Seems I might want to wait and see. I have plenty of other stuff to do gamewise and life-wise in the meantime lol. I appreciate you digging around for me.
Haven't played loads but the camera is the main sore point for me too. Wasteland 2 had the same problem. It's a shame that devs opt for adjustable camera when it adds nothing to gameplay but do add to dev time. As a player I am forced to keep tilting, rotating and zooming in/out just to make sure I don't miss out on objects of interest. It's a minigame I am not a fan of as the clunky mechanics of it detaches me from the game world. A static camera would have been more enjoyable and the devs would have only had to design for one perspective.the only issue is with the camera as you can't zoom out enough or give it enough tilt. but you get used to it
Already have it on my Steam library, my man. Can't yet get into it because I don't want to ruin the momentum of my virgin STALKER: Shadow of Chernobyl playthrough, though. Will jump right into ATOM after that.@Black Angel You should absolutely play this. This is so Fallout 2 reversed. I.e. your experience won't be tarnished by pop culture references because you'd fail to recognize most of to be too upset about them.
Apparently there are references to Pokemon, Fallout New Vegas' Courier, "did you just assumed my...", Mad Max, and other stuff.@Black Angel You should absolutely play this. This is so Fallout 2 reversed. I.e. your experience won't be tarnished by pop culture references because you'd fail to recognize most of to be too upset about them.
Hearing there's references to Pokemon is new to me, but references to Fallout, Mad Max, and even other post-apocalyptic contemporaries (tell me if it's the right word or not) like Stalker is inevitable, I guess. Current Year™ meme is mixed bag, though.Apparently there are references to Pokemon, Fallout New Vegas' Courier, "did you just assumed my...", Mad Max, and other stuff.
I hope they don't feel forced.
Home key is exactly what i wanted and it was for the camera to follow my character. It was so far my major gripe but this fixes it.Either the devs forgot to include an in-game list of hotkeys and the ability to rebind them, or they're currently working on it atm, so to help those poor souls confused about hotkeys:
I found it via Steam Guide
This is the part that matters the most to me. You can have a million references but when you're going out of your way to make them, it devalues the experience.I hope they don't feel forced.
I did ask my friend about that pokemon reference and he sent me this:Hearing there's references to Pokemon is new to me, but references to Fallout, Mad Max, and even other post-apocalyptic contemporaries (tell me if it's the right word or not) like Stalker is inevitable, I guess. Current Year™ meme is mixed bag, though.
Oh damn. That doesn't sound good... I still want it though.Bought the game full price thinking it would be the first decent fallout-like in recent years, big disappointment.
This has to the most generic game I've played in a long time, I know that's an indy studio but still, there's no soul to this game, all it managed to do was to make me want to reinstall fallout 1 for the billionth time... I played this game for about 4 hours, I really tried to get into it but I don't even want to get back to it, I think I'll uninstall.
that wasn't exactly subtleI did ask my friend about that pokemon reference and he sent me this:
Ashot Episkoposyan.
i wasn't saying anything, since i haven't played it yet, but that's the vibe i got from the trailer, the steam page and the overall presentation. it all felt like they had no idea what to make, they just wanted to make a game like fallout and wastelandBought the game full price thinking it would be the first decent fallout-like in recent years, big disappointment.
This has to the most generic game I've played in a long time, I know that's an indy studio but still, there's no soul to this game, all it managed to do was to make me want to reinstall fallout 1 for the billionth time... I played this game for about 4 hours, I really tried to get into it but I don't even want to get back to it, I think I'll uninstall.
I always got the impression that it looked like a generic Fallout clone. Something inspired by Fallout is fine, but it didn't seem like it had its own identity beyond just, "Hey guys, remember Fallout?"Bought the game full price thinking it would be the first decent fallout-like in recent years, big disappointment.
This has to the most generic game I've played in a long time, I know that's an indy studio but still, there's no soul to this game, all it managed to do was to make me want to reinstall fallout 1 for the billionth time... I played this game for about 4 hours, I really tried to get into it but I don't even want to get back to it, I think I'll uninstall.
What part of it is generic and soulless to you?Bought the game full price thinking it would be the first decent fallout-like in recent years, big disappointment.
