woo1108 said:In my opinion, it is good point of fo1,2 not bad point since I can kill enemy with awesome effect of critical. of course it will feel bad when my character die horribly by enemy's critical attack. but it doesn't make game shitty but dramatically and challenge.Surf Solar said:Walpknut said:Critical hits are a staple of almost every RPG.
ut Fallout 1/2 are notorious for screwing you over with unreliable critical hits.
I liked the randomness and the adrenaline edge that enemy crits added to combat, but they could get annoying after the fifth or sixth consecutive game load in the same battle. Compounded with the questionable companion AI, perceived issues with sequencing, and inability to reliably save or load during a fight, they made for a perfect storm of aneurism-inducing frustration.