5 million copies of Fallout: New Vegas shipped says Bethesda

DemonNick said:
zkylon said:
Ausir said:
ZeniMax is Bethesda's owner, so any money that goes into Beth goes into Zeni.
I'd imagine Bethesda has money of their own, right? Like Infinity Ward with Activision or something.
It's not necessarily the same kind of relationship as Infinity Ward/Activision. Zenimax was founded after Bethesda by Beth's owners. Depending on who you talk to, it was originally either a shady tax dodge or a means of reorganizing their assets to allow for expansion and diversification.

Either way, they're a lot more closely tied than most developer-publisher relationships.



Bethesda's current CEO Robert A Altman( Not to be confused with deceased film director who fancied his actresses in crotchless outfit film scenes) is a DC area mover and shaker with a shady past once indicted on several charges then acquitted and banned by the Federal Reserve from banking.

Think about it for a minute, Bethesda's current CEO was banned by the slimiest of all Feral Corporate rackets in our world: The creature from Jekyll Island known as the FED.

Faceless_Stranger said:
Jeezus... Vlatko Andonov? Man in charge of Bethesda sounds like a russian gangster...

Working for him is a character with a gangster name right out of Max Payne and possibly Russian mafia connection?

Apparently He also has worked for only one company shortly after the fall of the Soviet Union:

http://www.mobygames.com/developer/sheet/view/developerId,16290/

No other History.

You can already imagine the Max Payne version:

"I giva you tha Mawny, you washit and you giva me a few producer titles then Presi dent title and that way I build up my gaming reputation with a bunch of credits.

The employees donta perform, I cap their knees.

You taki cari of tha buzy niss side, I getta ridda of the bodies."

You know where the mafia washes their dirty money?

Investments in various businesses and Zenimax just sounds fishy doesn't it?

PhD Game Developer Pioneer geniuses use banksters to expand their businesses who get them mobster investors looking to wash their money scarface style.

Gotta love the circle of life.

You have a guy that is known for being shady(married to Wonder Woman Linda Carter I may add and sporting at least one gangster tattoo on his right forearm

http://hollywoodemcena.blogspot.com/2010/08/mulher-maravilha-lynda-carter.html

I didn't know bankers and gang tattoos made for a good portfolio presentation)

and someone "working as President for him" with a shady name.

They are the batman and robin of racket running a company that spends a lot more money on lobotomizing consumers with their wall to wall advertising strategy rather than letting the game speak for itself.

Notice in their press release, they called the buyers of their games "consumers" instead of gamers?

This marchitecture company only cares about selling you a product to consume and getting their banker created thin air fiat money. If consumers fancied collectible editions of $60 cyanide suicide kits they'd be on it like white or rice.

I know I'm going on a paranoid conjecture tangent but there are lots of coincidences with Zenimax/Bethesda.

Chaired by shady acquitted ex indictees and run by Oligarchy linked guys with mobster names.

And Voila, do you wonder why they buy the gaming journalist industry's reviews?
 
Candlejack said:
The Dutch Ghost said:
Now lets hope this results in Zenimax Bethesda getting a clue and hire Obsidian again for the next Fallout game, but this time allowing them to use an engine of their own choice and make assets more in style of Fallout 1 and 2. (don't get me wrong, the Super Mutants and the Enclave armor was a big improvement over their FO3 counterparts)
I hope they don't just give them the choice of engine to use, but also time for testing it and bug fixing. Considering how many hours have gone into bug testing the current engine I can really understand if it is used as an argument to use it again. Not to mention knowledge.

Don't get me wrong though. In my opinion they can use whatever engine they like as long as I get isometric view :P

With regards to the engine, given ZeniMax's aquisition of id software, I'd put money on seeing the id tech engine in use for future games. They're sitting on what *should* be an amazing game engine.

Either way, gamebryo needs to be consigned to the bin!
 
Dammit orionquest, you now made me look out for this headline.

"Bethesda Busted!"

"The FBI made a raid at Zenimax Bethesda today, the owner and publisher of several game developers, and long suspected money laundering operation run by the Russian Maffia."
 
:rofl:

I do love the modularity of the engine, but yes - it would be nice to see them invest into creating a new(or heavily modified) DirectX 10/11 engine before releasing another Fallout game. I wouldn't mind if they scrapped the all-voiced dialogue, leaving it only for important characters. That would be much better than the generic voice acting from the regular NPCs, but I doubt that'll ever happen. Pan out the camera for that shit, then they don't have to worry about awkward facial animations either! Woo!

"6/10 for breaking immersion."

I wonder if they're using gamebryo for Elder Scrolls V...
 
Hah! I never knew Divinity 2 was run on Gamebryo. Unfortunately, they didn't optimize the game very well before release as it caused my 260 GTX to cry on low settings. Patch fixed it, though.
Thanks for the video. I wonder, since it's been all this time now, if Elder Scrolls is going to adapt gameplay mechanics from Fallout 3 and New Vegas. I always hated the dialogue in the Elder Scrolls games, but it comes with the territory. Regardless, it'll be interesting to see what Bethesda does with the new engine(assuming they use it, of course).
 