This has to the most generic game I've played in a long time, I know that's an indy studio but still, there's no soul to this game, all it managed to do was to make me want to reinstall fallout 1 for the billionth time... I played this game for about 4 hours, I really tried to get into it but I don't even want to get back to it, I think I'll uninstall.
I've only booted up the game few times just to fiddle with character creation and seeing the first part before our character can begin moving to new areas, but I'd say you couldn't be more wrong to call it "generic Fallout clone". I wouldn't say it's generic to begin with, and it being a 'Fallout clone' didn't go as far as being post-apocalyptic and with gameplay mechanics that's near perfect copy of SPECIAL-skills-perks/traits system. If anything, 'Soviet Fallout' is the more correct terms to call this game. The thread for this game in RPGCodex already went to so many details as to how it has Russian literature and culture references.I always got the impression that it looked like a generic Fallout clone. Something inspired by Fallout is fine, but it didn't seem like it had its own identity beyond just, "Hey guys, remember Fallout?"
I do not plan on buying it.
I see where you're coming from, but it's probably the very first time I see someone who judged a game, a cRPG no less, like Fallout and especially ATOM based on its visual. What about the gameplay mechanics? The writings? Stuff like quests and narrative designs? Choice&consequence and reactivity? You know, a lot of stuff that's praised far more in Fallout than the visuals, assets, and aesthetics.Good for you if you don't find this generic. I work in the video game industry as an artist so my tastes have a strong emphasis on visuals.
It gave me the same impression as the Wasteland remake, character and environment models look like they come from the same kind of generic banks of 3D models, when I say there's no soul to it, compare it with Fallout 1 that was a huge success in term of world building and the uniqueness of its setting and visuals, and one of the main draw for me. Wasteland has been using tons of free and paying models from the unity asset store, and I bet that Atom RPG team has been doing the same. The result is something unappealing and tasteless.
There's no atmosphere, nothing that makes me want to see and learn more about the game. I may sound harsh, but don't forget that I bought the game full price and I had certain expectations which were not met.
What the hell? Why?! You have homework now, son. Go get used to Fallout 1&2!Having not accustomed to isometric gameplay of Fallout 1 and 2, I start to feel bit familiarity on the combat, looting and quests here. It almost same start as with 2 that CQC is much more benefitical at start than guns, so I ended up doing unarmed build. I do like how there's skill checks like in New Vegas, where it was not just speech that governed it, but also other skills as well (and I guess it's less of a chance based, as save scumming doesn't work with them). There's option for aimed shots, but I don't know yet if they do anything.
Yeah, the perk system being barebone and uninspired is one of the most complained thing about this game. Kind of a shame since the traits are pretty good, though much more in regards to being oriented towards gameplay mechanics (and not fun-oriented like in Fallout with Bloody Mess, Jinxed, and the likes).The perk system is like perk tree, as you unlock the linear path of perks as you select them, so it's not about needing requirements for skills or attributes. I can see though that it clearly makes for too linear and pre determinated build with system like this. There's hunger, poison and radiation meters that you have to take care of which raising up too high causes stats aliments. Drinking Vodka is the cure for that, although in chance of getting addiction and hangover (which you cure with salted cucumbers).
Yeah, there's no karma, just straightforward reputation system.I don't think the game also has any karma or reputation system. While I did do quests for the first town and helped out people, there wasn't anything bigger consequence for it, like discounts or NPC coming to give daily item.
Atomboy said:No Karma - by that I mean there is no number that can go up or down depending on your actions. People just react to the things you do. Like... change power structure in Peregon and they will talk about that all the time. Rob a caravan - it's owners will hunt you. Kill a chicken = whole village attacks you. Dig up a girl's grave - try to sell her stuff to her grieving father - whole family rushes you! Kill a rat in a secret area = her talking rat husband ambushes you, etc. Rumors, attitudes and sometimes even prices and items react to your deeds.
You're soloing this playthrough? There should be companions that you can pick up. Unarmed was said to be not exactly as viable solo as other playstyle, so it's better to have a party.Right now, I'm stuck at the cave from random encounter, having a groundhogs day loop with a gorilla, that can smack me on the ground and make me waste turns just to get up.
snip.