After the ending... What is there to do?

I should probably ask this in the kid in a fridge thread but I want to know, how in the hell did the kid ghoulify? it was a lead lined fridge right? don't those stop most radiation?
I'm laughing at the very thought of anyone who worked on that shitheap of a quest at any point asking themselves "but how did...?"
 
...then they ignored it so they could get their paychecks.

Well, if we're going with that criticism, you might as well tell nearly all of the game industry that they're greedy.

You do understand that developers down below the feet of publishers and the big asshole developers can't exactly protest without messing up their own lives?
 
You do understand that developers down below the feet of publishers and the big asshole developers can't exactly protest without messing up their own lives?
That's the other thing, no big bad executive walked into Bethesad and demanded a kid in a fridge; somebody who is beyond a doubt smarter than me had to painstakingly create it but, this threads getting derailed so:
What do you think you'll be able to do after the DLC?
 
That's the other thing, no big bad executive walked into Bethesad and demanded a kid in a fridge; somebody who is beyond a doubt smarter than me had to painstakingly create it but, this threads getting derailed so:
What do you think you'll be able to do after the DLC?
Be disappointed again?
 
I don't think the story-based DLCs will have any impact on the main story or the main world. You'll probably just get more radiant quests to help settlements on Far Harbor, like those Thieves Guild radiant quests to Solstheim in Skyrim...
But other than that you'll have a few more shiny things and more awzum power armour.
I do wonder what kind of power armour they'll add this time... Maybe they learned from all the jokes about Point Lookout and just strapped nukular hillbilly skin to the PA frame.
 
I don't think the story-based DLCs will have any impact on the main story or the main world. You'll probably just get more radiant quests to help settlements on Far Harbor, like those Thieves Guild radiant quests to Solstheim in Skyrim...
But other than that you'll have a few more shiny things and more awzum power armour.
I do wonder what kind of power armour they'll add this time... Maybe they learned from all the jokes about Point Lookout and just strapped nukular hillbilly skin to the PA frame.
Most likely. Anything (not) funny is in.
 
Maybe a Cthulhu power armor with the face tentacles and stuff. A tentacle gun? I'm expecting Cthulhu stuff to happen in this DLC I just know it.
 
Maybe a Cthulhu power armor with the face tentacles and stuff. A tentacle gun? I'm expecting Cthulhu stuff to happen in this DLC I just know it.
Didn't the Dragonborn DLC for Skyrim include enough tentacles?
I expect human/fish hybrids (maybe with synths thrown in) in Far Harbor, because Innsmouth. And at least three bad references to Moby-Dick.
 
I wouldn't be surprised if Bethesda would throw in humans-half-mutated-into-fish or something similar.
Normally I would welcome any new mutant varieties to the Fallout universe as long as they don't fit a trope. (Ghouls in 1 and 2 despite looking like zombies in general being intelligent and civilized, Super Mutants despite looking like orcs also not all warlike, even the dumb ones weren't necessarily evil)

But I fear that any human-fish mutations would fit the Deep Ones stereotype (xenophobic, cultists) instead of a fully realized and working concept.
Wouldn't it be nice that when you encounter such beings and manage to get them to drop their cautiousness and suspicion of you that they turn out to be some of the most friendliest and civilized beings in the area who are even disgusted by the idea of murder, lying, and theft?

(heck I might even make them realists who fully realize that they are mutations and not have any belief in some kind of fish god)
 
Hmm? Images?
Somewhat resembles this Pokemon atleast in my opinion.
image.png
 
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