Makagulfazel said:
I wonder, since it's been all this time now, if Elder Scrolls is going to adapt gameplay mechanics from Fallout 3 and New Vegas. I always hated the dialogue in the Elder Scrolls games, but it comes with the territory.

It's interesting that you wonder that, as I had recently been thinking the same thing. Fallout 3 obviously drew on a lot of TES mechanics but they had to implement a lot of new features when they ventured outside the realm of TES games. Likewise with New Vegas, Obsidian's perspective on things may have given them something to chew on. Wouldn't be surprised to see some of that show in TES V.

Makagulfazel said:
Regardless, it'll be interesting to see what Bethesda does with the new engine(assuming they use it, of course).

I'm pretty confident they'll be using Lightspeed in the next release. Todd's description of the game they're working on was "You almost feel like you have a new console when you see the game." Said it was an even larger leap from F3 than Oblivion to F3 was... course, there's the chance that just means they're rocking the final incarnation of that Gamebryo engine. If they iron it out, I have no complaints.
 
maximaz said:
So game companies make a third of the retail price for a console copy, on average. That seems pretty shitty. They only make about 20 mill on a million copies sold.

Pretty much. There is a certain skewed profit margin to games. And next time you hear about a 700k seller like Alpha Protocol being a bust, just think back to this.

A lot of games do - in fact - need to break a million sales or more just to break even. This isn't unique to gaming, but it's a bit boom-or-bust.

Still, you don't have to invest that much into the game. There's always Feargus' slam dunk philosophy.
 
Erny said:
Either way, gamebryo needs to be consigned to the bin!

But it has nice tools and functionality for making huge world RPGs
If they really want to go for a very big RPG world they might just use the Arma2 engine which is capable of rendering huge areas. Even with cities.

But it would require a good team working with it as well Arma isnt the best team when it comes to bug fixing or releasing stable games.

I guess Bethesda will stick with the gamebryo engine for a simple reason, they have a licence for it and they dont need to work that much with it. Marketing/Hype is much more important for them.
 
Brother None said:
There's always Feargus' slam dunk philosophy.

Heh, it's worked out pleasantly well from my point-of-view. It'd be cool to see Obsidian create a new intellectual property again. They seem to like to grab the reigns from other companies' IPs and are almost always considered as doing a shoddier job with their sequel. Makes me all sad face and stuff when I genuinely enjoyed something like KotOR II more than the original. I think gamers hate getting that stale taste in their mouth from playing a sequel running off the same engine.
The problem with Obsidian making their own IP is that they should probably use their own engine. Alpha Protocol's animations? *shudder* Onyx does look pretty sexy in Dungeon Siege 3.
 
Makagulfazel said:
Brother None said:
There's always Feargus' slam dunk philosophy.

Heh, it's worked out pleasantly well from my point-of-view. It'd be cool to see Obsidian create a new intellectual property again. They seem to like to grab the reigns from other companies' IPs and are almost always considered as doing a shoddier job with their sequel. Makes me all sad face and stuff when I genuinely enjoyed something like KotOR II more than the original. I think gamers hate getting that stale taste in their mouth from playing a sequel running off the same engine.
The problem with Obsidian making their own IP is that they should probably use their own engine. Alpha Protocol's animations? *shudder* Onyx does look pretty sexy in Dungeon Siege 3.

I think Obsidian should be focusing on their own IP's a bit as well. Long term it would seem beneficial, especially if the "outsource" philosophy begins to dry up like it is beginning to with movie tie ins. It might make them more recognizable to the masses like how BioWare is with Dragon Age, Mass Effect, etc.

I too like KotOR II better than the first, I'm called crazy for it by many but the truth hurts [them]!
 
no no Kotor II definetly had when it comes to the NPCs the more interesting characters. Aton, Kreya, Vicas Mar (or so ...) all had a much better worked out personality then even the dragon age characters which have been almost a direct copy from Kotor 1 ! That is one of the great things Obsidians knows. Writting NPCs. Regardless if you take Alpha Protocol, new Vegas or Kotor 2 the NPCs dont feel "same" or even similar particularly as Obsidians seems to have a feeling for more or less realistic interaction between the player and companions ~ the way how aton is teaching you to protect your mind ? Hes trying it with a card game, when someone is attacking you mentaly play a card game or think about repairing the ship. Arcade Ganon is not comparable to any of the companions in Kotor 2. In Dragon Age at least half of them could be straight from Kotor 1.

What hurted the Kotor 2 have been mainly 2 points. It was unfinished rushed one could almost say and the game strange enough looked visualy worse then Kotor 1 in a few areas. But that just beside the point.
 
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