WorstUsernameEver
But best title ever!
More than two decades after the release of the original Wasteland, its sequel, Wasteland 2, developed by the team at inXile, has been released. It can be bought on Steam and on GOG (Classic and Deluxe editions get separate store pages), for $39.99/€39,99/£29.99 and $59.99/€54,99/£44.99 respectively.
Here's the launch trailer:
<center><iframe width="560" height="315" src="//www.youtube.com/embed/jn0B8fVfWFI" frameborder="0" allowfullscreen=""></iframe></center>
And a few words from Brian Fargo, from the Kickstarter update celebrating the game's launch:
A few reviews have also already gone live: Eurogamer (8/10), Rock, Paper, Shotgun (scoreless, but their opinion of the game is mostly positive despite some quibbles with the art design, interface and skill design), Digital Spy (4/5), PC Gamer (83/100), Pixel Dynamo (8.9/10).
Here's the launch trailer:
<center><iframe width="560" height="315" src="//www.youtube.com/embed/jn0B8fVfWFI" frameborder="0" allowfullscreen=""></iframe></center>
And a few words from Brian Fargo, from the Kickstarter update celebrating the game's launch:
I’m very proud that we have delivered on our promise of the deep and nuanced CRPG that you had all been hoping for. I’m also quite proud of the team at inXile for their hard work and passion to deliver something special. It was the highlight of my career when you stepped up to support the development of this game. Having your trust meant everything and there was no way we were going to let you down.
I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.
The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.
I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.
The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.
A few reviews have also already gone live: Eurogamer (8/10), Rock, Paper, Shotgun (scoreless, but their opinion of the game is mostly positive despite some quibbles with the art design, interface and skill design), Digital Spy (4/5), PC Gamer (83/100), Pixel Dynamo (8.9/10).
Last edited: