).
Well, Fallout 4's main storyline is based on a throwaway sidequest from Fallout 3, so why not?
But people shit on Cabot House mainly because the whole "progenitors" thing is a tired old trope that has little place in Fallout. Much like Blade Runner references, in fact.
Surprised valentine's quest-line didn't make the cut. The quest operates on the presumption that:
- Several holotapes survived a nuclear fallout
- That the police stations these tapes are in survived the shock-wave and didn't just collapse outright (burying any chance of getting the tapes)
- That the person we're chasing after MAY have left a pass-code to his underground bunker on these holotapes
- That the person in question is still ALIVE after 200 years
Why would you design a quest like this?
because Emil Pagliarulo?
Kid in a fridge is the worst. Retcons, lack of choices and interesting characters, shitty rewards.
Cabot House is OK when not taking aliens into account. Huge number of speech checks (in FO4), choices and their consequences and pretty good rewards at the end (gamma gun or lifetime supply of Lorenzo's Jizz™).
Yeah. Cabot House didn't bother me all that much, personally. Except for at the end where all the scripts failed and the quest completely shat itself, but that's Fallout 4 for you.
Vergil's Cure quest was bullshit. Lemme just traipse through a heavily irradiated shithole full of bloodsuckers and Deathclaws, just to talk to some condescending ex-Institute mutant ponce about getting into the Institute.
(why was the Glowing Sea irradiated in the first place?? The WestTek facility got hit super hard by nukes, but that's because it was one of the most important military facilities in the US, so of course it was a target. I doubt there was anything where the Glowing Sea is, Bethesda probably added it there for "kewlness")
If he didn't specify under the Mojave I'd like to imagine it had something to do with Big MT and all the weird pseudo-science buried within.
He explicitly specifies that there might be something under the Mojave.
There's some kind of nuclear silo/testing facility near the crater, Sentinel Site. Maybe relevant, maybe not. It is almost completely structurally intact, very much unlike the Glow.