I picked this up some time before new year, and its been great fun!
It feels solid for what it is:
Main story is ok, nothing too convoluted and has a couple of twists.
Side quests i like allot.
There are 4 settlements off decent content size and about 10 more smaller ones
on the main map, and two big locations outside that you transition too wich could
use more work but that might come with the dlc they have planned.
Character models are awesome, plenty of clothes/gear to pick from in begining,
some can save you lots of hours of searching random caravans.
Your head looks like your portrait of choice and all armor,helmets,
scarfs,masks,hats,caps,clown noses,neckleses are displayed on the model!
They have reasently been several patches of wich some fixed bugs
and some did some rebalancing to combat.
Ranged combat is brutal and they have super fun crossbows(Throwing skill) aswell.
Granades and molotovs feel kind of weak and are only for weak enemies,
Placed Explosive are only usefull if you place them before combat starts.
Meelee seems hard and i only played on Normal and grinded random encounters
till lvl 24 but i still got stuck on one of the last areas in game.
Unlike Fallout your meelee dmg is only added to the highest value in dmg range.
There may be other stuff with meelee or criticals in general that i dont fully understand
like i dont see any hit bypassing armor - only whatever dmg geting multiplied by some amount.
The points you get on level up you always get 2 on Normal and Perks? cost goes
progressevly up by 1 so about 9-10 Perks? you will aquire in playthrough.
Half of them are tragicly usless so i guess thats a plus.
All in all, they seem to be improving on where they get feedback.
This was an awsome end of year suprise and id recommend it to any fallout fan
BUT the combat and perks could use tweaking.