ATOM RPG 1.0 is released!

Heh, I see some people feel this game is actually slower, and I can see it since with the 3D animation I saw with my own eyes how characters take their time turning around before beginning to move to their destination in combat. Especially since with mods like sfall, Fallout in comparison can be much, much faster, not to mention Fallout already has in-built combat speed slider.

Also, I'd say Soviet Fallout is much more fitting because gameplay mechanics are near carbon copy of SPECIAL-skills-perks&traits system, with turn-based combat where you can perform aimed shots and have gory death
7e7d76180c012e85c2a1cb924f8d6f32_h264_high.jpg
and then writings, narrative, and quests designs are also inspired a lot by Fallout, but since it's taking place in the Soviet Wasteland, then it's not too much of a stretch to call it "Soviet Fallout".... or at least, Fallout-inspired Post-Nuclear Soviet Role-Playing Game.
 
ATOM mimics Fallouts antiquated combat system to a fault. Obviously, as a big fan of Fallout I have no problems with it and actually enjoy it quite much. It's more than serviceable I'd say. It scratches that nostalgic itch.

However I can't help the feeling that this would actually benefit a lot by having a combat system more like the one featured in Wasteland 2 (like the cover system and player controlled party).

Yeah. Fallout doesn't have this 'Enemy goes back and forth behind the cover and make your life hard to take him down' feature.

I made a Steam discussion post about it, but apparently developers butthurtted so much they deleted it when they banned me from its forum. Cause I can't seem to find it.
 
Really, the game is nothing but a slavic wet dreams about reincarnating original Fallout. It literally has anything good.
 
I made a Steam discussion post about it, but apparently developers butthurtted so much they deleted it when they banned me from its forum. Cause I can't seem to find it.
What's your Steam username? Maybe I can find it. Doesn't really seem like worth deleting, especially considering one of their team members are being very active over at RPG Codex even until this very second, taking literally every criticism and even shitposts with grace.

Anyway, 'Enemy goes back and forth behind the cover and make your life hard to take him down' is a pretty opinionated sentence, don't you think? By itself, 'Enemy goes back and forth behind the cover' is actually an improvement in AI aspect. Enemies also goes back and forth behind the cover in Underrail, and the only way you can get them to stay in the open would be to goes back and forth behind the cover by yourself.
 
Enemies going back and forth behind cover is realistic. No one in real life would wonder out into the open so you can shoot them.
 
Obviously, every enemy should blindly and suicidaly charge at you, because that is what people except from video game enemies.
 
Obviously, every enemy should blindly and suicidaly charge at you, because that is what people except from video game enemies.
They must not have played STALKER, 'cause the enemies in those are being real smart who retreated behind cover when reloading, flanking when there's the opportunity, and not charging at a gun-toting stalker with a knife in hand!
 
Yeah, the last enemy tends to run off and go for cover and this is a good thing. It means they are not braindead idiots who throw themselves at you when they are the only enemy alive.
 
I find it odd that in that clip you send people the same way around to kill the guy that runs away from them to keep in cover. NPC acting smart while you play like an old AI running straight into danger.
 
They must not have played STALKER, 'cause the enemies in those are being real smart who retreated behind cover when reloading, flanking when there's the opportunity, and not charging at a gun-toting stalker with a knife in hand!
GGManLives complained about enemies doing that in his STALKER review. God forbid enemies are acting like people and not robots.
 
God forbid a shooter game (you know the genre that's mostly skill based) isn't actually just a movie and it asks you to aim and position yourself.
 

Yeah. Fallout doesn't have this 'Enemy goes back and forth behind the cover and make your life hard to take him down' feature.

You're troubled by the fact that a guy with an axe doesn't blindly rush to meet three guys with rifles & machine guns?

Arguably, you could expect him to run away scared once all his friends are dead, staying in cover is his second best option in combat as it allows him to close the gap.
 
As I mentioned in my deleted post in Steam, the smartest thing the enemy should do when he's out numbered and absolutely no chance to beat the player, is to just run the hell a way, which WAS the case in Fallout 1 and 2.

Running back and forth behind cover may seems like 'smart' move for some of you, but to me, it's nothing more than a thing that makes your life harder. It has no point. The guy with axe IS gonna die to me anyway. Why make it harder?

On top of that, the game is turn based, where moving and attacking is very limited. You can't do both at the same time - which makes hunting the down enemy behind cover extremely tedious and hard to do so. If the game was real time, enemies hiding back and forth behind cover was a welcome choice for tactics. In this case, it's not.

It's exactly the same case how German tried to defend their homeland with civilian armies in WW2. The smartest choice they should have make was to just surrender. Their attempt to 'defend't the homeland was worthless and had no point for doing so.

What's your Steam username? Maybe I can find it. Doesn't really seem like worth deleting, especially considering one of their team members are being very active over at RPG Codex even until this very second, taking literally every criticism and even shitposts with grace.

I'm the one who made the post, and I said I can't find it. I search through my post history, and I found nothing. The developers clearly butt-hurted over my criticism, such as how the game follows the EXACT same boring UI control like in Fallout 1 and 2, where you have to drag and drop to move the items, rather than simply clicking on them.

I made a post about how the UI control should have been(Ctrl+Left Click to move the one of each item without popping up the quantity menu, etc.), when the game was still in early access, but it never implemented to the final game. And that was only one of many things I suggested to the developers. They just didn't listen.

Sure, I may had some heated discussions with the other users, but my point was still valid. They denied everything I suggested simply because I was apparently 'disrespectful' to other users.

I find it odd that in that clip you send people the same way around to kill the guy that runs away from them to keep in cover. NPC acting smart while you play like an old AI running straight into danger.
But that's how bad the companion control it is. It's somewhat worse than a 20+ years old game, which ironically, what this game supposedly inspired of.
 
Last edited by a moderator:
You can quote multiple posts with replies below each one all in one post dude.


But that's how bad the companion
Kinda
It's somewhat worse than a 20+ years old game
Like this


They denied everything I suggested simply because I was apparently 'disrespectful' to other users.
Well, were you? Even if you have a point people don't tolerate being talked to in a negative or disrespectful manner and I don't blame them. You can be right or whatever you think you are all you want but you're not going to call me an asshat and have me tolerate that if I haven't done anything to actually provoke or disrespect you.
 
You do know double posting is not allowed right?
Jesus, does Johnny boy love to hear himself talk.
Uh, no. Because no one told me that's not allowed until now, nor I believe that's something that should not be allowed, nor this site has a function to prevent the users doing double posting. But I do know now, and double posting won't happen again. There's no need to insult the one who didn't know about it.

Well, were you? Even if you have a point people don't tolerate being talked to in a negative or disrespectful manner and I don't blame them. You can be right or whatever you think you are all you want but you're not going to call me an asshat and have me tolerate that if I haven't done anything to actually provoke or disrespect you.
I... don't know what this means.
 
Then read the rules? I don't know what else to tell you. Not trying to insult you.

And how was I unclear? I asked if you were rude because their actions would make sense.
 
Back
Top