At what moment did you think fallout 4 was going to disappoint you?

Fallout 2 has plenty of cringe. Talking deathclaws, the Shi, the Hubologists, that ghost and the talking Mole rats. Oh, and the chess playing radscorpion and talking plant...
 
Fallout 2 has plenty of cringe. Talking deathclaws, the Shi, the Hubologists, that ghost and the talking Mole rats. Oh, and the chess playing radscorpion and talking plant...

Of those, the Hubologists at least gave me joy (massacring them, especially considering what they are modelled upon)
 
Yeah, it was pretty obvious that it was another "4 the lulz"-thing that FO2 had going on in droves :D
New Reno, now New Reno is a bit more ambigious. On one hand it's basically every gangster movie ever made, but it has it's own complex lore and conflicting factions. It also has it's place on Wasteland politics.
 
New Reno, now New Reno is a bit more ambigious. On one hand it's basically every gangster movie ever made, but it has it's own complex lore and conflicting factions. It also has it's place on Wasteland politics.

I didn't think about it that way, but it's always interesting to see other viewpoints. I always felt like the gangs were legitimate, as opposed to parodies. What rubbed me the wrong way in that respect were the gangsters in FO4... :D Now that you mention it, I was never super-fond of the "bouncers" in FO2, they felt weirdly non-human to me

Then again, I might be biased about New Reno in general, since it's my favorite place for shootouts, and drawing the shooting into the streets, carefully positioning myself next to hookers and civilians, and get them ALL involved :D I always chuckle when ol' man mcgee gets his shotgun out, for whatever short while he lasts, it never gets boring :D
Also, waiting patiently while gangs of hookers stab the casino staff to death :D
 
I didn't think about it that way, but it's always interesting to see other viewpoints. I always felt like the gangs were legitimate, as opposed to parodies. What rubbed me the wrong way in that respect were the gangsters in FO4... :D Now that you mention it, I was never super-fond of the "bouncers" in FO2, they felt weirdly non-human to me

Then again, I might be biased about New Reno in general, since it's my favorite place for shootouts, and drawing the shooting into the streets, carefully positioning myself next to hookers and civilians, and get them ALL involved :D I always chuckle when ol' man mcgee gets his shotgun out, for whatever short while he lasts, it never gets boring :D
Also, waiting patiently while gangs of hookers stab the casino staff to death :D
Personally I don't consider that a problem. They're a lot more well done in that regard, and appear to be unique and lore friendly which further dissuades the notion that they're parodies. Though to be sure, plenty of cliches were used.

New Reno is one of the best locations in the game, with interesting characters, lot's of cool locations and varied choices. The ability to back one gang over others is especially well done, though the quest lines were almost criminally (:smug:) short.
 
Oh, and when you get your honor permanently broken by participating in a porno production (as a fluffer), games nowadays don't dare put the gamer through these kinds of experiences :D
In fact, when New Vegas sort of went there too (having FISTO test itself on your butthole), a casual-gaming friend of mine reported to have been gravely insulted. He considered it a sheer negative of the game, an aspect he could have been without. He simply did not see the humor in it :D That in itself amuses me, and I want more of it!
 
Oh, and when you get your honor permanently broken by participating in a porno production (as a fluffer), games nowadays don't dare put the gamer through these kinds of experiences :D
In fact, when New Vegas sort of went there too (having FISTO test itself on your butthole), a casual-gaming friend of mine reported to have been gravely insulted. He considered it a sheer negative of the game, an aspect he could have been without. He simply did not see the humor in it :D That in itself amuses me, and I want more of it!
Ironically, we've become more sexually 'liberated' yet also quite puritan in terms of sex.
 
Fallout 2 has plenty of cringe. Talking deathclaws, the Shi, the Hubologists, that ghost and the talking Mole rats. Oh, and the chess playing radscorpion and talking plant...
Wasn't it stated in the lore that Deathclaws could imitate human sounds? Or am I just talking straight out of my arse?
 
Yeah lore-explanations can only patch so much up, when it comes to dumb writing. Too often, people will point to explanations in the lore, explanations crammed in there just so they can go "look, we explained it"
Well, now explain the decision to put that into the game to begin with, sleep deprivation? Struggling with divorce? Someone keyed your car?
 
Frankly, I always tried to miss the main quest because I didn't want to go to San Fran and meet the talking deathclaws. They used be savage monsters to be feared... then they turned into a Space Opera alien. Monstrous looking but intelligent and very Human-like.
 
Frankly, I always tried to miss the main quest because I didn't want to go to San Fran and meet the talking deathclaws. They used be savage monsters to be feared... then they turned into a Space Opera alien. Monstrous looking but intelligent and very Human-like.

Well... to be fair you don't really have to deal with them that much tho. Go into V13, fix the main frame, get XP, ocd-loot the lockers, more XP, navcom thingy, XP, Geck, XP, and leave a level-and-a-half higher than you arrived, then you never have to hear from them again, untill the glitchy end-reel where you are inevitably blamed for massacring them :V
 
The talking deathclaws were explained pretty well...

Deathclaws can already immitate like parrots, according to deathclaw lore, so the 'talking' deathclaws are making human-ish talking noises, not really speaking.

And the enclave were the ones who made those particular deathclaws intelligent.

And barring maybe one other, the only surviving smart deathclaw was Goris.

Anyway, Fallout 4 to me was dissapointing before it was released, I was not interested in another fallout game, if it was going to be made by Bethesda.

Surprise surprise, the game releases, and I hear two sides, one saying "Its a good game because...Reasons" and "Its a bad game because *Insert huge amounts of programming and writing flaws*"
 
Deathclaws can already immitate like parrots, according to deathclaw lore, so the 'talking' deathclaws are making human-ish talking noises, not really speaking.
Why the fuck can they mimic things like fucking parrots? It's a piece of 'lore' that has been pulled out of their asses to explain the Deathclaw's talking.
And the enclave were the ones who made those particular deathclaws intelligent.
I hate magic technology that makes people Gods.
 
It's not explained well... :D
You can't just go for something outlandish, and "explain it well" :D
The further something is from realism, the less it can be explained, that's how credible explanations work :D If they were talking earthworms, the only explanation credible enough would be "Magic." and that would by default be a shitty explanation!

They allready imitate like parrots, and parrots can't talk about broken audio cards in computer mainframes, for then to offer you a reward if you were to fix it, for then to study you closely, and see a certain mischeavousness in you, that they admit to you to admire
That is a stretch if there ever was one

Then "make them intelligent" = "magic"

edit, damn dr fallout, talk about beating me to all the punches!
 
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