Bad games you enjoy playing

Gran Tourismo 6 is fun but the AI is awful and the lack of a damage model or even basic rules makes it a terrible racing sim.

The best parts are the license tests (which there are less of nowadays) and the mission races where you fail if you hit another car or the barriers.
 
Haven't played GT in years, played tons of GT2 back in the bronze age, and now I'm kind of waiting for GT7/Sport, and I'm hoping its gonna be good, for old times sake :I
 
'Alpha Protocol' and 'Binary Domain.' Former has horrible gameplay and even worse hacking/lockpicking minigames and the latter is just a Gears of War wannabe that doesn't do anything to set itself apart.

But man are the plots and characters of both solid.

There's no question why both bombed commercially and it saddens me that Binary Domain will likely never have it's 'hinted-at' sequel.
 
7.62 High Calibre. It's a VERY buggy spiritual successor to Jagged Alliance with a lot of features that set it apart. Bullets are simulated in flight and your shots are aimed as close as the shooter can manage rather than a flat chance to hit for example. There's hundreds of guns, attachments, and ammunition. There are probably about 5 or more different types of 9mm ammunition alone, each with its own stats. Unfortunately it crashes and bugs a lot, is terribly translated from Russian, and while the combat system itself is great the mission design is mediocre.
 
Blood & Magic; the very first RTS officially licensed by TSR to use the D&D setting.
It's just fun to play; though it has some very bad core design to the gameplay.

 
Dominion: Storm Over Gift 3



Infamously known as the game that forced Starcraft into being what it is...thanks to a fake demo. Or at least so goes the story. Given that the writer failed at giving us the game's actual name, article's credibility is questionable.

Anyway, this is the first PC game I've played. Maybe not the first, but the first I genuinely cared about, and also a game which sparked my love for base-building RTS. It came in 1998, and when I was a kid I was overly obsessed with it.

Game's strongest points are great visuals, music, overall aesthetics and design which take cues from many popular SF works (from Star Wars to Starship Troopers), whereas some stuff are completely original.
Weak points? Gameplay. It features 4 distinct races which are very unbalanced, a concept that made some missions downright unfair, but once you get used to it, it's fun I guess. It mostly boils down to rushing to get a Refinery placed over a resource spot, and then pumping the biggest army possible and crushing everything you can until you find another resource spot. Rinse and repeat until enemy is no more.

Oh, and the game has a story which nobody cares about really, ending on a cliffhanger which suggested plans for a sequel which never came to be, naturally, since the game bombed.

A minor detail I very much love in this game to this day, which sadly never became a staple in the genre, is that every, and I mean every, unit killed leaves a mark on the spot where it met its demise. From a huge blood splat where soldier was disintegrated, to a patch of charred soil where tank went up in flames, there's always something to remind the player that a small skirmish or a huge battle occurred on that spot. Same goes for bomb explosions and such leaving small craters etc. I always liked that. It gave you a sense of some progress and triumph - or simply bad unit management and horrible defeat - when you skimmed over the map at the mission's ending and see whole areas covered in blood and soot.

Would shit my pants to see this game on GOG, since it's abandonware that's doesn't run well on modern machines.
 
Last edited:
Haha, nice, I got recently reminded of this thanks to Lazy Game Reviews, who reviewed G-Nome, which I played quite a bit as a kid. Saw a trailer for Dominion on the CD, but I never played it.
The glorious days of dozens of mech games...
 
A minor detail I very much love in this game to this day, which sadly never became a staple in the genre, is that every, and I mean every, unit killed leaves a mark on the spot where it met its demise. From a huge blood splat where soldier was disintegrated, to a patch of charred soil where tank went up in flames, there's always something to remind the player that a small skirmish or a huge battle occurred on that spot.
Myth:The Fallen Lords and Myth 2:Soulblighter both do this as well. They released in 1997 & 1998. I can't suggest them in this thread, because they are both downright superb.

 
There was this biker game from 2011 or so called Ride to Hell. It's easily one of the worst games ever, but it's bad in all the right ways where it falls into "so-bad-it's-good" territory.
 
Back
Top