Age of Empires...goes online?

Discussion in 'General Gaming and Hardware Forum' started by Brother None, Aug 17, 2010.

  1. Brother None

    Brother None This ghoul has seen it all
    Staff Member Admin Orderite

    Apr 3, 2003
    What is this I don't even

  2. The Vault Dweller

    The Vault Dweller always looking for water.

    Aug 24, 2004 it's an MMO, but instead of being an RPG its a RTS? How is that going to work?

    Oh I know you'll play against other players just like in the custom and ranked matches you already have in any online RTS only this time the community will be "connected" in some sort of cohesive "world" so they can call it an MMO.

    The Vault Dweller
  3. comscar

    comscar It Wandered In From the Wastes

    Jul 8, 2009
    Hmm... an RTS MMO? This could be interes-

    Well, it was an interesting idea, at least.
  4. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
    Wait, so this is an MMORTS?

    Could it be the first of its kind?
  5. alec

    alec White heterosexual male Orderite

    May 21, 2003
    Link doesn't work for me.
  6. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Link dead. Sounds cool though, for those that are into that sort of thing...

    I wonder how they'd do it though.
  7. Nark

    Nark Sonny, I Watched the Vault Bein' Built!

    Dec 6, 2008
  8. matthewfarmery

    matthewfarmery It Wandered In From the Wastes

    Jun 26, 2010
    I read the FAQ, and to be honest, Im not impressed, I don't see the game working at all, and probably short lived like many other MMOs, and the graphics are cartoony, unimpressive at the same time. will certainly give this one a miss
  9. Puokki

    Puokki Where'd That 6th Toe Come From?

    Jun 4, 2008
    Man, these new cherry cartoon graphics ALONE almost totally killed my interest in the game. I mean, what was wrong with the old, maybe a bit oddly scaled, but otherwise realistic graphics?
  10. sea

    sea Vault Senior Citizen

    Oct 5, 2009
    Anyone notice how the team working on it is mostly ex-Ensemble employees? Nice one, Microsoft... destroy one of your longest-standing and most-respected game studios, and then hire them again as independent contractors so you can abuse them more easily.

    Still, I'm... interested to see how it goes. I'm not fundamentally opposed to an online game with social networking integration, provided it's not mandatory, but the gameplay can't take a backseat to those networking features and cute, approachable visuals. I'm hoping this will be a real Age of Empires game and not something like Battlefield Heroes.
  11. matthewfarmery

    matthewfarmery It Wandered In From the Wastes

    Jun 26, 2010
    I agree, not impressed right there, I always liked the look of AOE 2and thought that was a great game, but it seems that M$ is trying to get a quick buck from the series, but many MMOs have failed or been very short lived, I think after a month or two, people will move on, I don't even see an appeal to the game, unite friends under one banner, and become a powerhouse? it will only take a a guild to amass a fortune and dominate the game, which means those that play alone will be doomed, I don't see how the system will be fair? then again not interested in trying the beta to find out, the whole game and concept is very unappealing, especially the graphics, a real turn off


    yes I noticed that, they seem to be taking the route that many big publishers are taking, killing game studios while reassigning some to others, there are fewer and fewer good studios out there now, and most are getting owned by the big publishers, not fair and not right at all
  12. TheWesDude

    TheWesDude Sonny, I Watched the Vault Bein' Built!

    Feb 25, 2005
    well, i would see it as a type of persistent bonus system

    you start off with like x resource points or unit bonuses or research options...

    you play games to get more of these points, and as you win/rank up, you basically get easier to start
  13. Puokki

    Puokki Where'd That 6th Toe Come From?

    Jun 4, 2008
    Giving some bonuses to players who have hacked the game for a long time would be against all common sense; the original AOE was a game where skilled players could crush newbies even if the n00bs were given several different bonuses (believe me, I have experience about this), so this some kind of level-up-system or the like should be made completely differently.

    I think the best way to do this would be that experience would not give you gameplay bonuses, but new ways to show off, like unit and building looks customing, while their stats would remain the same.

    This level system might actually be a good thing for online games, to keep n00bs away from pros and let people find opponents of their own skill level (at least if it's done correctly.)
  14. alec

    alec White heterosexual male Orderite

    May 21, 2003
    I sorta like the cartoony style, but I fail to understand why they thought it would be a good idea for the AoE series. It's a huge change from the earlier work.

    That's a nice idea. Unlocking extra units that can still be countered with a more basic army. Unlocking statues to decorate your city. Stuff like that.

    But I'm sure cosmetics will be implemented somehow.
  15. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I just would have liked it if they simply would continue from where Age of Empires 2 stoped. I think most people agree that it was the best AoE particularly with its expansion. Just making a game with great visuals "somewhat" realistic units and nice stories behind it the game had even a small encyclopedia behind it where you couldread about feudalism, the history of certain units and a lot more. Making a kind of "MMO" out of it doesnt sound that interesting particularly with GFWL behind it ...

    Sadly they closed the team behind AoE in the past.
  16. alec

    alec White heterosexual male Orderite

    May 21, 2003
    It went downhill with Age of Mythology: the graphics were pretty sweet (the water landing on the shore, that was just mezmerizing), but the campaigns were boring and although you could have different interesting combinations with the Gods you chose, it just didn't feel as big as AoE2. Manual was bad as well. I bought AoE3 and the first expansion, but it just felt like a copy with different graphics. I gave it to some dude for his birthday soon after. AoE2 was surely the best so far. I "wasted" a lot of time on that game.
  17. SkuLL

    SkuLL Chad McRealman Orderite

    Sep 6, 2009
    Yeah, having seen the website now, I am appalled!

    You mentioned all the good things I loved so much about AoE2 - the chance to learn a bit of history, and how different units work. It was the first strategy game for me where you didn't have to concentrate on jut one uber-unit, but had to combine strengths and weaknesses of all, otherwise your army would suck, no matter its numbers. It felt and looked just realistic enough to be fun.

    Sure, some of that might be available in the online AoE, but from the look of it, it's lost its appeal to me (and most traditional fans). Cartoon graphics, really? :sad:
  18. Crni Vuk

    Crni Vuk M4A3 Oldfag oTO Orderite

    Nov 25, 2008
    I think from the visuals AoE2 was the best so far. Even with just its 2D graphic. but it feelt compared to any other game like "hand made" and a artistical piece. The units, buildings and landscape feelt at least for me better.
  19. vasquezkelley

    vasquezkelley First time out of the vault

    Aug 27, 2010
    It is really great news for me. Because, The Age of Empire is one of my favorite game and I have all the parts of it. I like war type games and It is amazing war game. So, I will take more advantages of it. I am really exciting about it.
  20. Starseeker

    Starseeker Vault Senior Citizen

    Jul 25, 2003
    Hm..., is it just me or does the graphics looks a bit like the old Warcraft 1 or 2 games?

    As for this style of MMO game play, it has been attempted before, and I've played it. The game I played was free though, and it got pretty addicting if you got friends with you. The way that game worked is that the game keeps running even if you aren't at it, meaning your troops will keep spawning (if you queued it) and you will keep gathering resources. But, the best way to get ahead is to cooperate with others and raid other towns for resources, then you can expand faster and build way more troops. It got addicting for a while, until the clan fell apart. It really wasn't feasible to play the game alone. Since attacking was done in real time, if your friends were too far away or not online to protect you, you can get wiped out easily if there is a clan around you who is hostile.

    In the end, it became too time consuming, since it requires a lot of micromanagement.