Bethesda’s Pete Hines Fallout 4 interview

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By butchered, what do you mean exactly? I know that access to any perk is dependent on only one of the SPECIAL. Despite no level cap, hopefully we can increase SPECIAL a limited number of times.
 
With no level cap in place you can be pretty sure that people will max out their SPECIAL and PERK system in no time. How butchered it will be? No clue. My magic eight ball though ( :ugly: ) tells me that *concetrates heavily* ... we have to look at Skyrim to get a glimpse of what the skill system might be. And from what I have read ... it doesnt seem to be that far away. I mean it is an ongoing evolution with Bethesda games that started already form the earliest Elder Scroll games. Morrowind was already a "simplified" system. Oblivion even more so. And Skyrim AGAIN simplified it. And since Fallout 3 was a heavily simplified SPECIAL system it is I think only fair to assume that Fallout 4 will be again ... simplified. Of course take this all with a grain of salt. But with now 4 games to look back, it is relatively unlikely that Bethesda will no clue, give their system more depth than what Fallout 1/2 had.
 
I expect a ton of those perks will be useless like in Skyrim, the whole lock picking tree was useless as was the speech tree perks. I wonder if the weapon modding will have two or three weapons that will be the best as well as super overpowered canceling out the need to give a shit about any other modding combos.
 
Wouldn't doubt it.

Fallout 3 had about three guns worth using in it's entirety.

I wonder if the weapon customization system means there's no more unique weapons or ammo types.

Because that sucks.

Dinner Bell + Coin shot was fun.
 
Wouldn't doubt it.

Fallout 3 had about three guns worth using in it's entirety.

I wonder if the weapon customization system means there's no more unique weapons or ammo types.

Because that sucks.

Dinner Bell + Coin shot was fun.

I'm intrigued to see what unfolds as I have a feeling this is going to be a jumbled mess of a game. The rehash of Dogmeat is a worthless addition that could've been reserved for a...oh I don't know...FLESHED OUT companion but who am I kidding. The animations look silly too like the videos where the main protagonist was running like he shit his pants.
 
Soon Fallout will become a shooter set in Bethesda's interpretation of the Fallout world where you kill orcs with guns and zombies with a cookie-cutter story. Wait a minute... sounds like we'll be getting Fallout 3 Enhanced Edition.
 
Soon Fallout will become a shooter set in Bethesda's interpretation of the Fallout world where you kill orcs with guns and zombies with a cookie-cutter story. Wait a minute... sounds like we'll be getting Fallout 3 Enhanced Edition.
We need dragons tho.
 
Here's your dragon.

deathclaw_dragon_mecha1_by_sallad_eating_hussy-d97irub.png


Made it myself. I'm quite proud of it. Top tier design.

[edit]

I forgot to make it NUKA, so now it's radioactive!

(I am really fucking bored, I feel like there's nothing new to say about Fallout 4 really)

[edit2]

Seriously though, Bethesda adds in what is cool and what people want, their fans would love a flying deathclaw and Bethesda could just whip up some poor excuse like "Big Mountain could do Cazador's and Nightstalkers, why can't we do Flying Deathclaws with The Institute?", and the tesla coils, cybernetic eye and shoulder-mounted gatling laser? Well... Enclave tried to control them through mind-technology. Any of you really think Bethesda is against more experimentation with Deathclaws?

I mean, we got an excuse, The Institute, and an apex predator that Bethesda will want to "outdo". We're going to get something real weird and wacky.
 
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The Sword Coast Legends D&D game is coming out next month..
It's a D&D game on 5th ed rules made by the guy who made Dragon Age (Dan Tudge) with Wot
They are making a "D&D" game with a "D&D License" ....
They mention "BG" "NWN" and DA:O"


5th Edition Rules without 5th Edition combat
Excessive Cool-downs...autohealing and really fast combat.
Your party members auto manage as well...they used cool-down on their own and changed targets and
Where is the "Strategy" ??
Cool-downs in a D&D game? Now you spell casters can spam spells like shitty WoW game
high level gear early in game ...
missing infobox "IE games"


D&D fans are pretty pissed......... sounds like a "Bethesda" vs "real Fallout fans" hahah
 
Of course it's radioactive. It gets healed by radiation too since that makes sense.
 
Here's your dragon.

deathclaw_dragon_mecha1_by_sallad_eating_hussy-d97irub.png


Made it myself. I'm quite proud of it. Top tier design.

[edit]

I forgot to make it NUKA, so now it's radioactive!

(I am really fucking bored, I feel like there's nothing new to say about Fallout 4 really)

[edit2]

Seriously though, Bethesda adds in what is cool and what people want, their fans would love a flying deathclaw and Bethesda could just whip up some poor excuse like "Big Mountain could do Cazador's and Nightstalkers, why can't we do Flying Deathclaws with The Institute?", and the tesla coils, cybernetic eye and shoulder-mounted gatling laser? Well... Enclave tried to control them through mind-technology. Any of you really think Bethesda is against more experimentation with Deathclaws?

I mean, we got an excuse, The Institute, and an apex predator that Bethesda will want to "outdo". We're going to get something real weird and wacky.

I would be really surprised if this didnt happen.
 
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