Needless to say you're assuming your headcanon to be factual. Which it isn't. NCR had to have a third party(Courier) inorder to convince Primm to be annexed into the NCR.
Needless to say you're assuming your headcanon to be factual. Which it isn't. NCR had to have a third party(Courier) inorder to convince Primm to be annexed into the NCR.
Yeah you're right about this. Even if they didn't have some weaker element to get you motivated initially, the way Benny is presented to us as it is in the game it would be a shitshow for him to be transformed into the entirety of the story.People have already pointed out that Benny is a bit pathetic really, and so having him as a final boss would indulge in his delusions of himself, so I'm going to go a different route:
The Macguffin you're chasing in the first act of the game in a Fallout game is usually meant to be something just to get you out the door and on a path towards adventure. This is also what the Water Chip is and the G.E.C.K is.
Fallout 1 wouldn't be as fun if it was a game about finding a water chip, Fallout 2 wouldn't be as fun if it was about the player finding the G.E.C.K, and Fallout New Vegas would definitely not be as fun if they dumped the overarching struggle and just made it about finding a guy who shot you.
The NCR would have recruited you whether you wanted it or not. The NCR would have conscripted you. Since they annexed New Vegas.
You do know that for now that's a non-canon ending? None of the endings in New Vegas have been made the de facto ending of the game. And i doubt they will ever be and i hope they will never be, because discussing which ending is the best is one of the most fascinating things about the game.The NCR would have recruited you whether you wanted it or not. The NCR would have conscripted you. Since they annexed New Vegas.
I feel like there was something in Van Buren that's fairly contradictory to what happens in the New Vegas we got. But there's also design documents that make New Vegas what Fallout 4 would have been but obviously still not exactly the same as Van Buren never existed.
Can't precisely remember though, it's been awhile since I've read/listened to a reading of those design docs.
I got offtopic here. Anyway as for Fallout 1 & 2, they had personal villains. The mutants and their master wanted to slaughter your vault. The Enclave wanted to enslave the NCR, including your village. In Vegas, Benny kills you, then takes the platinum chip to reach his supremacy over Vegas. After you kill him, there are no more personal villains left. Every villain is optional depending on what path you take. This feels as if the stupid Hoover Dam conflict was optional all along. Since that was not part of your job. Your job being delivering the Platinum Chip to Mr. House. Since no ending is canon. This means you can just sit around and not be dragged into a conflict you have no reason to be in. This results in a standstill stalemate I guess.
The only difference that I noticed in Van Buren was that the BoS would fight the NCR over Hoover Dam instead of Caesar's Legion. Caesar's Legion would fight The Daughter of Hecate, their female counterpart in Fallout 4.
Sidenote here: people criticize Caesar's Legion for being xenophobic and sexist, but people praise the mythological Amazons for being feminist and empowering. See the double standard hypocrisy here? The Amazons are just as sexist and xenophobic as Ancient Rome was yet they are treated positively? In most most militaires, recruiting lots of females is seen as a bad idea. Humanity sees sending women off to fight wars as equal to extinction, because they are afraid that humanity will not reproduce. Women give birth. Pregnant women in a war? Not a good idea. Which is why men are treated as expendable. Caesar's Legion probably looks at the NCR with humor, thinking they lack troops and have no one left to recruit but women and teenagers.
I got offtopic here. Anyway as for Fallout 1 & 2, they had personal villains. The mutants and their master wanted to slaughter your vault. The Enclave wanted to enslave the NCR, including your village. In Vegas, Benny kills you, then takes the platinum chip to reach his supremacy over Vegas. After you kill him, there are no more personal villains left. Every villain is optional depending on what path you take. This feels as if the stupid Hoover Dam conflict was optional all along. Since that was not part of your job. Your job being delivering the Platinum Chip to Mr. House. Since no ending is canon. This means you can just sit around and not be dragged into a conflict you have no reason to be in. This results in a standstill stalemate I guess.
