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Discussion in 'General Gaming and Hardware Forum' started by 0wing, Sep 16, 2017.
So then he knew dany was 1000s of miles away and nothing makes sense.
Well yeah nothing makes sense really. But just my biggest problem with the story was it just felt rushed. So many stroys just got ended off. Feels like they should of spread it out over more episodes maybe. I guess tha thte problems though when you dont have the books to go on because it will always seem rushed as it made for TV
No the biggest problem is that a formerly well written show now fails to make basic sense.
That's just to be expected when source material runs out. Hellsing Anime, Pumpkin Scissors, GOT....
Never adapt something which isn't complete in the original media. It ends up with boards of executives pulling shit out of their asses.
Reminds me of the "Navigation button" in Bioshlock infinite that would just literally always point forward because the game was that linear. I mean, at least Oddyssey is an openworld Exploration-collectathon.
Why are you fuckers talking about Game of Snores anyway? There is already a thread for talking about that kind of thing on the order, the Quaffer Shot thread.
It's not an optional mode at all, the game always tells you that the quest will be over with all progress lost, should the dark rot reach Senua's head.
Spoiler: Mild-ish Hellblade spoiler
And it's a bluff, it doesn't happen no matter how often you die, the game lies to you. Which makes sense given the game's nature. You're dealing with unreliable narration on several levels.
Holy fucking shit, that's just...terribad.
That's lame. I wish they had the balls to do that with a game.
And it makes TB's tantrum even lamer.
Microtransactions are clearly the future.
I'm fine with how it was handled. The big thing with Hellblade is that it goes out of its way to make the player one with Senua. The progress reset ploy helps incite a sense of desperation, making the player very cautious about his/her actions. Even if they did have that feature, I would have appreciated the game a little better, but I'm relatively content with it.
Already read it on CI, as I cannot tolerate most gaming "journalism" sites. It helps explain all the times I've played BO3 and lost because my teammates had the collective intelligence of a spoon. The microtransaction bit is really scummy, but not surprising at all. Activision is already known for being the first company to greenlight placing microtransactions in a "remaster."
Sick, but indicative of the coming culture.
*And so it repeats again; where the elders stand aghast at the next generation's complete lack of respect for all things important, and in a way they could hardly ever believe... There is nothing new under the Sun.
**And it'll get worse as the time passes; and it will repeat for them.
Consoles, increasing competition, and large amounts of credit at stake.
Increased competition isn't suppose to make things worse.
Once it becomes (relatively) easy, anyone can do it out of their house. In fact, the developers of 'War For The Overworld' said, they had no experience making games before the Kickstarter.
The "problem" with game journalists is that people think that the bloggers and personalities that call themselves such represent the entire profession. If you dislike them so much, what about not outraging at their clickbait and other shit? Which is their entire purpose, of course.
Also LOL thios thread. Whine center. Albeit @TheAdversary with the droplets of wisdom as always
This is actually spot-on question, answered to some extent in this text:
Games are supposed to be fun.
The problem here is how some people want all games to be fun for themselves and that they will complain about how those games arent made for them. Just like how Game Journalists want to change hard games for being not fun to play or how Bethesda Fallout fans want to change Fallout 1&2 because they were not fun to play.
Alot of gamers are just selfish dicks who want to change certain game franchises to satisfy their own tastes. Gamers and Game jornos should just learn that gaming is diverse, there are different types of games for different types of people; there is no need to ruin games that they dont like by trying to change them.
That is not the issue... The problem was Bethesda making an official sequel instead of a spin-off game —but a spin-off is what they produced; and as you can guess... for their existing fans. This action was effectively the same as if Nintendo had acquired the Elder Scrolls or Halo franchise, and made their TES-5 or Halo-6 a Mario Kart clone—or whatever else they considered popular at the time. It is an unrelated experience. There is fun, and there is fun; but not all fun is interchangeable. There is such a thing as the wrong kind of fun—for the situation.
Bethesda chose to re-skin their TES franchise with the gutted pelt of the Fallout IP; so they could sell TES twice.
If these were films and not games... it'd be like making a 'Lethal Weapon 5'—starring Patrick Stewart and Ian McKellan as bio-terrorists, in a not-funny drama/horror film. IE. The only things remotely similar are the names... IE. No one who would seek out a sequel to the previous film/ or game, would be looking for that kind of an experience. The problem is that modern developers don't tend to care about making an experience appropriate for the product's name.
IE. It does not matter who thinks what is fun... it matters when one sells the fun labeled as a different kind of fun than it is. IE. (again ) Something called 'New and improved Vegemite' should not taste like strawberries & cream, no matter how popular (or preferred) that flavor is. Fallout is like Vegemite, where FO3 is like Nutella.
Nutella and Vegemite look the same, but are offering entirely unrelated and dissimilar flavors.
Not unlike Fallout and (FO3)/TES.
FO3 was TES in Fallout costume—not a proper Fallout follow-up title to permanently occupy the #3 slot in the series; it was one that offers nothing of the series except for a few cherry picked nouns.
That was what I was referring to, game publishers/devs are changing games so that people who dont like it will like it.
This is the same case for most of the retards that will defend Bethesda Fallout games, they want Fallout to appeal to them and act like hippocrites by calling us the selfish fanboys.