Bet on New Vegas

You mean like at the bottom of the Sierra Army Depot in Fallout 2 where you come across bones that look like an alien but turn out to be a scientific experiment?
Would be a snazzy idea.
 
I want Obisidian to be much more sparse with enemies. Not so you will run into a bunch of cannon fodder every minute.
 
dirtbag said:
I want Obisidian to be much more sparse with enemies. Not so you will run into a bunch of cannon fodder every minute.

Or

I would like to see intelligent use of enemies, I can understand mutant animals in the wasteland but the small groups of raiders just running around was irritating.

And for Pete sake's, add the option to be able to actually talk to human enemies.
I was being chased by the Talon Mercs because I had a price of a thousand caps on my head, after a while I had several times that amount of money.

Why shouldn't I be able to get to the Merc leader and give him a thousand caps if he and his men stop pursuing me.
 
it's still the same engine...
it's still the same gameplay...

i dont know... how much better can it be, if only, for the new storyline...

i have my doubts about it.
 
The Dutch Ghost said:
...
Why shouldn't I be able to get to the Merc leader and give him a thousand caps if he and his men stop pursuing me.
If you ask me Bethesda missed so many opportunities with the Talon and Regulator mercs its even already embarassing. I mean its like you have a awesome chance for a plot here directly in front of you hiting you like hammer, and you are just ignoring it. Much more interaction with the Talon in particular could have been a great thing. Or the small raider town in the train yard with the captured Behemoth, why is the ONLY option to kill everyone? Why not get in, prove your friendliness and trade or talk with them, I mean even in F1 you had the one or other option to walk savely in the raider base.

Hope in Vegas you will have much more opportunities to talk with the "enemy"
 
Black Isle raiders were people who simple chose to make a living in the wastes by stealing what others made: Food, slaves, the lot. It made perfect sense and you could join them and everything.

Bethesda raiders are presumably cannibals, wear spiky, ineffective armour for no good reason and attack anyone on sight, to kill, I can only assume for food.

Fortunately, this is not actually hardwritten behaviour in the engine. It'd be plenty easy to make raiders etc by default neutral, unless it's a random 'raiders attack you for your stuff!' kind of event, which are acceptable. As long as it's not every raider group in the world.
 
I like the idea of casino chips being a new currency, it would be cool to see a change like that, but in Fallout 2, in New Reno there was no casino chip currency. But again, if this is set in like 2080, some time around there, there is no reason they couldn't have moved away from caps.
 
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