5 million copies of Fallout: New Vegas shipped says Bethesda

WorstUsernameEver

But best title ever!
According to VG247, Fallout: New Vegas is doing quite well, with 5 million units shipped worldwide and substantial re-orders by retailers. What does that mean for Bethesda? $300,000,000 apparently.

Also, of note, the Prima Official Guide, which boasted a word count superior to War & Peace, is among the top-sellers on Amazon.

Press release:<blockquote>BETHESDA SOFTWORKS ANNOUNCES SUCCESSFUL LAUNCH OF FALLOUT®: NEW VEGAS

Five Million Launch Units to Meet Worldwide Demand

November 8, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today that its highly anticipated title, Fallout®: New VegasTM, has enjoyed record sales at launch, reflecting the huge consumer demand for the game. Five million units of Fallout: New Vegas were shipped worldwide for the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows®, with a heavy volume of digital downloads, representing well over $300 million in retail sales. In addition, the Fallout: New Vegas strategy guide was one of Amazon’s best sellers among all books.

“We are delighted by the reception Fallout: New Vegas has received from fans around the world,” said Vlatko Andonov, president of Bethesda Softworks.” Despite the large launch quantities for this title, we have already received substantial re-orders from our retail partners, underscoring the tremendous popularity of this highly entertaining game. We believe Fallout: New Vegas will be the “must buy” title for gamers throughout the holiday season.”

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Fallout: New Vegas, the follow-up to Fallout 3 – the 2008 Game of the Year – brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes. Fallout®: New Vegas, developed at Obsidian Entertainment, has been rated M for Mature by the ESRB. For more information on Fallout: New Vegas, visit http://fallout.bethsoft.com.</blockquote>
 
How was Fallout 3 going at this time after release?
 
Now lets hope this results in Zenimax Bethesda getting a clue and hire Obsidian again for the next Fallout game, but this time allowing them to use an engine of their own choice and make assets more in style of Fallout 1 and 2. (don't get me wrong, the Super Mutants and the Enclave armor was a big improvement over their FO3 counterparts)
 
The Dutch Ghost said:
Now lets hope this results in Zenimax Bethesda getting a clue and hire Obsidian again for the next Fallout game, but this time allowing them to use an engine of their own choice and make assets more in style of Fallout 1 and 2. (don't get me wrong, the Super Mutants and the Enclave armor was a big improvement over their FO3 counterparts)
I hope they don't just give them the choice of engine to use, but also time for testing it and bug fixing. Considering how many hours have gone into bug testing the current engine I can really understand if it is used as an argument to use it again. Not to mention knowledge.

Don't get me wrong though. In my opinion they can use whatever engine they like as long as I get isometric view :P
 
What's that you say!? Fallout 4 built on Obsidian's new Onyx engine in a raised 3d perspective with turn based combat!? SOLD!!
 
Lexx said:
How was Fallout 3 going at this time after release?
I don't see how comparing the two in sales matters. While Fallout 3 was probably the more hyped out of the two, one must remember that Fallout 3 has played a role in New Vegas' success. Fallout 3 was a commercial success, so much of those who bought, played, and enjoyed Fallout 3 will have bought New Vegas. Fallout 3 added many more new people to the franchise, and New Vegas is probably bringing back some older fans to at least check out what Obsidian did with the hand they were dealt. And all these fans will recommend the game to their friends. If they liked it that is. And apparently, they like it.

So, I wouldn't be surprised either way how the two games' sales are looking in comparison, regardless of which is on top.

CrzyFooL said:
What's that you say!? Fallout 4 built on Obsidian's new Onyx engine in a raised 3d perspective with turn based combat!? SOLD!!
Yeah, keep dreaming.
 
I wouldn't be surprised if Bethesda thought that now they don't need Obsidian anymore, used their ideas instead and threw them out. Now that they see how Fallout 3 could have looked like they might want to "improve" New Vegas in their own way without Obsidian's help. In short they will make Foblivion 4 with hardcore mode option.
 
They most likely didn't took Obsidian to steal their ideas.
 
Lexx said:
How was Fallout 3 going at this time after release?
Actualy, to say that I am still searching for "real" data I mean shiped games dont mean sold or not ? Also with the numbers on games eventually is that as well including the downloads from Steam or similar sources (if available ) ?

I have no doubt that both F3 and Vegas sold well. But would be nice to know exactly how much profit they made in the end really. Or at least somewhat.
 
CrzyFooL said:
What's that you say!? Fallout 4 built on Obsidian's new Onyx engine in a raised 3d perspective with turn based combat!? SOLD!!

It won't happen. Keep dreaming.
 
I'm glad that the masses were exposed to some actual good game design.

Anything that raises the bar is fine with me.

F3 was... it was an interesting demonstration of one approach to how you could project Fallout into an FPS perspective, a fun sandbox to poke around in for a while, but as a complete game it was pretty poor. And a lot of people actually became enthusiastic fans of a very poor Fallout game. A lot of people will have their expectations raised. That can't be anything but good for the gaming industry, as the low expectations of the fans are the biggest reason that so many of our games suck.
 
You know, I wouldn't mind a iPhone/iPad/Something created by Obsidian that was a turn based game similar to the original Fallouts.

Case really, we won't see a isometric turn based Fallout game unless there's a "practical marketing reason" for it. Sort of like "Fallout 3: Tactics" or something.

Back in the Save Surge days (a soda activist community) we were trying to bring back Surge soda from the late 90's early 00's. As a company, Coke viewed it as a failure and didn't want anything to do with it. Eventually they brought it back in a similar form as Vault marketed as a "new" energy soda. I swear, people will do anything if there's just a REASON to make enough money.
 
I've always wondered just how much money companies make from games. $300m from 5m units would mean that they make $60m per million copies sold, which doesn't seem realistic.
 
K.C. Cool said:
Back in the Save Surge days (a soda activist community) we were trying to bring back Surge soda from the late 90's early 00's. As a company, Coke viewed it as a failure and didn't want anything to do with it. Eventually they brought it back in a similar form as Vault marketed as a "new" energy soda. I swear, people will do anything if there's just a REASON to make enough money.
Vault doesn't even come close to the awesomeness that was Surge. (That's pretty funny, I was just thinking about Surge the other day.)

Anyway, on the Fallout. I wouldn't want an iPhone type game, because I don't have nor wish to use such a platform, but I don't see the problem with Obsidian or whoever making a spin-off game for PC that leans more toward the original games in game play and design. Call it Fallout: Classic or something. Sell it on Steam or something.

But there isn't a market for that kind of game. If you wanted to show that there was a market or a demand, then you should have bought those Fallout Trilogy game packs by the dozens. I wonder if that did well in the sales department.
 
maximaz said:
I've always wondered just how much money companies make from games. $300m from 5m units would mean that they make $60m per million copies sold, which doesn't seem realistic.

At $60 per unit there is ~$10 to the retailer and $3-5 to the distributor (Bethesda doesn't sell directly to the retail store). Then $5 for physical package/production/shipping. So figure $40 per unit minus advertising (which was $20m[?] for F3 but much less for FNV).
 
maximaz said:
I've always wondered just how much money companies make from games. $300m from 5m units would mean that they make $60m per million copies sold, which doesn't seem realistic.

300m is very rough estimate, though. Considering NV on PC is 50usd and preorders cut 10usd from each copy, they probably made a lot less money. Gotta take into account retailer and digital distribution costs too, and how much money went into Zenimax instead of Beth or Obs. I'm guessing Obs didn't make crazy money from NV, though i'm sure it's a lot more that what AP brought in and they really benefit from some good rep.
 
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