As I mentioned in my deleted post in Steam, the smartest thing the enemy should do when he's out numbered and absolutely no chance to beat the player, is to just run the hell a way, which WAS the case in Fallout 1 and 2.
Running back and forth behind cover may seems like 'smart' move for some of you, but to me, it's nothing more than a thing that makes your life harder. It has no point. The guy with axe IS gonna die to me anyway. Why make it harder?
On top of that, the game is turn based, where moving and attacking is very limited. You can't do both at the same time - which makes hunting the down enemy behind cover extremely tedious and hard to do so. If the game was real time, enemies hiding back and forth behind cover was a welcome choice for tactics. In this case, it's not.
It's exactly the same case how German tried to defend their homeland with civilian armies in WW2. The smartest choice they should have make was to just surrender. Their attempt to 'defend't the homeland was worthless and had no point for doing so.
What's your Steam username? Maybe I can find it. Doesn't really seem like worth deleting, especially considering one of their team members are being very active over at RPG Codex even until this very second, taking literally every criticism and even shitposts with grace.
I'm the one who made the post, and I said I can't find it. I search through my post history, and I found nothing. The developers clearly butt-hurted over my criticism, such as how the game follows the EXACT same boring UI control like in Fallout 1 and 2, where you have to drag and drop to move the items, rather than simply clicking on them.
I made a post about how the UI control should have been(Ctrl+Left Click to move the one of each item without popping up the quantity menu, etc.), when the game was still in early access, but it never implemented to the final game. And that was only one of many things I suggested to the developers. They just didn't listen.
Sure, I may had some heated discussions with the other users, but my point was still valid. They denied everything I suggested simply because I was apparently 'disrespectful' to other users.
I find it odd that in that clip you send people the same way around to kill the guy that runs away from them to keep in cover. NPC acting smart while you play like an old AI running straight into danger.
But that's how bad the companion control it is. It's somewhat worse than a 20+ years old game, which ironically, what this game supposedly inspired of.