ThatZenoGuy
Residential Zealous Evolved Nano Organism
Hey, ZenoGuy here.
I hear this a lot, 'muh graphics'.
In particular, a large number of people were complaining about Fallout 4's graphics, which certainly aren't Crysis levels of amazing, but aren't particularly bad.
I'm young, I ain't a 30 year old who grew up with Doom and Wolfenstein, but I have played those games.
Even the original Doom, in my opinion, is a great game design wise. (Admittedly, its not a good RPG like fallout, but that's not my point)
Some of the older games I played include the original Half Life, AVP 1999, and Stalker Call of Pripyat (Well, this one is a little newer!)
None of these games are particularly nice looking, but they are praised at what they are good at, being GOOD GAMES!
I think too many people complained about how shiny Fallout 4, when they should have been questioning the internal mechanics of the game.
I will admit mechanics are hard to extrapolate, from mere trailers and previews, they never show off the whole game, which pisses me off.
I've had countless arguments with some 'modern' gamers, some of which are actually older than me! And they seem to show no interest in just what makes a game, work.
DT, for example.
I explain how it is easily the best armour system (Depending on the bleedthrough programmed...), and how DR is easily the laziest, and I get mere grunts in return!
How can people be so oblivious to how actual armour works, and how DT best simulates this without high tier programming?
I'm a little saddened that NV did not have plasma/laser/fire/etc DR/DT, although unless I am mistaken, it can actually be programmed in.
Another little rant I have is with dialogue.
Going to be honest here, I ain't a 'hardcore RPG player', I'd fail miserably with something like Morrowind, excluding the later journal update.
I skip a lot of dialogue, and overall skim through it rather quickly, I'm just a little impatient with that stuff, sorry!
But I still love it, I love the speech/skill checks, I love being able to talk people out of stuff, and gathering info from people.
Fallout 4 just failed on that aspect, and you know your RPG is fucked when STALKER beats it. (Going to be honest, STALKER is best as an RPG with the items you can pick up, not so much with dialogue...)
Lastly...Ammo choices...
Why for the love of fucking god did they add .38 special, but not any .357 guns?...
NV showed that vast amounts of ammo choices can make gunplay more interesting, slap on some hollowpoints to take out unarmoured mutants, and load AP for those combat armoured bufoons.
In 4? Just shoot them, and even then have fun with how much HP the fuckers have.
/ShittyRant.
I hear this a lot, 'muh graphics'.
In particular, a large number of people were complaining about Fallout 4's graphics, which certainly aren't Crysis levels of amazing, but aren't particularly bad.
I'm young, I ain't a 30 year old who grew up with Doom and Wolfenstein, but I have played those games.
Even the original Doom, in my opinion, is a great game design wise. (Admittedly, its not a good RPG like fallout, but that's not my point)
Some of the older games I played include the original Half Life, AVP 1999, and Stalker Call of Pripyat (Well, this one is a little newer!)
None of these games are particularly nice looking, but they are praised at what they are good at, being GOOD GAMES!
I think too many people complained about how shiny Fallout 4, when they should have been questioning the internal mechanics of the game.
I will admit mechanics are hard to extrapolate, from mere trailers and previews, they never show off the whole game, which pisses me off.
I've had countless arguments with some 'modern' gamers, some of which are actually older than me! And they seem to show no interest in just what makes a game, work.
DT, for example.
I explain how it is easily the best armour system (Depending on the bleedthrough programmed...), and how DR is easily the laziest, and I get mere grunts in return!
How can people be so oblivious to how actual armour works, and how DT best simulates this without high tier programming?
I'm a little saddened that NV did not have plasma/laser/fire/etc DR/DT, although unless I am mistaken, it can actually be programmed in.
Another little rant I have is with dialogue.
Going to be honest here, I ain't a 'hardcore RPG player', I'd fail miserably with something like Morrowind, excluding the later journal update.
I skip a lot of dialogue, and overall skim through it rather quickly, I'm just a little impatient with that stuff, sorry!
But I still love it, I love the speech/skill checks, I love being able to talk people out of stuff, and gathering info from people.
Fallout 4 just failed on that aspect, and you know your RPG is fucked when STALKER beats it. (Going to be honest, STALKER is best as an RPG with the items you can pick up, not so much with dialogue...)
Lastly...Ammo choices...
Why for the love of fucking god did they add .38 special, but not any .357 guns?...
NV showed that vast amounts of ammo choices can make gunplay more interesting, slap on some hollowpoints to take out unarmoured mutants, and load AP for those combat armoured bufoons.
In 4? Just shoot them, and even then have fun with how much HP the fuckers have.
/ShittyRant.