yes and thats not what I am talking about because Jagged Alliance did it (I think) the same way. Time passed in the game-map in real time if you didnt used the pause-function. It works.
Though what I mean is the combat like Fallout tactics for example which tried to get a combination of real time and turn based. While it was a nice try ... it failed in my eyes.
Though what I mean is the combat like Fallout tactics for example which tried to get a combination of real time and turn based. While it was a nice try ... it failed in my eyes.