And why are you people exactly optimistc again ?Ausir said:Yes, it will be based on Fallout 3's engine and gameplay style.
Well they will make it easy that way. If it sucks hard (like now) they and its fans will just say "but its not a shooter!", if it is suprisingly good you will hear "even shooter fans can enjoy it, even though its not a shooter".Black said:But Obsidian doesn't have any experience in making shooters.gameplay style.
Well, neither has bethesda.
Star Trek Bethesda: Where no trekky can go no more or so ...Mikael Grizzly said:How many projects were outsourced?
None.
So shut up and wait for details.
It will be the same sort of role-playing game experience seen in Fallot 3
Arf!So, who's spin-off now, eh? Whatever.
No but it was done under their supervision. Anything that was happening there was with their knowledge.Mikael Grizzly said:Star Trek's not a Bethesda IP.
Bradylama said:Where No Trekkie Can Go Anymore
While Fallout changed hands between Interplay and Bethesda, the Star Trek gaming franchise was suspended in a state of limbo. STG's[22] Victor recalls in his interview with NMA[23]:
Star Trek gaming history, now THAT'S a toughy, there's over a decades worth of my views on that subject. Suffice to say it went from one of the most lucrative franchises in the world (PC Gamer Magazines words...not mine) to a blatantly mismanaged mess. For more details have a look at http://www.startrek-gamers.com/history2.htm. It's my ongoing attempt to chart the rise and slow fall of Trek gaming from its official inception by Interplay in 1992 to the death of the franchise in 2003 with the Activision lawsuit, the history stopped there but a new section from 2003 onwards is in the works.
At some point, however, Bethesda was able to acquire the rights to make Star Trek games. In a private exchange with this author, Victor relates:
To be honest no one knows how Bethesoft managed to aquire the rights for the Star Trek franchise. No one knew about it until Harry lang from Paramount announced it at the very beginning of January 2006, what made CBS go with Bethesda no one knows since the 4 previous publishers were much larger companies than Bethesda ever was.
(...)
Legacy was awful, and the sentiment was felt at STG. Why would Bethesda ship such a horrible title? Again Victor relates:
As for Legacy. The game itself was based on 2 previously cancelled titles from Activision. Legacy's first appearance was as Star Trek: Bridge Commander 2 which was to be published by Activision and developed by Totally Games (same devs as the original Bridge Commander). It was cancelled in early 2002 and then reappeared in late 2002 as a new title called Star Trek: Admiral and was held over to the developers of Armada 2....MadDoc Software. That game was then cancelled in 2003 since Activision was in the process of filing the lawsuit and all games under development at that point in time was canned.
Fast forward 3 years into 2006 and Star Trek: Admiral was renamed Star Trek: Legacy and work began on a game which was already cancelled twice by the previous publisher. It's no wonder that there is signs of 3 different game engines inside legacy's core files the most predominant one being the engine of Star Trek: Armada 2.
No one in the community knew much about Bethesda Softworks. Some of the forum posters knew them from the Oblivion game and told tales of how Bethesda shafted that community, some of those early posts are stll viewable in the official star trek gaming forums of Bethesda. No one took them serious though since the hype that surrounded Oblivion was so intense that everyone in trek gaming thought that Bethesda would be Star Trek gaming's new "messiah"...
...boy...did we get that part wrong.[24]
jesawyer: superfans have something to look forward to.
Crni Vuk said:No but it was done under their supervision. Anything that was happening there was with their knowledge.Mikael Grizzly said:Star Trek's not a Bethesda IP.
May I just remember you to the Star Trekk.
Bradylama said:Where No Trekkie Can Go Anymore
While Fallout changed hands between Interplay and Bethesda, the Star Trek gaming franchise was suspended in a state of limbo. STG's[22] Victor recalls in his interview with NMA[23]:
Star Trek gaming history, now THAT'S a toughy, there's over a decades worth of my views on that subject. Suffice to say it went from one of the most lucrative franchises in the world (PC Gamer Magazines words...not mine) to a blatantly mismanaged mess. For more details have a look at http://www.startrek-gamers.com/history2.htm. It's my ongoing attempt to chart the rise and slow fall of Trek gaming from its official inception by Interplay in 1992 to the death of the franchise in 2003 with the Activision lawsuit, the history stopped there but a new section from 2003 onwards is in the works.
At some point, however, Bethesda was able to acquire the rights to make Star Trek games. In a private exchange with this author, Victor relates:
To be honest no one knows how Bethesoft managed to aquire the rights for the Star Trek franchise. No one knew about it until Harry lang from Paramount announced it at the very beginning of January 2006, what made CBS go with Bethesda no one knows since the 4 previous publishers were much larger companies than Bethesda ever was.
(...)
Legacy was awful, and the sentiment was felt at STG. Why would Bethesda ship such a horrible title? Again Victor relates:
As for Legacy. The game itself was based on 2 previously cancelled titles from Activision. Legacy's first appearance was as Star Trek: Bridge Commander 2 which was to be published by Activision and developed by Totally Games (same devs as the original Bridge Commander). It was cancelled in early 2002 and then reappeared in late 2002 as a new title called Star Trek: Admiral and was held over to the developers of Armada 2....MadDoc Software. That game was then cancelled in 2003 since Activision was in the process of filing the lawsuit and all games under development at that point in time was canned.
Fast forward 3 years into 2006 and Star Trek: Admiral was renamed Star Trek: Legacy and work began on a game which was already cancelled twice by the previous publisher. It's no wonder that there is signs of 3 different game engines inside legacy's core files the most predominant one being the engine of Star Trek: Armada 2.
No one in the community knew much about Bethesda Softworks. Some of the forum posters knew them from the Oblivion game and told tales of how Bethesda shafted that community, some of those early posts are stll viewable in the official star trek gaming forums of Bethesda. No one took them serious though since the hype that surrounded Oblivion was so intense that everyone in trek gaming thought that Bethesda would be Star Trek gaming's new "messiah"...
...boy...did we get that part wrong.[24]
Soruce
Clearly you never played Terminator: Future Shock.Black said:But Obsidian doesn't have any experience in making shooters.
Well, neither has bethesda.
Mikael Grizzly said:As far as I remember, Legacy was developed in house, not by a competent exterior studio.