New Vegas and Van Buren are very dissimilar in most important ways. There are reimagined plot threads and a handful of characters but the lion's share of content is different.
As someone who has spent a lot more time than he should have researching Van Buren, I can assure you New Vegas is not just VB.
So the only reason you would do anything in an RPG is if the game explicitly tells you that someone personally harmed or will harm you or your home? You don't think about your character's motivations, character, background?
I mean... you know you can just not play, right? The game is about your character's decisions and actions and how they change the Mojave and beyond, if you don't wanna do that that's fine.
You play the role of someone that canonically has only delivered one thing and that's the Platinum Chip. Most, if not all, of the backstory of the player character is not set in the stone because the entire point of the game is to come up with the background that can match the four paths the player character can go through (NCR, Legion, Mr. House and Independent). This basically following the same design philosophy for the player character in Fallout 1, where so much of their backstory is up to the player.Therefore you play the role of a Courier.
You play the role of someone that canonically has only delivered one thing and that's the Platinum Chip. Most, if not all, of the backstory of the player character is not set in the stone because the entire point of the game is to come up with the background that can match the four paths the player character can go through (NCR, Legion, Mr. House and Independent). This basically following the same design philosophy for the player character in Fallout 1, where so much of their backstory is up to the player.
The fun of coming up with your backstory (one that makes sense anyway) is to basically pick the dialogue options and branching paths that would suit that character. Basically "what would this character say and do in this situation?". The game has to support different characters to allow this to happen, and the reason why roleplaying is so damn limiting in the Bethesda Fallouts is because those games add too much backstory to your own created character, stifling incredible amounts of creativity.
All of this goes back to Dungeons and Dragons, where coming up with your own character and then make choices based on that character's personality and background is one of the pillars of that whole game.
And yes, that means i can choose to NOT be a NCR citizen because the game allows me to. And no, this game and any game in this genre doesn't need any personal villain. But if i want to argue, Benny made it personal when he tried to kill you.
The thing that I don't like is when players judge a game by "roleplay." If you want to roleplay NCR training and pretending to fulfill an imaginery mission from a random NPC quest, then you should not be playing the game. The "pretend" aspect is what bugs me. The game itself is not imaginery. You could literally play Gmod and roleplay all you want with your imaginery quests and tasks.
Hoover Dam would have been a location in Van Buren, but virtually the only thing in common between its Van Buren iteration and New Vegas is 1) it's held by NCR 2) the Chinese apparently tried to sabotage it pre-War. That's it.Hoover Dam is V
Hoover Dam is Van Buren. So is Caesar's Legion and Arcade Gannnon.
Again you're confusing two terms- you describe "larping", while others talk about "roleplaying". @Norzan pretty accurately describes it.
Both Platinum Chip and Benny were never supposed to be major plot points. You can finish the game without ever entering the Tops and confronting Benny/ retrieving the chip. They serve as a way to introduce the PC to some of the main factions and as an initial driving force for PC to explore. Retrieving the chip makes you a valuable asset to House while surviving the confrontation with a head of the Chairmen impresses Caesar.
Hoover Dam would have been a location in Van Buren, but virtually the only thing in common between its Van Buren iteration and New Vegas is 1) it's held by NCR 2) the Chinese apparently tried to sabotage it pre-War. That's it.
Caesar's Legion appears, but again in wildly altered form and role.
Arcade Gannon is not from Van Buren, he was a player character made up by Josh Sawyer for a PnP game. He was never intended to appear in that game.
Considering that the war between the NCR and Caesar’s Legion was not to appear in Van Buren, I find it hard to believe that their respective plot lines are “fully Van Buren”. The Boomers and the Great Khans weren’t in Van Buren. The Kings weren’t in Van Buren. Caesar’s brain tumor wasn’t in Van Buren. All of these elements play a pretty big role in those plot lines.The NCR plotline is fully Van Buren. The Caesar plotline is fully Van Buren.
The NCR plotline is fully Van Buren. The Caesar plotline is fully Van Buren. The House and Yes Man plotline is mixed original and Van Buren.