How does that solve the problem of having someone right in your sights, shooting, and then still missing? That's...annoying, to say the least.Rev. Layle said:Having problems with crosshairs on the right guy? Tool Tips and Character Highlight/Outlines solve that problem.
Yes you do, it's turn-based combat, and people are never really still, or, in combat at least, permanently behind someone else. You should be able to shoot *at* the guy, whether or not you hit the first guy because he's in the way is a second thing.Someone BEHIND someone else? You prolly have no business shooting at the in the first place (because of obstructed view),
Possible, but how would you make this work well with the other keys? A mouse-click would normally fire, I would think, and it would move around the view...so what do you do with the selection?But just in case you try, if the cross-hairs are on two or more potential targets, show a pop-up selection to choose between the multiple targets. As you hover those over each selection in a multiple-possible-target choice pop-up, the same highlighting/outlining occurs to further clarify.
Yes it is. Simply because the point of view is immediately part of the interface, and the way turn based combat works has its direct impact on the interface as well. This can create complete incompatibilities in creating a reasonably working interface.It can be done, and not as counter-intuitive as one might think. ANY INTERFACE can be made to work smoothly as long as it is thought out. Impossible? It is never impossible, just no-one really tried it well enough yet.
Of course an interface can be made, but it actually has to work well enough for people not to walk away frustrated at the crappy interface.