likaq said:
Nope, plenty of bad design decisions:
- extremely OP traits like Gifted...
l said "stats and skills", not "perks/traits", AoD doesn't have perks/traits. FO stats and skills do make sense, raising them yields predictable results. AoD has a skill called disguise that is actually just persuasion2/acting, doesn't require actual disguises, except sometimes it does... etc. Streetwise is required for pretty much every character, to the point where it's beyond overpowered, its take it or fail. The tooltips suck, and the devs think hiding the answers in the obscure design adds to the "difficulty".
likaq said:
u can very easily increase all you stats during game ( perks, operations, luck increase by 2 in fall 2 , retarded items like glasses that increase charisma, op items like power armor etc. All of that combined, renders you choice during character creation much less significant than it should be.
You cannot "very easily" do any such thing. The first time I played through the Fallouts, when they came out, we had rudimentary internet, dialup, some edu usergroups, but hint lines were still by telephone mainly or strategy guide for $20 from a game store, so there was alot of trial and error. So I missed about 80% of the game items, ecounters etc, my first playthrough, I didn't find half the skillups or special enchancing gear, and there's nothing easy about going through fallout totally clueless lol.
Anyone who says Fallout was "easy" to do these things either save/loaded through every dialogue choice, played for 200 hours multiple playthroughs, or f***ing cheated/sploited their way through the game. You probably did all 3.
This goes double for skill books, there was one hint guide I remember that listed the location of every book in game, I hadn't found 1/3 of them when I saw that list.
likaq said:
-useless skills like first aid and overpowered skills like gambling ( high gambling = unlimited money ).
All of that is even worse in fallout 3 ( suit that increase doctor skill?

) . And of course stats in 'oblivion with guns' doesn't matter anymore.
Stop. FO3 isn't fallout. Done and done, don't ever compare the two again.
First Aid wasn't "useless", just redundant to doctor, and there were consumables and dialgue options for it... I think it took less time than Doctoring, and that mattered when there was a timer on game.
Knowing that "gambling" was OP was only something you would find out after multiple playthroughs or through reading a guide, and then exploit and save/load scum. You can break any game that way, I never put 1 point into gambling, and I imagine plenty of others didn't either.
likaq said:
Pre war civilization didn't invent gunpower therefore I dislike setting
I have no idea what the hell the setting is, that's my point, its a confusing mess: Romans, unknown gods (what are romans without roman gods anyway, makes no *&^%ing sense), magic, science, steam engines... whole "story" is just a bad mash-up of several genres, stop defending it, it's nonsensical.
likaq said:
Nope. No skill is useless.
Great comebacker, I'll have to remember that: "No, you!"
likaq said:
And thank god for this.
1.Random encounters means unlimited number of experience point and money. And that is retarded.
2. Implementing random encounters into AoD is pure idiocy because that would give you the ability to max ALL your skills in short time.
And you missed my point again. It's not that I like or dislike random encounters, it's that this game is poorly balanced and designed for the lack of them. Quit your frothing, your keyboard must be covered in spittle by now.
likaq said:
Game has quote about squad therefore there should be party members.
What kind of logic is that?
Um, logical logic? You quote the premier fantasy squad series of all time (or Abercrombie, take your pick), at the splash screen, in order to set your tone... and then there's no squad, no compadres, no henchmen or hirelings. It's bizarre is what it is. Why not just quote another book the game designer liked, how about Green Eggs and Ham, its as apropos as anything, given that there are neither eggs nor ham in the game.
likaq said:
Aha! Let me quess you want all crpg to be about walking around and killing things?
That would explain you dislike of AoD.
Dungeon crawler fan dislike story/ choices and consequences oriented crpg.
Truly shocking.
This game is clearly not for you.
I'm a member of NMA, a forum so niche that I think there are otaku usergroups with more members than us, and you question my interest in RPGs like Fallout?
That's a fanboi for you, as soon as logic runs out, it's back to The True Scotsman fallacy we go: Only a true scotsman can enjoy this game, ergo you must not be one.
I don't enjoy *PURE* talking games, like dialogue box to dialogue box, I like a bit of hybrid, I expect the occasional fight in the wasteland, I played Zork and enjoyed it, but obviously FO 1/2 is what I love most, and you cannot call those "dungeon crawlers"
Oh and the lead designer for AoD, Vince, he thinks
Wizardry 8 is the most hardcore RPG ever lol. Yeah, try and explain that one away, because while I loved Wiz series, that was first and foremost a straight-up dungeon crawl.