aenemic said:now it also seems like each playthrough will be pretty short and strict. about 30 missions each playthrough? might sounds like a lot
FearMonkey said:IGN also has a quick interview with Jake Solomon after they show the original pitch video. It's pretty neat to watch. Even has time units. ^_^
http://www.ign.com/videos/2012/10/03/xcom-concept-trailer-and-commentary
EDIT: Also, Jake Solomon goes undercover (wearing an XCOM shirt) in a game store to sell the game to customers.
http://www.youtube.com/watch?v=T1pyJxcETmc
LOL
aenemic said:did you read further than that? I didn't mean to say that 30 is a lot, it was more like a "30 might sounds like a lot of missions to some people, but..."
the point of my entire post was that I'm afraid the game will be too short.
aenemic said:did you read further than that? I didn't mean to say that 30 is a lot, it was more like a "30 might sounds like a lot of missions to some people, but..."
the point of my entire post was that I'm afraid the game will be too short.
Dead Guy said:Yeah I read your post, I understand you have the same concern as I do.
"It's like chess but with guns and aliens. Which when I think about it isn't anything like chess..."
"This game is sort of the next step for shooters"
"You like aliens?
"no."
"Yeah, exactly, you don't. You like SHOOTING aliens amirite?"
FearMonkey said:
Stanislao Moulinsky said:FearMonkey said:
I like how the trailer almost doesn't make it look like a turn-based tactic game.![]()
aenemic said:isn't this out in the US now? no first impressions?
FearMonkey said:Oh did I mention I started on Classic Ironman mode? lol it's gonna be a bloodbath.