"Isometric turn-based games cannot have good graphics"

ZigzagPX4

The Swiftness of the Ranger
Not to imply that graphics should be the focus of a Fallout game, but my response to the naysayers:

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Compare it all you want, it's better than default Fallout 4. I think we can quietly put this particular debate to rest.
 
Even Fallout 4 looks better in pseudo-"isometric", I'd even say every game would look better in a top-down view, since you don't have to worry about horrible texture and uncanny facial animation that look like they come from your worst nightmare.
 
I agree, I think it looks better this way. Atleast then you don't have to worry about the ugly textures here and there.
 
Eh... I'm not really a fan of having every game be isometric. I really think the more cinematic, action-oriented games, like Grand Theft Auto or Uncharted, benefits from closer, direct perspective. I do agree that there needs to be a greater number of isometric games, if only for more variety. I think we're all just having this opinion because we're still reeling from the technical nightmare that Fallout 4 is.

If there's a good argument promoting more isometric turn-based games, it's that it's even more accessible to more people, if general audiences can get over having to put action in every game. The accessibility is due to the fact that there's no arbitrary need for intense use of eyesight or reflexes. This feeds to a "at your own pace" kind of experience, which a lot more people would appreciate if they took the time to attempt games like these.

I know so many people who would appreciate a good game and a good story, but can't play modern action games due to shaky first-person cam and speed-shooting sequences disorienting them. I really wish the modern game industry had a more balanced market. Something for everyone.
 
I'd argue that Dragon Age Inquisition had really good graphics and cinematic scenes while at the same time still allowing for an isometric view in combat/travel; still just an offline mmo, but that's not the point.
 
A world full of nothing but isometric turn-based RPGs would be as boring as a world full of nothing but linear third person shooters to me.

To each their own, I suppose. I guess that's why we created the word "opinion".

In any case, my point is made. This shows that if you're given high-class grade-A mainstream-level top-dog AAA budgets, you can come up with stunning visuals no matter the genre. So I guess that cuts out another of Bethesda's excuses.

Also, considering how moddable XCOM 2 is hyping up to be, one experienced enough could make a Fallout total conversion out of it, so keep your eyes peeled.
 
A world full of nothing but isometric turn-based RPGs would be as boring as a world full of nothing but linear third person shooters to me.
The point of this thread was that "isometric turned based games can't have good graphics," I'm not arguing that DAI is a good game or a bad one, but the graphics are good and it can be played in an isometric style.
 
Whether we're talking about graphics (which is really just an issue of math, e.g. "how many polygons") or aesthetics ("how nice it looks all things considered") it's pretty silly to say that a broad category game mechanics are going to affect that in a meaningful way.

If the scenery is nice to look at, it's nice to look at in real time and it's nice to look like while paused. If characters are well-animated, they're going to be well-animated from behind and well animated from above.

Saying "X type of game can't have good graphics" (exception "text adventures", "audio-only games"), is just silly to me.
 
The point of this thread was that "isometric turned based games can't have good graphics," I'm not arguing that DAI is a good game or a bad one, but the graphics are good and it can be played in an isometric style.

Sorry, I was talking to @GlutinousRice above with my first comment, on that not every game is bettered by an isometric view. Dragon Age: Inquisition isn't necessarily the type of action games I was talking about, either. I can't imagine something like modern GTA games being improved by isometric gameplay (ironic that I mentioned that series, it started off as top down).
 
The point of this thread was that "isometric turned based games can't have good graphics," I'm not arguing that DAI is a good game or a bad one, but the graphics are good and it can be played in an isometric style.

I see your point, but I don't think DAI was really isometric... It was supposed to be third person action but the community rightly complained about the lack of tactics in 2 so like the moneymaking morons they are they just stuff it in so people stop making criticisms... Its a crap attitude to have.

But I think that isometric with good graphics up close would be nice, imagine the talking heads with an LA Noire touch to it
 
I'm not a fan of isometric view for RPGs, granted I do like Dragon Age. Its not my style and I wouldn't find a Fallout game as engaging if it were in an isometric view. I want immersion and first person does that for me. I know I'm in the wrong place to have this opinion, but here it is, deal with it. Diversity in your lives helps us all.
 
Who says that anyway?
I think it's more the case that there hasn't been too many high-profile isometric games in the last few years, so most people take older games as a point of reference for graphics and immediately revert to speaking out about isometric games having poor graphics.

I mean, the art in pre-rendered backgrounds such as in older Fallout games counts as subjectively good graphics, but I wouldn't rely on the common gamer these days to consider that anything more than crap.

XCOM 2 up there is superior graphically to Wasteland 2, for obvious reasons of "AAA budget". That's why I saw it as a best example. XCOM 2 has the highest chance of drawing in the mainstream crowd into the isometric turn-based genre.

Most likely the same ones that say "Fallout 4 is the greatest Fallout game ever made."
There are a massive number of gamers who do say both of that, yes. I'm not joking or making it up. Just go anywhere outside NMA or RPG Codex.
 
I'm not a moderator or anything but shouldn't this be in General discussions?

It should probably be in General Gaming Discussion but I thought it was appropriate because one of the more common arguments for not having any future Fallouts be isometric is, well, the title of my thread.

The fact that it can should be spread around more, because it could definitely make an impact on general opinions of Fallout fans (including Bethesda ones) as a whole. There's a vast underestimation on this forum of how much influence a community has on a company's decisions.
 
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