Bethesda’s Pete Hines Fallout 4 interview

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I am just pointign out that the idea of robots being inmune to radiation is erroneous, radiation messes up with electronics pretty badly, and those andoids look like a robotic frame with some skin on top, so they don't look like they would be that well shielded. No idea why it got your panties in a knot that much.

Radiation doesn't mess up vacuum tubes like it does semiconductors. Since apparently transistors don't exist in the Fallout world all the robots and androids are probably built using vacuum tube technology.
 
Transistors did exist in the Fallout world. Also Robots in the setting are all vulnerable to Electro Magnetic Pulses because they use a hybrid Vaccum Tube + Transis technology. So they wouldn't really be inmune to radiation, and if these Androids are as small as the Concept art shows they probably don't work on Vaccum Tubes.
 
I'm sure they'll explain how the androids work.

It's because of "Some Reason"

Yes, "Some Reason", that tool that all bad writers utilize when they can't be arsed to at least come up with a semi-logical technobabble for it.

Why are there vampires? Some reason!

How did Colonel Autumn survive the radiation in Project Purity? Some reason!

Why do people keep going to Andale when everyone who goes there get's canniballed on? Some reason!
 
Nailed it! I'd be interested in how they explained the sudden appearance of androids, thus microelectronics. Correct me if I'm wrong but didn't the original developers explicitly mention that Fallout was a world without microelectronics? That could just be my interpretation of the setting. Granted, we do have things like the PipBoy so maybe it's just that microelectronics were never miniaturized to "modern" levels, which would be what, 90's levels? It does look like the androids might be bio-mechanical, which would be better. Do we know the state of genetic engineering in Fallout? The GECK is pretty advanced so there might be a path to explain it with talented writing...

The Institute was unscathed by the Great War, so a lot of developments can happen in the span of 200 years.
 
^^^^

But that would require plenty of resources, not just for the development but also for standard living, maintenance, protection (lots of raiders out there).
Plus what would be the point of inventing technology like micro electronics just so you can make androids, wouldn't those resources better be spend on improving living conditions of the region?
Or if the people of the Institute are determined of using everything for themselves, I don't know, build some big domed city in which they can enjoy 21th century living standards, climate control, security systems to keep outsiders away, and so on?

They don't need laborers, they could either hire people, enslave people, or just go with robots which are more sturdy and proven useful technology with more than a century of development behind them.
 
Androids can fit in the setting.

https://en.wikipedia.org/wiki/List_of_fictional_robots_and_androids

But they have to be portrayed a certain way. There has to be logical reasons. They can't just rip off Blade Runner.

There are some really good examples of androids in fiction (during the 50's), but many of them are clunky and not very human looking. So...basically what we have been saying all along.
 
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Maybe some of you here FAILED your Tim Cain Fallout Lore but he specifically states that 1950's Robots would look like Robby the Robot NOT The Terminator robot.
 
IF Bethesda can explain Androids in a lore friendly and detailed description of how thy exist... I could allow that. BUT my main problem is how they fit an AI almost as advanced as ZAX into the cranium of a Human size. The Dutch Ghost tried to explain it but Bethesda proved that wrong with Harkness.
 
IF Bethesda can explain Androids in a lore friendly and detailed description of how thy exist... I could allow that. BUT my main problem is how they fit an AI almost as advanced as ZAX into the cranium of a Human size. The Dutch Ghost tried to explain it but Bethesda proved that wrong with Harkness.

All Bethesda proved is they have no idea what the original developers were going for.
 
IF Bethesda can explain Androids in a lore friendly and detailed description of how thy exist... I could allow that. BUT my main problem is how they fit an AI almost as advanced as ZAX into the cranium of a Human size. The Dutch Ghost tried to explain it but Bethesda proved that wrong with Harkness.

All Bethesda proved is they have no idea what the original developers were going for.

Sadly it's true. Bethesda seems to have no ideas how to make a GOOD Fallout game. Well... since Oblivion they have also lost the ability to make a GOOD Elder Scrolls game, which is saying something since it's their main series.

But I just don't know how Bethesda is so successful. They make mediocre, usually bad games and yet they sell millions!
 
IF Bethesda can explain Androids in a lore friendly and detailed description of how thy exist... I could allow that. BUT my main problem is how they fit an AI almost as advanced as ZAX into the cranium of a Human size. The Dutch Ghost tried to explain it but Bethesda proved that wrong with Harkness.

All Bethesda proved is they have no idea what the original developers were going for.

Sadly it's true. Bethesda seems to have no ideas how to make a GOOD Fallout game. Well... since Oblivion they have also lost the ability to make a GOOD Elder Scrolls game, which is saying something since it's their main series.

But I just don't know how Bethesda is so successful. They make mediocre, usually bad games and yet they sell millions!
Yet again they'll probably make millions from everyone with reviews saying "9/10 not enough headshotz" -IGN. Sorry just cynical about what they've shown like the "Player freedom remains our absolute number one goal" then proceeds to show only four choices in the dialogue with the Vault Tech guy and Dogmeat which looks like it was made with consoles in mind(the interface).
 
