Dr Fallout
Centurion
Oh that is hilarious! Thumbs up!
I don't know whether Todd sucked up to marketing suggestions after Morrowind, or he is an incompetent RPG designer.
Why not both? I remember years ago Todd went to a game design panel and said that you should involve marketing since the early stages. Or that design is influenced by reviews of their old games, to see what reviewers liked or not. Or that pre-production planning should be as short as possible because you are bound to change almost everything anyway. Or that he didn't understand why Perks were every three levels since they are so much fun to pick. Every time I heard him talking of game design my brain tried to escape through my ears.
Personally I'd go with "incompetent" and "more interested in crafting a successful game than crafting a great game that therefore becomes successful".
*It should go without saying, that that is not the 1973 trailer.
I don't know whether Todd sucked up to marketing suggestions after Morrowind, or he is an incompetent RPG designer.
Why not both? I remember years ago Todd went to a game design panel and said that you should involve marketing since the early stages. Or that design is influenced by reviews of their old games, to see what reviewers liked or not. Or that pre-production planning should be as short as possible because you are bound to change almost everything anyway. Or that he didn't understand why Perks were every three levels since they are so much fun to pick. Every time I heard him talking of game design my brain tried to escape through my ears.
Personally I'd go with "incompetent" and "more interested in crafting a successful game than crafting a great game that therefore becomes successful".
Did he say that? Sheesh... where did his logic go wrong?
Anyone got a link to this? I'd love to hear the full thing.I remember years ago Todd went to a game design panel...
Oh he's competent at it; we just all hate what it is. He designs games that sell to the masses, because they say 'yes'. They are marketing to the fantasy empowerment crowd; and they don't want an RPG ~they want Westworld on the PC & Consoles.
https://www.youtube.com/watch?v=pmbYjVy9Xcg
*It should go without saying, that that is not the 1973 trailer.
Anyone got a link to this? I'd love to hear the full thing.I remember years ago Todd went to a game design panel...
The Bloodbugs (Giant Mosquitos) in F4 do look pretty cool. I must admit the Deathclaws look good as well. Why does Bethesda have to fail at so much, yet pull of enough for you to be interested?
Everyone keeps saying westworld like that's supposed to be some meaningful insult. I have no idea what they're trying to say though.
Everyone keeps saying westworld like that's supposed to be some meaningful insult. I have no idea what they're trying to say though.
Hmm, I dunno about you, but I got what he means. If I can get, than this is a bad sign. Ask the people around here, they will agree.
I remember years ago Todd went to a game design panel and said that you should involve marketing since the early stages.
Or that design is influenced by reviews of their old games, to see what reviewers liked or not.
Or that pre-production planning should be as short as possible because you are bound to change almost everything anyway.
Or that he didn't understand why Perks were every three levels since they are so much fun to pick.
Oh he's competent at it; we just all hate what it is. He designs games that sell to the masses, because they say 'yes'. They are marketing to the fantasy empowerment crowd; and they don't want an RPG ~they want Westworld on the PC & Consoles.
Practicat said:Hence why if Bethesda's classic narrative problems still widely exist in Fallout 4, they should fire Emil if they have any respect for themselves.
By definition it's simply amount of money they plan to spend on PR.Yes, by definition a AAA game is designed for mainstream consumption...
The short answer is that it's because the focus of their games is on the spectacle of the setting rather than on the characters you create.Everyone keeps saying westworld like that's supposed to be some meaningful insult. I have no idea what they're trying to say though.
I remember years ago Todd went to a game design panel and said that you should involve marketing since the early stages.
Context is everything. I remember an interview with Chris Avalon where he praised Beth marketing team, impressed by their early involvement.
Or that design is influenced by reviews of their old games, to see what reviewers liked or not.
Are you saying that game design isn't\shouldn't be influenced by user input, has a better metric for mainstream titles, or just rant at (mainstream) reviewers not reflecting your taste?
Or that pre-production planning should be as short as possible because you are bound to change almost everything anyway.
I am not going to guess the context here e.g. are we talking about gameplay mechanics or background lore. But according to Todd FO4 pre-production is the exact opposite of that, at least as far as creating a huge verity of concept arts for the dev team.
Or that he didn't understand why Perks were every three levels since they are so much fun to pick.
To be fair this is the reason why perks were invented, and ignoring Beth character design direction (I haven't got up to date on that) "this" has been said/thought by pretty much every godman game designer I know, including Josh Sawyer (who did in Pillars of Eternity and in new vegas increased the interval due to user input).
Hence why if Bethesda's classic narrative problems still widely exist in Fallout 4, they should fire Emil if they have any respect for themselves.
Depends on who you ask, most of the reviewers prefer Beth "problematic" narrative".