Bethesda E3 Showcase Tonight, Stream Links

If the system is like Wastewander predicts then maybe Bobbleheads will just give you a special perk.

I am just looking forward to Bug montages where the bit "The good hting about it. is that it just works" is repeated over and over.
 
If skills are truly gone, then the Fallout series is dead to me. RIP

Question, what is it about the combat that you don't like?

The combat looks like it was ported directly over from F3/NV. The old combat system was clunky and was terrible from a FPS perspective. They did not highlight the iron sights feature too much, which leads me to believe it's still underwhelming like it was in NV. Regarding VATS - I like it for some situations and I feel it was well-executed.

What factions are you talking about? and do you really want a fo game without deathclaws?

The only new faction I'm aware of is the Institute. Other than that, there is no word of new factions/enemies. Deathclaws are awesome and they need to perform a stealth kill on you at least once during the game to scare the bejesus out of you.
 
Rest of the Demo


Also look at how the Stats are described, they are talking about the effects in general terms, "it affects accuracy in VATS, strength of all melee attacks, etc. Nothing there calls specific Skills. I am calling it, no Skill System.


So I paused on the dialogue and the guy at the door says "Vault-Tec calling". The dialogue options are "Vault-Tec?", "Not Interested", "Good Morning" and "Go On". Is this supposed to be their idea of clever or deep dialogue options? What happens if you pick "Not Interested"? Obviously something will have to happen where the guy continues speaking and gives you the same next four choices: "Enough Space?", "Go Away", "Sounds Great", and "I'm Busy". Again, what happens if you choose "Go Away" or "I'm Busy"? You know what happens. You're gonna end up in the fucking Vault anyway because if you don't you die in 2077 and there's no fucking game!

Bethesda have the worst writers in the industry. Seriously. :|
 
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Don't worry about missing skills guys, they have been broken for long time anyway. Look at Lockpick skill in FNV for instance - it's basically a hard-set four step threshold without any random factor. (25/50/75/100)
 
So, overall I liked...

The armor and weapon crafting
Character creation is near
Voiced protag didn't bother me all that much
looks fun to explore
The Synthetic enemy looked neat and it was something original.

But....

The Brotherhood...again? Really? I got it, their popular, but man, enough is enough.
Super Mutants...again...
Combat? Well, it was to be expect. Complete with get in da choppa and gun down da baddies tropes.
Not much on the story sadly.
Probably a bunch of other stuff I'm missing
 
Agility does say it affects your ability to Sneak. So perhaps there's a chance of avoiding most of the combat. <_<

Yeah, probably not. >_>
 
Best case scenario is that the "ranks" on the science perk are achieved by upping the corresponding skill to a certain threshold and that Ranks are just for ease of understanding of the crafiting system and skill dependencies.

Well now that the Fallout Franchise is dead we can have some Kickstarter games that set out to do what the previous FO games actually did, with none of this streamlined non sense.
 
Don't worry about missing skills guys, they have been broken for long time anyway. Look at Lockpick skill in FNV for instance - it's basically a hard-set four step threshold without any random factor. (25/50/75/100)

In some ways, but they were also a factor in deciding what perks you could and couldn't take, beyond just the 25 tier thresholds... there's some merit in your argument, but still.
 
Rank I, and rank II in Science for energy weapon modding... they really did take the skills and turn them into perks.

That's initially what made me suspect they were turned into perks. Add that the Intelligence description doesn't mention them as they're what affects skills earned in each level, lack of a Skills tab in the pip-boy and there was no 3 skills tagged in the character creation, it all seemed to point toward that. Highest I've seen is Rank 4 for Gun Nut.
 
I kinda found the more interactive pipboy rather cute, if a bit pointless, but hey, i like the idea of it and will play with it.

The world building is also cool, and find that really fun -- maybe different for a Fallout game, but hey, I like builders too. Thing is, 200 years into the future, you really shouldn't HAVE to build. If it was like, I dunno, 10 years after the bombs fell, then I understand, you need to build towns, why would people be going to your town?

I hope there's justifications for that.

Now, upon thinking about it, and hearing some other arguments, I began to think if skills are REALLY needed... I mean, as far as combat goes. I get them in a turn based game. But for real time? That tends to rely on your own abilities. I guess maybe the reticle could grow smaller as you gain more skills. But in most Fallout games, including the classics, I just rather quickly got the needed ones to 100 and just kinda shrugged them off. It wasn't long before the skill points became redundant.
 
Skill checks are an important part of Fallout, it's not just about the combat. In New Vegas you could do a lot of tings with the skills in conversation and interacting with certain objects in quests to get around fighting and even to get better rewards. Without skills they are gonna either be percentages or non existent.
 
Also, has anyone seen the Super Mutants? They don't look much like the Vault 87 variety I have to say and they have green skin much like the Mariposa variety, but something is off about them. Are they a new type or something?
 
That SMG looks terrible. I seriously hope that's not a 10mm SMG replacer, because I think they need to go back to the drawing board on that one. Also lol @ Power Fist, still no dual-wielding Unarmed weapons. Seriously hope there's more variety to the weapons and that's NOT all the weapons in-game.
 
The quality of character movement animations finally caught up with the 21st century, that's a very good upside for F4 right there. I especially like how the Deathclaw can grab you by the neck like a doll and stab you, animal attacks will certainly feel less retarded if every single big critter gets attack animations like these.

I also liked the customization systems for the weapons and power armor, it looks like there are many combinations that can be achieved. Jetpack power armor sounds pretty cool too. The shelter building thing though... I have mixed feelings about it... it looks nice, but minecraft and tower defense design trends hitting a game like Fallout just doesn't sound good at all.

The concept arts for all the scenarios looked pretty too and it sounds like the world will give you plenty to sightsee as well. This is not excatly what I expect from a Fallout game, but it's nice nonetheless.

But the negative stuff for me was mainly the dog. It seems like they invested a lot into that dog and I don't like the idea of having a companion being forced into me the least bit at all.

And that Mass Effect dialogue tree thing? Well, honestly, nobody here expected Bethesda make any significant investment into rich and well written dialogue did you? For comparison, do you think that the player reponses that we had in Fallout 3 could not be fitted into a tree like that? Heck, Deus Ex HR and the TWD game both used that 4 options tree and Jensen and Lee/Clementine still delivered far much better lines than the F3 protagonist. Good writing and dialogue certainly should be very important for a good Fallout game and I don't have my hopes very high with Bethesda, but we really have to wait and see.
 
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