I was thinking helping the wasteland might not be in the Institute's interest for whatever reason. Maybe they decided that they don't have the time and commitment to do it, or they think they'll fuck it up and end up making enemies, like the U.S.' involvement in the Middle East.

I don't see validity in saying the androids' depiction should be 50s retro futuristic. Look at the ranger combat armor or power armor. Neither are retro futuristic in appearance or design. They are both modern ideas. A big part of Fallout that isn't often mentioned is this juxtaposition of modern elements in the largely retro futuristic world of Fallout. Another example are the original soundtracks for the Fallout games.
 
I was thinking helping the wasteland might not be in the Institute's interest for whatever reason. Maybe they decided that they don't have the time and commitment to do it, or they think they'll fuck it up and end up making enemies, like the U.S.' involvement in the Middle East. I don't see validity in saying the androids' depiction should be 50s retro futuristic. Look at the ranger combat armor or power armor. Neither are retro futuristic in appearance or design. They are both modern ideas. A big part of Fallout that isn't often mentioned is this juxtaposition of modern elements in the largely retro futuristic world of Fallout. Another example are the original soundtracks for the Fallout games.
It's funny how ACTUAL Fallout was never as retro-futuristic as Bethesda interpreted it, while it had 50's orientated stuff it didn't go overboard. Just play Fallout 1 and 2, then compare it to the Fallout 3 and New Vegas. MASSIVE difference in art styles and how much retro they put in, so you are right. The soundtrack of Fallout 1 is quite a mix. 'For whatever reason' is quite weak and something I think Bethesda will have. Bethesda has a tendency to add in whatever reason without actually explaining it. And I think 200 years is ample time to do shit for the wasteland. I just don't have much hope for Bethesda, especially as Emil is still writing.
 
I really like the visual depiction of the android in the concept art. I'm glad they didn't take the retro futuristic approach with them. Yeah, the fact that Emil's lead writer again diminishes hope that we'll get the carefully crafted natural complexity of 1, 2, and New Vegas. But I'll be glad if they don't pull some "It's your destiny" incoherent BS like the ending to 3.

Why don't they get Joel Burgess to become lead writer? Below is what I think to be the best instance of writing in Fallout 3, and it was written by him.

http://fallout.wikia.com/wiki/Germantown_logs
 
I really like the visual depiction of the android in the concept art. I'm glad they didn't take the retro futuristic approach with them. Yeah, the fact that Emil's lead writer again diminishes hope that we'll get the carefully crafted natural complexity of 1, 2, and New Vegas. But I'll be glad if they don't pull some "It's your destiny" incoherent BS like the ending to 3.

Why don't they get Joel Burgess to become lead writer? Below is what I think to be the best instance of writing in Fallout 3, and it was written by him.

http://fallout.wikia.com/wiki/Germantown_logs

I wouldn't be too impressed, but yes it's actually good for Fallout 3. But you can't expect him to be a good choice for a couple of holodisks? I will be a bit blunt, but visuals don't matter. Remember, look at Bethesda's art... then look at their games. They just don't line up, so don't be too excited for android visuals. Oh and isn't it funny how Bethesda has broken their OWN lore? We have Harkness who looks exactly like a Human and now we Fallout 4 androids who look like Human-LIKE robots.
 
NMA is so behind on The Fallout news

Real Fallout Fans only care about 2X MORE ASSETS!!@@@@@!!
2x More L00tz, Mutantz, Zombieeeees.
FUCK YES!

Mr Matty The "expert Fallout news source" says Fallout 4 will be zeeeeomg Awesome because it has 2x more assets than Skyrim!
you even get Edumacation from him on what "assests" are via wikipedia
 
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Instead of Base Building, something that could've worked much better with Fallout would be Town investment, like having different settlements have a mechanic were you help them rebuild and expand with either money investment, acquiring materials or completing specific quests about dealing with nearby threats and that open new quests and you could even get special NPCs and vendors and shit. Maybe even, to prevent the player from just investing in all Towns there would be settlements that would be at odds with each other so helping one would either close off options for the other, or even certain "Town Upgrades" would be once a game type of deals. Maybe even have towns fight each other if they get too big.
 
NMA is so behind on The Fallout news

Real Fallout Fans only care about 2X MORE ASSETS!!@@@@@!!
2x More L00tz, Mutantz, Zombieeeees.
FUCK YES!

Mr Matty The "expert Fallout news source" says Fallout 4 will be zeeeeomg Awesome because it has 2x more assets than Skyrim!
you even get Edumacation from him on what "assests" are via wikipedia

I hate Mr Matty... like he knows everything. He sounds just like another Bethesda fanboy.

Actually that would be better Walpknut. Instead of building everything yourself and being literal town god you can influence the town, but not dominate it on everything, from building, defense, economy and everything else!
 
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